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No Man's Sky

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,795
Location
Roanoke, VA
Grab the Codex by the pussy
Let me just read 50 pages of people reposting shit from the No Man's Sky subreddit so I can make sure I don't repost anything they've already reposted.
 

Havoc

Cheerful Magician
Patron
Joined
Nov 1, 2009
Messages
5,540
Location
Poland
Grab the Codex by the pussy Insert Title Here RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker Pathfinder: Wrath
For those that want to guess what happens after getting to the galactic core of No One's Online"
Nothing special.
I'm serious.
Okay. You get teleported to another galaxy and start anew. Something like New Game Plus.
Already posted, and made fun of, several pages back.
I actually needed an excuse to use No One's Online.
 

Zarniwoop

Closed for renovation
Patron
Joined
Nov 29, 2010
Messages
19,367
Shadorwun: Hong Kong
Well it certainly explains why you hung out that long in the X Stillbirth thread.
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,617
Codex 2013
I've put in about 10 hours now and all I can really say is that it is mediocre as fuck. It's even worse than I expected simply because of the sheer lack of content compared to what was advertised.

On the other hand, it's a great framework for building something good. It feels like an early alpha game. If they continue development it might actually somewhere in the future become a game worth playing. If it has meaningful content like faction wars, quests, ship classes, meaningful trading etc etc, it could be good. Then again, I could always just go back to X3 or Elite Dangerous if that's what I'm looking for. No reason to wait around for this trainwreck to offer me what has been available for years. It would be nice to see Sean Murray lose that dumb grin and get forced to find employment in another industry.
 

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
Joined
Apr 21, 2006
Messages
27,571
Location
Tampon Bay
It would be nice to see Sean Murray lose that dumb grin and get forced to find employment in another industry.

It's pretty much certain that he will never get another job in this industry, after lying to everyone including Sony. But they will not admit it in public, and he will make a good living with lectures and selling books to retards.
 

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
It would be nice to see Sean Murray lose that dumb grin and get forced to find employment in another industry.

It's pretty much certain that he will never get another job in this industry, after lying to everyone including Sony. But they will not admit it in public, and he will make a good living with lectures and selling books to retards.
They've self-published on Steam and sold over 700,000 copies in the first week at $60 a piece: http://steamspy.com/app/275850 That's $42 Million, taking away Steams cut that's $30 Million. If they split that on the 14 devs that worked on the game that's 2 million for each of em. The likelyhood though is that some people (Sean Murray most likely) get a larger part and some of the others are just contracted. Either way, they can pretty much retire at this point if they want and live a comfortable life travelling the world or build a house and settle down or whatever, and that's without taking into account their console-exclusive contract with SONY for the PS4 version of the game that likely also sold a million or so and any Sales going forward, including Steam Sales, Humble Bundles and the likes that might double that number.

To think that this was a "disaster" for them in any measure or way is insane, to think that "nobody will give him a job" when he just successfully overhyped a boring "Indie" game with procedural generation into selling what looks like 1.5-2 million copies in its first week is even more so.
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,617
Codex 2013
And their production costs? Sony's cut from the console sales?

It's not like developing a game and porting it to different platforms happens completely free of charge. Sales != net profit.
 

Theldaran

Liturgist
Joined
Oct 10, 2015
Messages
1,772
It's a disastrous piece of shit for players, the deal of his life for Sean Murray and his band of brigands. But ultimately, it succeeded because of global idiocy. Anyone could smell the rot months away. And this is already a trend and will be worse in the future. That's what happens when an industry is opened to the global market of morons.
 

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,064
Sean said:
"The physics of every other game—it’s faked,” the chief architect Sean Murray explained. “When you’re on a planet, you’re surrounded by a skybox—a cube that someone has painted stars or clouds onto. If there is a day to night cycle, it happens because they are slowly transitioning between a series of different boxes." "With us,” Murray continued, “when you're on a planet, you can see as far as the curvature of that planet. If you walked for years, you could walk all the way around it, arriving back exactly where you started. Our day to night cycle is happening because the planet is rotating on its axis as it spins around the sun. There is real physics to that. We have people that will fly down from a space station onto a planet and when they fly back up, the station isn't there anymore; the planet has rotated. People have filed that as a bug.”

NMS has skyboxes.
 

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
Joined
Apr 21, 2006
Messages
27,571
Location
Tampon Bay
Lying to Sony? I can guarantee you that Sony was behind the deceitful marketing..

I am quite sure he lied to them just the same, otherwise they would never have allowed this campaign to tarnish their reputation. If he promised the moon like he did to the rest of the world until they made the mistake of investing the hype millions, and then when this was already too late to stop, Sean remorsefully crawled back that they needed another year, or better 2 or 3, which was at this late point impossible, what would have been their options? To cancel the frigging game and thereby lose their own jobs at Sony? No, I guarantee you that after Sean had pulled his bait and switch trick on the dumb schmucks at Sony, they decided to let him release what he had and act like it was planned that way. Sony is the victim of bureaucracy and incompetence in their own ranks, and it spills losers like Sean Murray to a brief moment of fame. Had they been venture capitalists, they would have simply shut down his shitty studio overnight and sold the computers to Africa.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,394
And their production costs? Sony's cut from the console sales?

It's not like developing a game and porting it to different platforms happens completely free of charge. Sales != net profit.

Dude game on PS4 probably sold 2-3 times more than on PC even if they get 50% of that then they are rolling in cash.
Also game is console exclusive to PS4 so this is the way they payed sony for PR. Hell it was Sony probably after VGX that aproached them as after that trailer it was most talked game about.

Like i said previously. Good foundation to make game so maybe nms2 will be something really good.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
13,023
It would be nice to see Sean Murray lose that dumb grin and get forced to find employment in another industry.

It's pretty much certain that he will never get another job in this industry, after lying to everyone including Sony. But they will not admit it in public, and he will make a good living with lectures and selling books to retards.
They've self-published on Steam and sold over 700,000 copies in the first week at $60 a piece: http://steamspy.com/app/275850 That's $42 Million, taking away Steams cut that's $30 Million. If they split that on the 14 devs that worked on the game that's 2 million for each of em. The likelyhood though is that some people (Sean Murray most likely) get a larger part and some of the others are just contracted. Either way, they can pretty much retire at this point if they want and live a comfortable life travelling the world or build a house and settle down or whatever, and that's without taking into account their console-exclusive contract with SONY for the PS4 version of the game that likely also sold a million or so and any Sales going forward, including Steam Sales, Humble Bundles and the likes that might double that number.

To think that this was a "disaster" for them in any measure or way is insane, to think that "nobody will give him a job" when he just successfully overhyped a boring "Indie" game with procedural generation into selling what looks like 1.5-2 million copies in its first week is even more so.
How many of those copies were refunded?
 

pippin

Guest
Well I had a nice cup of coffee while reading the butthurt post release. It was everything I expected, but I think there's very little ammount of salt. Yeah, the game sold x copies, more than it should have, but I think it sold less than they expected anyways. Perhaps they dragged this shit for way too long and killed the public's interest in the process. I also noted how easy it is for people to attack new games. I guess they already realized being hyped to Makabb levels is worthless...

While promising multiplayer and then not delivering it is a shitty move, I'd say the world is a better place with one more single player game. If you want to play with your friends, dude, better find a car, go on a trip, and stop every x kms. to pick up herbs, rocks, tree trunks and whatever. It's basically the same experience and you know it. Fun with friends = not a real argument in favor or multiplayer.

The graphics looks fucking ugly and it's a shame because it seems they really wanted to recreate the atmosphere of old school sci fi comics and pulp novels' cover art. The quality of the textures is one thing but the filters fucking annoy me because you can tell it's just instagram filters all over the place, precisely looking to appeal nu-males and all those faggots.

While I'm not trying to take pride on this, I'm glad I never got hyped for this. I don't get hyped for games, period, but the "proc. generated" part is the biggest red flag ever imo. Dude, you're just using the computer as a calculator. Again!. Molyneux at least helped in the making of several great games in Bullfrog. Sean whatever only has a mediocre obstacle race game and another mediocre space game to his name, and, ironically, both of them suffer because of the same thing: everything was random and the real limit of the game is found in the player's will to "contribute" to it, so to speak. A good game always works in the opposite direction, every task should have a reward so the game tells you you're doing great and the next reward is def. going to be bigger than this. Randomly generated shit= I don't know how to make a video game.
 

GrainWetski

Arcane
Joined
Oct 17, 2012
Messages
5,534
And their production costs? Sony's cut from the console sales?

It's not like developing a game and porting it to different platforms happens completely free of charge. Sales != net profit.

Dude game on PS4 probably sold 2-3 times more than on PC even if they get 50% of that then they are rolling in cash.
Also game is console exclusive to PS4 so this is the way they payed sony for PR. Hell it was Sony probably after VGX that aproached them as after that trailer it was most talked game about.

Like i said previously. Good foundation to make game so maybe nms2 will be something really good.

I really doubt this has sold 2-3 times more on there. The great magical divide people think there is between PC and console sales doesn't really exist outside of Call of Duty and a few other series. Sure, this game had stupid amounts of hype, but still..

Here's Ubisoft's revenue for example

CnvnhWnWYAA7oE5.jpg
 

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