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Pathfinder Pathfinder: Wrath of the Righteous Beta Thread [GAME RELEASED, GO TO NEW THREAD]

Ontopoly

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Do any mythic classes use a specific stat for casting or abilities? Lich can be merged by sorcerers or wizards so I'm assuming their spell casting depends on CHA or INT based on that but what does something like an Aeon use?
 

Gradenmayer

Learned
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Do any mythic classes use a specific stat for casting or abilities? Lich can be merged by sorcerers or wizards so I'm assuming their spell casting depends on CHA or INT based on that but what does something like an Aeon use?
Aeon/Lich mostly scale from Caster's Level.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
And I would like to change things a little, not necessarily play the dominant SS again :)
I wanted to make Rowdy named Olpah, hit someting for 3-5k dmg and post some picture ala "look at me. i am haplo now"
but a) some dod already made a video with 3k hit 2) I will be late 1-2 years waiting for all the patches anyway

Gamestar here says they weren't able to actually finish the game yet due to multiple game-breaking bugs
what a twist

Well it's been bugged with Trickster crit thing I think quadruple counting or something. Still seems pretty OP.
 

Crazed Weevil

Prophet
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Dec 26, 2013
Messages
173
no more boing them on the head with an oversized bastard sword and vital strike?

Rowdy Rogue IS a Vital Strike specialist :D
Gets them Vital Strike feats much sooner then anyone else.
He even makes Vital Strike sneak attacks.
Probably paper thin, though.

As for oversized bastards, I doubt they are even available.
And I would like to change things a little, not necessarily play the dominant SS again :)
Using the ToyBox mod I found a couple of interesting weapons:

A Bastard Sword with a base damage of 1D20 called Corpse Piler (+5, Living Bane as well...). There is also an oversized Greatsword (Blood Red Cleaver, +5, Vicious, deal additional damage to enemies below 30% hit points). No idea where they are in the game, or even if they are in the game, but they are in the game files and Blood Red Cleaver has a custom model, or at least one I've not seen before.
 

Whisper

Arcane
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I've never been more convinced that game journalists and reviewers are bottom of the barrel dipshits. Every review I've read has no trace of analysis. They tell you which features are in it which can all be seen from the launch trailer or the steam page. They talk about story but instead of saying anything about it they just recap what happened in the first couple chapters. Slap a 4 out of 5 on it and move on... A review isn't just telling people what the game is, it requires some amount of analysis and it requires you to show your opinion on things. I could have written all these reviews 8 months ago without ever touching the game. Don't tell me what the game is, I can get that from the steam page or launch trailer; tell me what you think about these things.

Every review:
You're killings demons.
Mythic paths exist.
Crusader battles are exist.
Lots of complexity (Doesn't go into this complexity or talk about how it affects the game.)
Companions exist.
All this stuff is obvious

Imagine a restaurant reviewer writing a review that just lists the foods they ate without even telling you how well the steak was cooked or if the seasoning was good.

Noone with a bit of IQ cares about "game journalists" reviews.

They are paid for symbols written, not for deep analysis. In fact most of them do not play video games in free time and hate them.
 

Polanski

Scholar
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Dec 19, 2015
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Do any mythic classes use a specific stat for casting or abilities? Lich can be merged by sorcerers or wizards so I'm assuming their spell casting depends on CHA or INT based on that but what does something like an Aeon use?
As far as I know they all have a specific stat they scale from. Lich is CHA, but at least one of its spells also have other value specified to scale from INT. You can find a list of the mythic spell casting stats somewhere in this thread.

might have changed for release though, as it is one of the many non-intuitive and undocumented things about the mythic paths..
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Do any mythic classes use a specific stat for casting or abilities? Lich can be merged by sorcerers or wizards so I'm assuming their spell casting depends on CHA or INT based on that but what does something like an Aeon use?
As far as I know they all have a specific stat they scale from. Lich is CHA, but at least one of its spells also have other value specified to scale from INT. You can find a list of the mythic spell casting stats somewhere in this thread.

might have changed for release though, as it is one of the many non-intuitive and undocumented things about the mythic paths..

Most of them use(d) CHR although Cleric can use WIS with Angel. Heard different things about how it will work at release.
 

Zeriel

Arcane
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Jun 17, 2012
Messages
14,019
Well it's been bugged with Trickster crit thing I think quadruple counting or something. Still seems pretty OP.

Wanted to ask since you played a lot beta, is this game good? How it is compared to Kingmaker?

My view is it has strong Throne of Bhaal vibes as compared to Kingmaker's BG1 vibes. Judge based off your preferences whether that sounds like your cup of tea. Things I noticed keyed to my own personal preferences, and compared to Kingmaker:

The old alignment choices are kind of missing. Most non-Mythic-Path choices are now either generically "Good" or "Evil" or "Lawful" or "Chaotic", not the individual variations. In practice this seems to erase a lot of the more interesting, idiosyncratic choices you had in Kingmaker, where the choices here are more straight-forward and standard. That being said, the Mythic Path choices and flavor is pretty well done and IMO usually more interesting than the alignment choices, it just isn't as common as the other choices.

I would say it feels more "on rails" than Kingmaker in the early chapters, and less "rich", but I think a lot of this goes back to their choice to put a lot into the Mythic Paths and that being your C&C and playthrough variation, as opposed to in Kingmaker where it was tied directly into quests and alignment choices. Also, as always, the "less interesting" stuff could be 100% how the module was written, as someone who only plays the video games its hard to tell what is Owlcat's design and what is written into the module.

Not anymore it isn't.

Doom is ok.

Din't played wrath with a druid in my party yet. But I believe that spells which target FORT save will be less powerful in Wrath than in Kingmaker since you will be fighting a lot of demons and demons in geral have good FORT save. Also are immune to poison, so the combo of cloudkill + sirroco which was devastating in kingmaker would't be that powerful anymore. Ice prison/Ice prison, mass will be less powerful now that mythic demons can probably pass the strength check too. Tsunami which was a solid damage and CC will be less powerful now too.

BTW, even in Unfair, Creeping doom was a army slaying spell, not just "ok". Way better than the cleric and wizard tier 7 summon.



The effect of the enemies you face all being demons and outsiders is hard to overstate in general. You're facing tons of "filler" combats with enemies who spam status effects and level drain from the beginning, have their own odd immunities, etc. It's weird, feels like ToB except at level 1.
 
Last edited:

Shadenuat

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I've never been more convinced that game journalists and reviewers are bottom of the barrel dipshits.
who cares. PKM did not sell 1 mln because of journolists, it did because it was a game a particular rpg people wanted.

btw some ppl say/asked how big is gaem? hours compared to PKM?

I think saying that it's more manageable than PKM is not really true. Wrath, unlike PKM, is built wide instead of tall (mythics, replayability, the actual REAL nice dungeons and bosses to beat instead of more developer amateur things in PKM). My guess this game took Cats even more effort and overworking than PKM, and it would continue to for years to come with patches and dlcs. You could probably invest x5 time into this than in PKM and not find everything.
 

Zeriel

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I've never been more convinced that game journalists and reviewers are bottom of the barrel dipshits.
who cares. PKM did not sell 1 mln because of journolists, it did because it was a game a particular rpg people wanted.

btw some ppl say/asked how big is gaem? hours compared to PKM?

I think saying that it's more manageable than PKM is not really true. Wrath, unlike PKM, is built wide instead of tall (mythics, replayability, the actual REAL nice dungeons and bosses to beat instead of more developer amateur things in PKM). My guess this game took Cats even more effort and overworking than PKM, and it would continue to for years to come with patches and dlcs. You could probably invest x5 time into this than in PKM and not find everything.

Yeah, but you have to face the reality that replayability does not matter to most people. Most people will play once and never again. I think this is only not the case if you really commit to replayability to the point where the game is ultra-short as a statement of intent (i.e AoD or maybe Tyranny to a lesser extent), where casual players might play twice if the total playtime is 20 hours or less.

Even myself as a "hardcore" player who likes replayability a lot as a design goal, I struggle to play more than twice. It just usually gets too samey. AoD is the only exception I've experienced where the playthroughs vary so much (different areas, different parallel storylines where the "core" chunk is completely switched out) that I could stomach half a dozen playthroughs.
 

Shadenuat

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I'd say main campaign for completionists still would take longer than Cats said. Just the running around for companion quests or, exploring and doing quests in Chapter 4 takes a while (more than I expected it would after the roller coaster of first 3 chapters packed with content).
 

Reinhardt

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Whisper

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thesheeep

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So... what state is this actually in?

I avoided all information about this until release, but now that it's going to be released, I'd like to know if it is actually in a releasable state in contrast the the last game.
 

Zeriel

Arcane
Joined
Jun 17, 2012
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So... what state is this actually in?

I avoided all information about this until release, but now that it's going to be released, I'd like to know if it is actually in a releasable state in contrast the the last game.

They didn't beta test the last 2 chapters so no one knows. Chances are if bugs bother you you'll want to wait.
 

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