Damien Sarrazin, PR: If I may just interject here for one second, I don't know if you talked about the turn-based mode yet. That feature was actually stemmed from a mod, right? From the community?
Yes, the turn-based mode.
Our community made a great mod for Pathfinder: Kingmaker. It allowed playing the game turn-based with some additional rules concerning movement. Even up close, that was a tabletop experience. It got big traction in the community and a lot of people enjoyed us. It showed us our game from a different perspective and we saw that if people enjoy it, we should include it in our next game. So, in Wrath of the Righteous, there will be a turn-based mode that you can turn on and off. We have some people that enjoy playing everything turn-based, some people enjoy playing areas in real time, and sometimes we want to have a greater degree of control. You can go turn-based, for example in a boss battle, and give more precise orders if you want to.
In terms of numbers [for damage and abilities], they're still made for real time with pause. We're not changing them because we're still making those numbers based on the tabletop RPG, so they shouldn't be changing between real time and turn-based. It's up to you to decide [how to play].
Will the console versions of Pathfinder: Kingmaker have that turn-based mode?
I cannot say anything about that.
Can you talk about the degree of involvement with Chris Avellone on Pathfinder: Wrath of the Righteous?
Yes, we're happy to work with Chris on another project. He's a big fan of the Pathfinder universe. He led some adventures back at Obsidian and he is helping us with the main storyline. He's writing one of the companions. His role is pretty much the same as the first game.
Looking at the alignment system in Pathfinder: Wrath of the Righteous, how dynamic is it? How much will your alignment change during gameplay?
It will be a little bit different from Pathfinder: Kingmaker. In Kingmaker, you could shift your alignment from, for example, being good to being evil and back to being good throughout the game without the use of spells like Atonement.
In Wrath of the Righteous, it will be less dynamic. Part of that is because of the Mythic paths. If you're going down a mythic path, there are some quests involved that support the behavior of a chosen path. Say you want to become a Lich. To do that, you're going through several tasks and most of them require some evil actions. Becoming undead and preparing a ritual - probably there are some things that are not really good. It will pull your alignment towards becoming evil. The same goes for Angel and others that will be pulling you towards good, or different spectrums of good. Because of that pull, we expect that most of the players will gravitate into the alignment of a particular mythic path. There are some options within it as well, but it will be less common than in Pathfinder: Kingmaker.
That was one thing I was curious about. If you're going down the path of Lich, will there still be partially good options later on or if those options are locked out.
I would say you definitely can remain neutral but it's a lot of effort, of course, because you'll be pulled towards evil. You probably won't be able to remain good. We will see. Wrath of the Righteous is still in development and a lot of things fluctuate.
Did you have an early access period for Pathfinder: Kingmaker?
We had alpha and beta versions available for our backers at different types of pledges. We are going the same route here.
Are you going to support multi-classing in Pathfinder: Wrath of the Righteous?
Yeah, all the way. One of the greatest features of Pathfinder is that you're able to multi-class easily and create very interesting and insane builds. One of our players shared with us a build with six different classes and that's enormously powerful. In Kingmaker, there is a third DLC which is an endless dungeon and a lot of players who enjoy playing with mechanics and creating different characters are enjoying it. It's like a test ground for different builds and party compositions. Sometimes they do really insane stuff.
Do you have a level cap in mind?
The Pathfinder ruleset caps everything at 20 and mythic progression is capped at 10. You can expect to be reaching level 20/10 throughout the adventure and it's the maximum possible level in the Pathfinder ruleset.
In your opinion, what do you think about the next generation of consoles?
I would definitely get those. I set aside a hefty sum of money for that. I really like the fast loading times. For example, I played Marvel's Spider-Man, it's a great game, but eventually when hopping between the regions, I was getting tired of [riding] the metro. I don't expect a great difference in terms of graphics because when Microsoft was presenting the newest Xbox and newest Halo, I actually caught myself thinking that I personally don't see a difference now. For our artists, there is a great difference, but not for me.
I kind of expect the games going the same route they're going right now with consoles. For some time, for a couple of years, while people learn how to make the best out of the consoles, we'll still be playing a mix of the generations and games will be very similar, but then somebody will do something really insane. We'll see.
Thank you very much for your time.