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Eternity Pillars of Eternity + The White March Expansion Thread

Nano

Arcane
Patron
Joined
Mar 6, 2016
Messages
4,817
Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
does the devil of curoc have any interesting story elements revealed in durgans battery or is it just you refine her armor and that's it
Devil as a character is just whatever. Everything Carrie Patel touches turns into a snoozefest.
 

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
there's this dude shilling the shield you get in white march, on pillars forums

the shield is supposed to basically be a bashing weapon and if it crits it's supposed to grant tattered veil

but I've been trying it with a riposte rogue and there is no bash

https://ibb.co/VJSpdWg
VJSpdWg
unknown.png

I am not sure why it isn't there for you. The offhand attack is not very good anyhow and nor is it why I used the shield.
 

Piotrovitz

Savant
Joined
Dec 21, 2017
Messages
915
Location
Paris, Texas
Adra Dragon is an infamously bullshit fight. I've completed the game 2 times on PotD, and both times I have no idea how I managed to kill her. In the sense that I don't know what works and what doesn't, she just goes down whenever she feels like it after x number of reloads.
She's suspectible to petrify, so wizard with gaze of adragan + 2-3 chars with Lore 8 allowing them to use paralyze scrolls was the key for me.

Throw some priest buffs/debuffs, keep her constantly paralyzed and just watch how your DPS chars are going through her like a butter - especially my MC orlan rogue wih DW +0.5 crit multipllier sabers/deathblows/finishing strikes. Adragans, or whatever her party consist of, can be CCd by your wizard/cipher.

Alpine dragon fight was more random for me and it took at least 5-10 reloads.
 

Piotrovitz

Savant
Joined
Dec 21, 2017
Messages
915
Location
Paris, Texas
I dropped him around level 6, so no per encounter priest spells. I might pick him up again at later levels - I'll probably end up choosing between him and Grieving Mother. No doubt per rest abilities can be powerful, but I don't care for them since it means a lot of time is spent guessing how many more encounters a game designer put in a dungeon. Always felt a bit meta-gamey to me.
Level 3 and 4 Priest spells is where he's gaining momentum and becomes party's MVP when it comes to buffs/debuffs.
Plus, like Haplo said, he has two incredibly useful per-encounter abilities, which you can open every fight with and not worry about resting.
 
Last edited:

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,195
Location
Space Refrigerator
I'm very into cock and ball torture
>Alpine dragon fight was more random for me and it took at least 5-10 reloads.
You just go to a corner and cast confusion scrolls on the group near him. Once you've successfully isolated him. He goes down pretty easily with prone.
 

Piotrovitz

Savant
Joined
Dec 21, 2017
Messages
915
Location
Paris, Texas
Yeah, it's just a matter of try and error to figure out easiest tactic - sometimes you figure it out on the first try, sometimes on the 5th.

Funnily enough, Llengrath and her two swamp dragons went down on my first try, without any planning or tactics.
 

the mole

Arbiter
Shitposter
Joined
Aug 1, 2019
Messages
1,933
there's this dude shilling the shield you get in white march, on pillars forums

the shield is supposed to basically be a bashing weapon and if it crits it's supposed to grant tattered veil

but I've been trying it with a riposte rogue and there is no bash

https://ibb.co/VJSpdWg
VJSpdWg
unknown.png

I am not sure why it isn't there for you. The offhand attack is not very good anyhow and nor is it why I used the shield.
looks like the balance god has ruined my fun
 

the mole

Arbiter
Shitposter
Joined
Aug 1, 2019
Messages
1,933
there's this dude shilling the shield you get in white march, on pillars forums

the shield is supposed to basically be a bashing weapon and if it crits it's supposed to grant tattered veil

but I've been trying it with a riposte rogue and there is no bash

https://ibb.co/VJSpdWg
VJSpdWg
unknown.png

I am not sure why it isn't there for you. The offhand attack is not very good anyhow and nor is it why I used the shield.
I restarted my game and it just works
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
2,901
Guys, I finished my normal/hard playthrough, but I don't really feel a sense of accomplishment and want to start another playthrough on PotD. Just, I'm not sure whether to turn Expert mode on? Does it have meaningful difficulty or is it one of those autistic modes that modders put in games to prove they are "real gamers?" The tooltip mentions restricted stash access, which seems kinda dumb tbh.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,732
Pathfinder: Wrath
Expert mode is basically like the IE games - no AoE reticules, no constant access to the infinite stash, that sort of thing.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,841
Insert Title Here Pathfinder: Wrath
In PoE1 priests had strong non-spell per encounter abilities (that could be further boosted with feats).
Painful Interdiction crippled enemy defenses, particularly Fortitude. Particularly good to land some spells, like Disintegrate or take advantage of Barbarian Brute Force (target Fortitude instead of Deflection if lower) - and crit non-stop.
Inspiring Radiance is not only a nice and cheap aoe heal, but also briefly boosts Accuracy by a stackable +10.

I dropped him around level 6, so no per encounter priest spells. I might pick him up again at later levels - I'll probably end up choosing between him and Grieving Mother. No doubt per rest abilities can be powerful, but I don't care for them since it means a lot of time is spent guessing how many more encounters a game designer put in a dungeon. Always felt a bit meta-gamey to me.

Only got to pick 2 talents, so I went with Inspiring Radiance and Inspired Flame, which meant Durance was good for a one time temp accuracy boost per encounter. I should probably just respec all my companions though - I looked and the auto-level had apparently picked Bear's Fortitude for Durance's first talent when I initially picked him up.

But either way, replacing him with Pallegina has worked well enough, even for big fights. PotD doesn't seem that hard, although it does have some weird difficulty swings.

You get the ridiculous Interdiction from the get go. I knew when they nerfed that hard Deadfire would be a different game. Too bad it was faceroll otherwise.

They’ve cleaned up most of that over time but it’s still on the unchallenging side.
 

almondblight

Arcane
Joined
Aug 10, 2004
Messages
2,627
You get the ridiculous Interdiction from the get go.

Regular interdiction just dazes, same as Aloth's AoE attack. Painful interdiction looks good, though I missed it because the game doesn't show you upgrades unless you've previously selected a talent. Actually one of the things I don't like - unless you're using a guide you can't tell if a talent is going to have a powerful upgrade two levels later. But like I said, unless you respec or do some meta-gamey stuff like intentionally not level your character, you'll only end up choosing 2 talents by level 6 - enough to get you either an accuracy booster or painful interdiction, but not both.

Anyway, I'm not sure why it's controversial that Vancian casters are weaker than non-Vancian when they're not using their per-rest spells. That's kind of the whole point. If that wasn't the case, the balance would be severely broken.
 

Jabberwacky

Barely Literate
Joined
Apr 29, 2021
Messages
4
Devil as a character is just whatever. Everything Carrie Patel touches turns into a snoozefest.

The difference between a summary of Devil's character, which sounds cool...

...and the implementation where the coolness is completely out of the character is truly an impressive skill.

Whoever wrote Devil must have been wearing an Amulet of Writerly Mediocrity.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,732
Pathfinder: Wrath
Yeah, the Devil is very, very disappointing. Her writer went to extreme lengths to justify her murder spree and it just diluted anything interesting about her.
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
2,901
Devil is a poor character, but still not worse than Maneha, who has the laziest backstory and companion quest in the game.
"I need to go to this temple because it has mystical waters that will wipe the memory of my past life."
"Ok, we're here."
"Hey alright."
Quest completed.

Even for Carrie Patel, this is exceptionally shitty. But even the worst writers can sometimes come up with something good, like Sagani. But definitely not enough to make up for all the shit.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,503
Yeah, the Devil is very, very disappointing. Her writer went to extreme lengths to justify her murder spree and it just diluted anything interesting about her.

Extreme lengths?

It's just they killed us, so I kill them.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,732
Pathfinder: Wrath
But it was everything her character revolved around and what all the talks with her are about. Very boring character tbh.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,732
Pathfinder: Wrath
She's very durable, but I think people were saying she's not a very good Rogue. I found her satisfactory, but I haven't played a Rogue as a PC so I wouldn't know what a good build looks like.
 

Piotrovitz

Savant
Joined
Dec 21, 2017
Messages
915
Location
Paris, Texas
Yeah, as a rogue she's very gimped when it comes to stats (even worse than Durance, plus her crippling armor restriction), and compared to usual Orlan glass cannon MC rogue, she just cannot compete.

Still, if you're not a powergaming degenerate, she's a nice addition for people who wished for fully voiced Rogue NPC instead of nameless hireling.
 

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
2,122
She's very durable, but I think people were saying she's not a very good Rogue. I found her satisfactory, but I haven't played a Rogue as a PC so I wouldn't know what a good build looks like.
I played a rogue as a main character and I still don't know. He had the cursed estoc forever and I was all "well I guess you're a cursed two handed estoc wielding rogue now, buddy"
 

Sunsetspawn

Arcane
Joined
Feb 10, 2013
Messages
1,113
Location
New York
Bug or Feature?

A few Cipher spells actually benefit from the single 1-handed weapon accuracy bonus, while simultaneously not benefiting from the +1 per level hidden spell accuracy bonus. Certain Cipher spells have mixed-type accuracy rolls: one half of the spell's effects benefits from single 1-h weapon bonus without per level bonus, the other half receives the per level bonus sans 1-h weapon bonus like most normal spells. Silent Scream and Mindwave, for example, use standard spell rules for the initial strike and the 1-h bonus for the AOE. At later levels I'd imagine some Cipher spells (or portions thereof) will seriously lag in accuracy unless using the 1-h thing, while earlier on the 1-h thing is critlicious gravy.

Amplified Thrust is another case which not only seems to use the 1-h bonus but also benefits from the Apprentices Sneak Attack damage bonus, which then makes me wonder what other sneaky unspoken synergies exist, especially with the cross-class stuff.

It reminds me of discovering the D:OS synergies, like Man-at-Arm's offensive stance (or whatever) increasing spell damage.

Also, Sagani is two Dave Attell jokes rolled into one:
Let's talk about Eskimos, or as I like to call them: Snow-Mexicans
P4adi.jpg
 

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