Can anyone bring a con of BG3 aside from being woke or using DnD 5E Ruleset?
Damn you are only making me think the game is actually that good if thats all you all can bring to the table in every single discussion regarding it
How about horrid, barely usable UI (that for some reason barely gets mentioned), Larian's incessant obsession with elemental surfaces that makes half the fights twice as tedious than they need to be, act 3 being an unfinished bug riddled mess that can rival any Owlcat game out there, enemy AI that takes forever to pass turn and battles with up to 20 enemies all wasting your time (only happened to me in act 3, a guy I know had to deal with it since the start), idiotic itemization of the "during a blue moon against enemies with just one testicle who are currently on fire deal +5% damage" kind, not a single interesting companion without an offputting personality or at least a decent personal quest, fake C&C where for example it doesn't matter what you do in act 1 with the hag since act 3 plays out exactly the same apart from flavor text, main quest that will do anything to make you play a certain way and play along with the idiotic and clearly obvious ilithid ruse re: dream visitor, and even aside from that the story having a schizophrenic feeling of like three games squeezed into one where nothing gets a chance to breathe and you're just moving from one button=awesome scene to the next.
The list can go on and on. Oh, and yes, it's also woke and gay on top of that. A complete package.
That seems more like it. Whats wrong with the U.I tho? It seemed okay in gameplay videos
I don't remember the guy's name, but there's a dude around these parts who coined the term toilet chain for the control scheme where you can't just control your party by dragging a box around it RTS-style. Instead you have all characters linked by a chain and you can separate them at will by dragging their portraits around. But this is a) incredibly clunky b) adds needless clicking c) makes positioning and scouting an abosulte chore. And as a side effect of it, when exploring, you often have to cross gaps with these ridiculous anime jumps the game loves so much. Only they are governed by STR, a stat like 3/4 companions have 8 of. So with the chain, you'll jump somewhere, then realize half your team got stuck across the gap, then you have to go back, cast the jump spell and then ferry them all across one by one. Only because of the chain again, they don't sit still and keep moving and messing up your jumping off points. So you have to unlink them all, jump, then link back again. It's just a needless hassle.
Then the hotbar is a mess too, because it just gets flooded with all the shit you pick up, there are easy to miss tabs hiding abilities you really don't want hidden, a tab dedicated to passive!!! abilities that are actually anything but passive but are active toggles, and if you try to introduce some order to it all by carefully arranging the sections of the UI (which is already a ridiculous ask), when you get new active abilities or items that you have to add there, and have to rearrange it, you drag the section dividers (again - what the actual fuck), and it messes up all your ability positioning and just randomly rearranges it. And you have to do it for every character individually.
Then inventory is a mess too. First it has that whole one cell-one item system popular these days. But then the sorting options are severly lacking, they never save, and if you take an item out and move it somewhere or say use a consumable, it becomes a gap in the inventory. Which a) means that whatever sorting option you had setup defaults to no sorting b) there's now a gap in your inventory that spans pages upon pages of garbage, and when you pick up something new it will go in that gap that you don't know where it even is. And because everything is a tiny same size square, good luck spotting it.
Then there's also the character sheet that gives you incomplete information. Iirc you can only see a complete list of your abilities/status effects on the level up screen. There were more things that pissed me off about the UI, but it's been a while since my playthrough so I'm sure I'm missing some now.