Looks like every good game from Arkane had Colantonio as a project director or co director. I remember someone posting about it in this thread. I still have some respect for the guy but his shitty wild west game turned out as expected so its probably safe to write him off as a has been at this point.Just type "Arkane Looking glass" - "Arkane immersive sims" in the search button, it's full of posts from simpletons sucking off Arkane, claiming they are following looking glass footsteps and how Arkane Austin is full of ex-Looking Glass devs, how Deus ex was in fact *plot twist* made entirely by the genuis Harvey Smith ( who is lead designer on Redfall btw).How many ex looking glass employeeseven aliveeven work there at this point?
Of the Deus Ex design team that Arkane had, Monte Martinez joined Raph at WolfEye. Harvey, Ricardo Bare, and Steve Powers all contributed to Redfall, it is their collective Gen X failure.Just type "Arkane Looking glass" - "Arkane immersive sims" in the search button, it's full of posts from simpletons sucking off Arkane, claiming they are following looking glass footsteps and how Arkane Austin is full of ex-Looking Glass devs, how Deus ex was in fact *plot twist* made entirely by the genuis Harvey Smith ( who is lead designer on Redfall btw).How many ex looking glass employeeseven aliveeven work there at this point?
There’s clearly quality and execution things we can do, but one thing I won’t do is push against [the] creative aspirations of our teams.
Nobody asked for a game like this.
Sony should just go away things were better when it was just Sega and Ninty <3Xbox should just go away. Things were better when it was just Sony and Ninty <3
It's funny you mention that, because I recently read this:Fucking Anthem and BioWare all over again.
I never cared for Dishonored all that much. Neither the stealth or combat felt good to me. Prey was pretty dope though, but I have a soft spot for scifi horror shooters.
I always chuckle when I see these prefab statements re: "we are sorry that product doesn't live up to our standards"; it's exactly the opposite - it's exactly up to their standards (and their audience's).It's weird, because everyone is going "how can an AAA game be like this...", "this is pathetic for an AAA title..." and so on, yet both this and that previous ayo' smacks lips game (can't recall the title from top of my head) both look very low budget from every possible angle. I guess it's the price that sets people off, but it's just ms trolling people with their gamepass fodder. You guys should settle for the fact that this is what those bought out studios have become.
Xbox is a disaster. Maybe Phil needs to rethink this...
There’s clearly quality and execution things we can do, but one thing I won’t do is push against [the] creative aspirations of our teams.
Its those creative aspirations (or lack thereof) that was a mistake in the first place. Sometimes these creative aspirations will never lead to a good game no matter the talent on the team. Nobody asked for a game like this. It was shit at conception and stayed shit.
Well yeah this was one of MS's tentpole games and it was such a disaster that even the gaming press hates it. They can't just ignore it.What the fuck is he doing? What kind of interview is that?
Guessing he got called into the office and will be given his marching orders soon.