TheHeroOfTime
Arcane
Darkside chronicles is more of a faithful remake than the actual re2 remake
Darkside chronicles is more of a faithful remake than the actual re2 remake
What is G1, G2, G3, etc?
William Birkin's transformations. They worked as bosses in the original game, spreaded into the two scenarios.
Darkside chronicles is more of a faithful remake than the actual re2 remake
Why do we hate Remake2 now? Somebody explain pls.
Why so? Capcom has been confident in their marketing, they've even released a demo that people really like. In essence, no one will turn against the game unless you're a fag that doesn't like over the shoulder or if you're like Ash and complain about stupid shit like the UI being a different color from the original game or different color palette.I'd say I'm surprised that more people haven't turned against the game
What does this even mean? It's spammed like a dozen times in that blurb. Has more visual detail because it's a game made with 2018 technology instead of 1998? It remains to be seen if these enemies will be as visually distinct and memorable, which is what matters. And I doubt they will be. Detail for the sake of detail is pointless, messy, and ugly.has more variety, detail, and mechanical depth than ever before.
I'm guessing they removed the creatures to make it less campy and more serious... or they were just lazy, treating it as a demo for future RE remakes.
have you compared the small birkin fight showed so far to the one from the original game? Difference is night and day.Variety? It seems like the zombies have more variety in their visuals, yeah. But how exactly is a unique boss monster going to have more "variety"?
or they'll crow like they did in previous games. Difference will be you can't shoot them and kill them now. Not like they were a menace before ,they died in one hit.I'm guessing they removed the creatures to make it less campy and more serious... or they were just lazy, treating it as a demo for future RE remakes.
If the excuse is less camp, they are about twenty years late since RE has always been campy as fuck and that's what makes it endearing. But even still, giant spiders is such an easy scare for most people considering how it's a common phobia. Imagine with the lighting and good looking graphics how terrifying they could have made it, hearing them skitter all around and causing you to whip around with your flashlight in paranoia, would've been so good. The webspinners/Black Tiger in REmake worked very well and looked like beasts.
But if I had to guess, they'll probably include the missing enemies like crows/giant spiders in REmake 3 to show "Capcom listens to their fans" or some shit like that.
I pre-ordered three games this year: RE2, DMCV and Sekiro.I really hope this is good. RE2 is my favourite RE, and I pre-ordered this which is a thing I don't do often.
If this sucks, fuck you Capcom.
You should've wasted that money on Devil May Cry 5.
The only good Capcom game since Dragon's Dogma.
Game allows the player too shoot off limbs in order to slow down enemies. Physics engine makes enemies harder to hit, which makes for good survival horror gameplay, especially when facing multiple enemies.
Codex: IT'S THE OPPOSITE OF DEPTH
Only here can you find this type of weaponized autism.
This phrase alone made my day. XDweaponized autism.
Clearly autoaim is a more in-depth mechanic than whatever you describe.
Darkside chronicles is more of a faithful remake than the actual re2 remake
i just replayed RE2 on pc, where autoaim is disabled on normal and higher difficulties. Mr X's final form without autoaim was a nightmare! Thank god for Ada's bazooka.To be fair, switching over to type C aiming in RE2 to enable auto aim is more a more fulfilling mechanic than acctually shooting shit for retardos like agentorange.Clearly autoaim is a more in-depth mechanic than whatever you describe.
The environmental destruction and increased combat speed and control of the character makes this rather simple boss fight far more exciting in the newer game than it was in the original where all you did was fight in a near 2D plane dodging a slow lumbering zombie that can't hit because it is far too easy to dodge all his attacks.
Deliberately choosing a video of a no damage playthrough in which someone who has mastered the game is able to beat the boss without taking a hit, and trying to use this to say the game is too easy. And then linking a comparison video of a stage demo where they are deliberately trying to make the game look as dramatic as possible. You are pathetic and disingenuous.
Hopefully the spider removal thing is bullshit.
Giant photo realistic infected spiders would have been rather horrifying. The ones in Remake were also rather creepy.
i just replayed RE2 on pc, where autoaim is disabled on normal and higher difficulties. Mr X's final form without autoaim was a nightmare!
Thank god for Ada's bazooka.
Oh god, is that Leon? Perhaps now those complaining that Leon is ugly or "doesn't look the same" can feel like it was 1998.
That's about it.Huh, can't you switch the control scheme to type C on PC? I always thought that was possible on all ports, but maybe it's exclusive to the dual shock edition.