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Vapourware Scam Citizen - Only people with too much money can become StarCitizens! WOULD YOU LIKE TO KNOW MORE?

Joined
Jan 14, 2018
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Codex Year of the Donut
gotta admit, I at least get fun out of laughing at SC cultists, elite dangerous contained zero fun.
 

Edgetard

Novice
Joined
Jan 27, 2023
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98
Location
Hell
I thought that game was finished a long time ago? Are they still releasing DLC, or just patching?
They're still releasing DLC but as soon as one comes out it's pretty much abandoned in favor of the next big thing as is always the case in buy2play games. Horizons planetary landings and vehicles was extremely meh and Odyssey space legs expansion was downright awful after being hyped up for so long. There's a reason Elite Dangerous players left for Star Citizen in droves. 36% positive a year and a half since launching and patching it.


Star Citizen = $45
Elite Dangerous = $60, Horizons = $30, Odyssey = $40
lol, lmao even

Elite Dangerous=playable game
Star Citizen=vapourware
I can and will always shit on ED for sucking cock and being worse then it should, but I can play it in its entirety, from the spaceport to space combat to a planet to a firefight on that planet. It's BAD but it is there.
How many more years till I have to eat a shoe for shit talking SC, Another decade maybe? I look forward to quitting ED, much like every ED player, but Frontier has a game, Roberts doesnt.
Also you don't have to pay for horizons anymore, the suckers who did, me, got a "nice" paintjob, thanks frontier really makes me feel special, as in special needs.
 

Myobi

Liturgist
Joined
Feb 26, 2016
Messages
1,132
There's a reason Elite Dangerous players left for Star Citizen in droves.

... or so every SC fanatic keeps claiming, yet: https://steamcharts.com/app/359320 , and that's just Steam alone, it peaks at 27,568 players with the DLC then it stabilizes back after a while, you'll see the same happening with every game & dlc release.

Meanwhile:

https://rpgcodex.net/forums/threads...like-to-know-more.75932/page-391#post-8173519

You have C.Roberts bragging about a daily player base of 50,000 back in 2022, which roughly translates into an 6,000 hourly average, and again, those players aren't spread trough different platforms and PC storefronts.

Claiming that ED players are “flocking” to SC based on a few posts created on SC reddit from freshly created accounts from self-claimed ex-ED players saying that SC is the best thing since sliced bread is utterly retarded, just like the entire "Its ok for SC to be shit because that other game was also shit" premise, the sort of dumb shit that is highly expected from someone like you.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
12,341
Most artists only finish their shit because they have a deadline and bills to pay.

This is completely baseless and pulled from nowhere.

By the looks of things, it may be how Roberts sees this project, sure. Although I think his ego wants it done and done well ASAP.

Lol no it isn't, it's pulled both from my own experiences as a writer and watching others for like... my entire lifetime (so 30+ years). There are a plethora of examples in publishing, for instance. It's infamous how slow established writers get when they reach the "take as long as you want" stage. Look at G.R.R Martin for a recent example, he's spent over a decade writing one book. There are plenty of other examples.

Most visual artists work for a corporation or employer who requires deadlines, and most need to work to pay their bills. Now of course this isn't everyone, there are those who get a real kick out of putting their work out there regularly and seeing how others react to it, but it is a basic aspect of human psychology. Without a restriction you're laboring under, your productivity will likely plummet.
 

Edgetard

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Look at G.R.R Martin for a recent example, he's spent over a decade writing one book. There are plenty of other examples.
That's because he's a hack that doesn't know how to write a proper ending, he's great at creating depth but to create a satisfyingly ending he can't hence why the tv show ended so badly, he gave them his general ideas and they fell FLAT.
Now granted the morons incharge of the tv show couldnt write their way out of a paper bag, but that's not the focus.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
12,341
An artist finishing a painting, sculpture or whatever, then selling it has been the standard operating procedure for the vast majority of working artists for centuries.

...Are you really this dense? I'm saying if they don't need money, then that motivation is gone. Some artists still will do it anyway because they enjoy having their work out there, but most people are working under the motivational principle of needing money. That's true for unemployed artists too who are cranking out art at a frantic pace; they're trying to build a portfolio and get noticed so they can make money. Find a bunch of artists who are independently wealthy and work their asses off like that. I'll wait.

And yes it's true that most people AREN'T independently wealthy, but this process really shouldn't be controversial, I don't know why you have such a difficult time believing it.

Look at G.R.R Martin for a recent example, he's spent over a decade writing one book. There are plenty of other examples.
That's because he's a hack that doesn't know how to write a proper ending, he's great at creating depth but to create a satisfyingly ending he can't hence why the tv show ended so badly, he gave them his general ideas and they fell FLAT.
Now granted the morons incharge of the tv show couldnt write their way out of a paper bag, but that's not the focus.

This dates back to before the last book, and even the TV show at all. The further along he got, the slower his writing became. It's not restricted to him at all though, it's a consistent pattern with writers who become established/are set financially. Hell, even Michael Moorcock who is a fucking supergenius and I'm sure is still capable of producing at lightspeed slowed down remarkably as time went on. In his pulp fiction days the dude was writing a novella a DAY. It turns out when you need to produce or starve, you create a lot more than when you are completely safe and secure. But no, apparently this isn't the case, and some people are just "dumb" and "lazy". Holy shit the mental acrobatics.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
4,112
This dates back to before the last book, and even the TV show at all. The further along he got, the slower his writing became. It's not restricted to him at all though, it's a consistent pattern with writers who become established/are set financially. Hell, even Michael Moorcock who is a fucking supergenius and I'm sure is still capable of producing at lightspeed slowed down remarkably as time went on. In his pulp fiction days the dude was writing a novella a DAY. It turns out when you need to produce or starve, you create a lot more than when you are completely safe and secure. But no, apparently this isn't the case, and some people are just "dumb" and "lazy". Holy shit the mental acrobatics.
It can be a tactic. If you finish a series like that, then once the interest falls off, you'll find it a lot harder to profit from it – the fans will get their conclusion and move on to something else (I mean, consider, just how much interest does, say, Narnia generate nowadays?). However, while they're still waiting for the next book, they become highly receptive to any other kind of derivative shit. So you can lend your IP to merchandise, video games, spin offs, etc., and your name alone can secure you lucrative contracts (as your fanbase will go and check the product out, whatever it is, due to your name alone). G.R.R. is an old fat fuck that knows that this is the last series he's ever gonna crank out, so he's milking it big so as to make sure he can have a very comfortable retirement. Can't really blame him for that. Hopefully he'll actually finish the series before dying of fat.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
12,341
Find a bunch of artists who are independently wealthy and work their asses off like that. I'll wait.

I'm not talking about artists working their asses off. No one was. What the fuck? My point is that most artists finish their work! Why are you adding all this nonsense?

Okay I give up, clearly the process of logic is beyond you, you can't even grasp the basics of my original argument and consider it irrelevant.

"What does mass have to do with gravity, bro?! Stop adding all this extra nonsense!"
 

PulsatingBrain

Huge and Ever-Growing
Patron
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Location
The Centre of the Ultraworld
Codex 2016 - The Age of Grimoire Codex+ Now Streaming! My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath
I understand your logic 100% and even agreed that that may well be the reason for all of the stalling on this game. I expressed this in my posts.

It's your assertion that most artists only complete shit for the sake of deadlines that I found absurd, because it is absurd.

The vast majority of artists like to actually finish what they're doing. Every fucking library and museum on Earth is a testament to this.
 
Joined
Feb 3, 2022
Messages
559
I think Chris Roberts genuinely wanted to deliever the ultimate space game, but then he ran into the reality that his project was poorly planned and overscoped and ran into the roadblock that the servers simply cannot handle a fraction of all the stuff he wanted and this problem hasn't been fixed for coming up on 8 years since the servers first went live and it's looking like they will never be fixed, so there is no way he can deliever the game has envisioned. But it's not interest in Roberts to publicly admit that, lest a hellstorm come his way, so he says nothing.


Look at G.R.R Martin for a recent example, he's spent over a decade writing one book.

Martin's problem is that he didn't have a regular writing routine. Whereas other authors are pushing out books every few months, it took Martin years to get around to pushing out his fantasy novels. Then a show adapting his books blew up and he got rich and had little motivation to actually finish them now that he was set for life, and then the show ended and he saw the negative reaction and probably got scared since the broad strokes were more or less how he intended to finish his novels, so he has no reason to sit down and spend the effort writing a novel that will be disliked anyway when he doesn't need the money.
 

Myobi

Liturgist
Joined
Feb 26, 2016
Messages
1,132
Roflmao, Val the Moofia Boss wtf is going on with MMO-C, dude is inactive for 3 years, comes back and necros the thread just to call me a cunt x,D

Still a better love story than Twilight, but holy fuck.
 
Joined
Feb 3, 2022
Messages
559
It's typical fanboyism. Fandoms have become a secular religion, a pop cult centered around plastic toys and pixels and jpegs. It's not just exclusive to MMOs, but pretty much any fandom that has been going long enough, be it Trails or Pokemon or RWBY or Star Wars or whatever. People get too invested in something, perhaps dropping a lot of money on and spending hundreds to thousands of hours of their lives playing or watching that thing and engaging in the fandom and talking about it online. That fandom becomes a part of their "identity", and they perceive attacks on the things they like as an attack on themselves.
 

Myobi

Liturgist
Joined
Feb 26, 2016
Messages
1,132
... but 3 fucking years without make a post my dude, and comes back just for that, Jesus Christ, should I become worried about fucking SC crazies knocking on my door trying to force me buying an Idris or some shit?
 
Joined
Feb 3, 2022
Messages
559
Nothing out of the ordinary IMO. I've had crazies PM me years after I've left a fandom. An acquaintance of mine from MMO-C has stated lukewarm opinions on FFXIV, and then he became the fixation of FFXIV cultists, one of whom apparently created an alt FFXIV account mimicking his name and pays a monthly sub (at least $13) to stalk and impersonate and mock him on the FFXIV forums. Heard similar stories on other forums too.
 

Irxy

Arcane
Joined
Nov 13, 2007
Messages
1,611
Location
Schism
Project: Eternity
I personally wasn't interested in this MMO crap, but a single player game like the WC/Privateer, which was the focus of the original fundraiser with private servers and stuff as a bonus.
Even if you believe that MMO development is supposed to be long and hard, many tend to forget that they didn't even deliver a single player story game, its status just as foggy.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,027
So I've not followed this thing for a few years.

What's new? How many star systems got added? Are the bugs fixed? Is there a funny TL;DR anywhere?
 
Joined
Feb 3, 2022
Messages
559
What's new?

Nothing substantial.

They added prison, so if you have crime stat and you die, you respawn in a prison on Hurston's moon Arial. You can reduce your prison sentence by working in the mines, but nobody does and it's boring mining rocks by yourself. There is a secret escape route out of the prison where you have to do a jumping puzzle and then you reach the surface and try to hijack a car and escape before you cook to death, but you still won't be able to actually get off the planet without outside help since there are no cities on Arial to spawn a spaceship at. Your prison sentence ticks down in real time regardless of whether you are playing or not, so you just log off and wait a day to play again and then get released.

Medical gameplay was added. Now particular body parts like your arms or legs can be injured. A player with a heal gun can heal people but he has to balance 4 different drugs and try not to kill his patient by overdosing them. If your HP reaches 0, there is a chance you go into a downed state rather than instantly dying, where you have up to 20 minutes to be revived by another player before you die. You can send out a call for help if you get downed.

If your ship's HP reaches 0, there is a chance it won't explode. Instead it will just be rendered nonoperative but the wreck with its contents and passengers will remain intact and can be boarded and the goods inside taken.

Inventory loss upon death was added. Because grinding credits and and the process of warping around the star system buying specific equipment from each shop is so incredibly tedious and it is so easy to die in the game through no fault of your own, people don't bother outfitting themselves with the best stuff anymore. They just run around in default gear or with really cheap store items.

They revamped the gas giant of Crusader. It is now longer a sphere with a texture with nothing on it. You can now fly down into the atmosphere, and there is the floating shipyard city of Orison. Sadly Orison ingame looks nowhere near as cool as in the concept art.

They added Reclaimer wrecks to planets. You can get a mission that takes you to a random one and tells you to clear it out of bandits.

They added one form of salvage with hull scraping.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,027
They added prison, so if you have crime stat and you die, you respawn in a prison on Hurston's moon Arial. You can reduce your prison sentence by working in the mines, but nobody does and it's boring mining rocks by yourself. There is a secret escape route out of the prison where you have to do a jumping puzzle and then you reach the surface and try to hijack a car and escape before you cook to death, but you still won't be able to actually get off the planet without outside help since there are no cities on Arial to spawn a spaceship at. Your prison sentence ticks down in real time regardless of whether you are playing or not, so you just log off and wait a day to play again and then get released.
That is a terrible addition. I'm sure in someone's brain that got stuck in Ultima Online this sounds amazing, but it's just such a not-at-all-fun thing to have in an MMO that I can't even. Busywork and more busywork.

Medical gameplay was added. Now particular body parts like your arms or legs can be injured. A player with a heal gun can heal people but he has to balance 4 different drugs and try not to kill his patient by overdosing them. If your HP reaches 0, there is a chance you go into a downed state rather than instantly dying, where you have up to 20 minutes to be revived by another player before you die. You can send out a call for help if you get downed.
Eeey, and even more busywork. I guess it's nice to have tools to LARP a doctor, but isn't it more fun to play doctor IRL anyway?

If your ship's HP reaches 0, there is a chance it won't explode. Instead it will just be rendered nonoperative but the wreck with its contents and passengers will remain intact and can be boarded and the goods inside taken.
Okay, this is actually a good addition. More support tools for piracy gameplay in a space game? Woo.

Inventory loss upon death was added. Because grinding credits and and the process of warping around the star system buying specific equipment from each shop is so incredibly tedious and it is so easy to die in the game through no fault of your own, people don't bother outfitting themselves with the best stuff anymore. They just run around in default gear or with really cheap store items.
This is an absolutely atrocious idea and probably completely at odds with the previous thing.



Btw, have they finally added capships?
 

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