rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,715

gotta admit, I at least get fun out of laughing at SC cultists, elite dangerous contained zero fun.
They're still releasing DLC but as soon as one comes out it's pretty much abandoned in favor of the next big thing as is always the case in buy2play games. Horizons planetary landings and vehicles was extremely meh and Odyssey space legs expansion was downright awful after being hyped up for so long. There's a reason Elite Dangerous players left for Star Citizen in droves. 36% positive a year and a half since launching and patching it.I thought that game was finished a long time ago? Are they still releasing DLC, or just patching?
Star Citizen = $45
Elite Dangerous = $60, Horizons = $30, Odyssey = $40
lol, lmao even
Tire fires are funner than tires on cars that go nowhere.gotta admit, I at least get fun out of laughing at SC cultists, elite dangerous contained zero fun.
There's a reason Elite Dangerous players left for Star Citizen in droves.
There's a reason Elite Dangerous players left for Star Citizen in droves.
Most artists only finish their shit because they have a deadline and bills to pay.
This is completely baseless and pulled from nowhere.
By the looks of things, it may be how Roberts sees this project, sure. Although I think his ego wants it done and done well ASAP.
Most visual artists work for a corporation or employer
That's because he's a hack that doesn't know how to write a proper ending, he's great at creating depth but to create a satisfyingly ending he can't hence why the tv show ended so badly, he gave them his general ideas and they fell FLAT.Look at G.R.R Martin for a recent example, he's spent over a decade writing one book. There are plenty of other examples.
An artist finishing a painting, sculpture or whatever, then selling it has been the standard operating procedure for the vast majority of working artists for centuries.
That's because he's a hack that doesn't know how to write a proper ending, he's great at creating depth but to create a satisfyingly ending he can't hence why the tv show ended so badly, he gave them his general ideas and they fell FLAT.Look at G.R.R Martin for a recent example, he's spent over a decade writing one book. There are plenty of other examples.
Now granted the morons incharge of the tv show couldnt write their way out of a paper bag, but that's not the focus.
Find a bunch of artists who are independently wealthy and work their asses off like that. I'll wait.
It can be a tactic. If you finish a series like that, then once the interest falls off, you'll find it a lot harder to profit from it – the fans will get their conclusion and move on to something else (I mean, consider, just how much interest does, say, Narnia generate nowadays?). However, while they're still waiting for the next book, they become highly receptive to any other kind of derivative shit. So you can lend your IP to merchandise, video games, spin offs, etc., and your name alone can secure you lucrative contracts (as your fanbase will go and check the product out, whatever it is, due to your name alone). G.R.R. is an old fat fuck that knows that this is the last series he's ever gonna crank out, so he's milking it big so as to make sure he can have a very comfortable retirement. Can't really blame him for that. Hopefully he'll actually finish the series before dying of fat.This dates back to before the last book, and even the TV show at all. The further along he got, the slower his writing became. It's not restricted to him at all though, it's a consistent pattern with writers who become established/are set financially. Hell, even Michael Moorcock who is a fucking supergenius and I'm sure is still capable of producing at lightspeed slowed down remarkably as time went on. In his pulp fiction days the dude was writing a novella a DAY. It turns out when you need to produce or starve, you create a lot more than when you are completely safe and secure. But no, apparently this isn't the case, and some people are just "dumb" and "lazy". Holy shit the mental acrobatics.
Find a bunch of artists who are independently wealthy and work their asses off like that. I'll wait.
I'm not talking about artists working their asses off. No one was. What the fuck? My point is that most artists finish their work! Why are you adding all this nonsense?
Look at G.R.R Martin for a recent example, he's spent over a decade writing one book.
It's also frequently true. (The creative "last minute crunch" in the music business can be amazing to witness.)Most artists only finish their shit because they have a deadline and bills to pay.
This is completely baseless and pulled from nowhere.
They found multiple unused NPCs stuck inside an station, that have been squirming and screaming in agony for years.What's new?
None, you still only have one.How many star systems got added?
Are the bugs fixed?
What's new?
That is a terrible addition. I'm sure in someone's brain that got stuck in Ultima Online this sounds amazing, but it's just such a not-at-all-fun thing to have in an MMO that I can't even. Busywork and more busywork.They added prison, so if you have crime stat and you die, you respawn in a prison on Hurston's moon Arial. You can reduce your prison sentence by working in the mines, but nobody does and it's boring mining rocks by yourself. There is a secret escape route out of the prison where you have to do a jumping puzzle and then you reach the surface and try to hijack a car and escape before you cook to death, but you still won't be able to actually get off the planet without outside help since there are no cities on Arial to spawn a spaceship at. Your prison sentence ticks down in real time regardless of whether you are playing or not, so you just log off and wait a day to play again and then get released.
Eeey, and even more busywork. I guess it's nice to have tools to LARP a doctor, but isn't it more fun to play doctor IRL anyway?Medical gameplay was added. Now particular body parts like your arms or legs can be injured. A player with a heal gun can heal people but he has to balance 4 different drugs and try not to kill his patient by overdosing them. If your HP reaches 0, there is a chance you go into a downed state rather than instantly dying, where you have up to 20 minutes to be revived by another player before you die. You can send out a call for help if you get downed.
Okay, this is actually a good addition. More support tools for piracy gameplay in a space game? Woo.If your ship's HP reaches 0, there is a chance it won't explode. Instead it will just be rendered nonoperative but the wreck with its contents and passengers will remain intact and can be boarded and the goods inside taken.
This is an absolutely atrocious idea and probably completely at odds with the previous thing.Inventory loss upon death was added. Because grinding credits and and the process of warping around the star system buying specific equipment from each shop is so incredibly tedious and it is so easy to die in the game through no fault of your own, people don't bother outfitting themselves with the best stuff anymore. They just run around in default gear or with really cheap store items.