Average Manatee
Arcane
- Joined
- Jan 7, 2012
- Messages
- 15,255
The best damage is having 999 HP + Deathbound (damage scales based on your max HP) + focus. Life Surge is effectively a straight +30% damage boost for Deathbound along with the obvious advantages of high HP in a game where you don't want to die, so definitely take that. With this and full buffs/debuffs you can do about 10k damage with a single attack. I went though some more math stuff on comparing some phys skills and the best magic skills on page 4.
Also, Might does *NOT* affect physical skills, only auto attacks. Which makes it fairly awful.
Doesn't waste a turn, unless I'm completely misremembering things. What it does is make them unable to evade and all phys attacks crit. Additionally freeze will remove any phys resist/immunity sort of as if you had pierce, which makes it a very useful fallback for a physical-based main character that runs up against phys immunes. Don't recall what it does to phys absorb/repel exactly though.
Also, Might does *NOT* affect physical skills, only auto attacks. Which makes it fairly awful.
If you wanna keep at least one heavy hitting spell on the MC, Tornado can be replaced by Bolt Storm or Glacial Blast, since high level enemies are commonly weak to either elec or ice element. Both spells have a chance to inflict paralyze/freeze too, wasting their turns.
Doesn't waste a turn, unless I'm completely misremembering things. What it does is make them unable to evade and all phys attacks crit. Additionally freeze will remove any phys resist/immunity sort of as if you had pierce, which makes it a very useful fallback for a physical-based main character that runs up against phys immunes. Don't recall what it does to phys absorb/repel exactly though.
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