V_K
Arcane
Well, there is a dragon at one point......
A few, one of them is a kickstarter stretch goal. But lets not spoil. It's not especially low d&d either, it has the scope of any classic campaign 1-10 like curse of strahd or tomb of annihilation.4 days till the launch of the best low level D&D game for us non backers. Did anyone finished the game here? There is a large boss battle? I really wanna fight large creatures with all verticality on Solasta.
10th level is still baby-steps to him. The campaign must begin at level 20 and go even more bananas from there in order to qualify.
curse of strah
Don't get me wrong, I think it's fine that Solasta or BG3 would have relatively low level campagins, but the reasoning "cuz not many people playing above lvl 10" is wrong. Majority of people on Earth does not play D&D at all and with your logic therefore D&D CRPG shall be not made at all. I think if more player had more free time and patience (+dm who knows his/her shit and ready to spend shitload time to prepare challenges for high level party) - there would be more people who play past 10 level. Also, I hope that there would be no need to explain why appealing to majority sometimes can bring more harm than good, considering amount of decline it can bring.Solasta and BG3 should be lower level games since 5E is rarely played above lvl 10.
No, he means that practically/realistically. Most pre-written modules end at around lvl 10, the highest they go is 15ish and that's rare. You have to homebrew your own campaign in order to play higher level content.Don't get me wrong, I think it's fine that Solasta or BG3 would have relatively low level campagins, but the reasoning "cuz not many people playing above lvl 10" is wrong.Solasta and BG3 should be lower level games since 5E is rarely played above lvl 10.
Do you get to kill it?Well, there is a dragon at one point......
Most pre-written modules end at around lvl 10, the highest they go is 15ish and that's rare.
Anyway, as I said, I am fine with solasta being 10lvl, just wanted to point out errors in reasoning.
It's because the system falls apart after lvl 10ish.But what are the reasons most campaigns end that early?
I don't buy it. Maybe in 5th because I've never experienced high level there but other rule sets have perfectly fun high level content. I would be quicker to blame people who don't want to put in any effort or get overwhelmed to easily. High level content is perfectly playable in other rulesets.It's because the system falls apart after lvl 10ish.But what are the reasons most campaigns end that early?
Really? Have you played high level 3.5E or Pathfinder 1E tabletop? It's coconuts. Even Pathfinder: Kingmaker and NWN2 have terrible high level gameplay. 5E is a little bit more restrained, but still basically unplayable and a nightmare to DM. There is a very good reason there are no high level pre-written modules.other rule sets have perfectly fun high level content.
All of it... I finished a level 20 campaign after 1.5 year, everyone told me i was the only DM to succeed, it's also super hard to keep a reliable group that long .Then mechanically its not so good , past level 10 characters were quite overpowered, then you have to rethink the environments, you can fly teleport, planeshift, pass through wall, wish , the campaign get a to a bigger scope, political struggles etc..Those are ok on tabletop but doesnt fit very well in a CRPG , unless you go on a pure dungeon crawl. Balancing all that stuff requires experience too the 5E cr is botched.But what are the reasons most campaigns end that early? Is it because it's hard to maintain a group that long? Is it because the game gets more and more complicated at that point and it's harder to manage all your spells/abilities/crunch the numbers? Because a video game would remove both of those problems. It seems that the best place to experience high level dnd campaigns is in a video game. Why would people in tabletop not experiencing that content have any impact on how a video game should be designed? You play it solo so you don't have to maintain a group and scheduling, and the computer keeps track of and calculates all the higher numbers and keeps track of the increased amount of enemies and larger battles. Getting a dnd campaign to high levels is a challenge but video games shouldn't reflect that, they should compensate for that. Let me experience everything I can't experience otherwise. There's all this dnd content I wouldn't be able to experience without the video games
Really? Have you played high level 3.5E or Pathfinder 1E tabletop? It's coconuts. Even Pathfinder: Kingmaker and NWN2 have terrible high level gameplay. 5E is a little bit more restrained, but still basically unplayable and a nightmare to DM.other rule sets have perfectly fun high level content.
This is very hard to do, simply because Wish is basically 1-step away from altering reality half the time, and clearly altering reality the other half.I know it's basically impossible but it would be cool to see a crpg with a Wish spell that somehow feels like Wish
Hilariously enough, the Codex-funded quest might be one of the better high level encounters there, simply because of the buffs the monsters have. Other than that? Very few and very brief.I'm not sure many people would agree PF:KM has good high level combat/gameplay.
I know, I can't even begin to think about how such a thing could be implemented without ripping it's soul out. A man can dream though...This is very hard to do, simply because Wish is basically 1-step away from altering reality half the time, and clearly altering reality the other half.I know it's basically impossible but it would be cool to see a crpg with a Wish spell that somehow feels like Wish
Hilariously enough, the Codex-funded quest might be one of the better high level encounters there, simply because of the buffs the monsters have. Other than that? Very few and very brief.I'm not sure many people would agree PF:KM has good high level combat/gameplay.