GarfunkeL
Racism Expert
I did not know that! Will have to remember to try it.
BTW can anyone point out to a howto/solution of the saving error problem. I had these games on an older computer and PoR played/saved without any problems but I cannot save characters in any of the other games; there is some path problem. I vaguely recall this problem from former times but I am totally at loss how to solve this as I am not familiar with the workings of DOS besides the bare minimum.
In the Krynn games one cannot pick evil player characters, I am not even sure about true neutral. I also think one cannot pick evil characters in the later FR games. But in the FR games any (incl. good aligned) PC cleric has access to harming spells like cause wounds, slay living, poison etc. Whereas these spells are simply missing in the Krynn games. And I think they also dropped animate dead from the later games.
In the Krynn games
In the Krynn games
Best Avatar on the Codex
Is that only from the Easter Egg dungeon, or is available earlier in the game. Can't remember.
In the Krynn games
Best Avatar on the Codex
Is that only from the Easter Egg dungeon, or is available earlier in the game. Can't remember.
Are you talking about his avatar of Sir Dargaard, who you encounter in Sir Dargaard’s Tomb in Champions of Krynn?
In the Dragonlance setting, the schools of magic you can use depend on your alignment. For instance, Abjuration is only available to good wizards, Alteration to neutral wizards and Necromancy to evil wizards. Consequently, in the Krynn trilogy, a good wizard won't have access to exactly the same spells as a neutral wizard, and neither will have access to spells such as Animate Dead.
It is a bug.In the Dragonlance setting, the schools of magic you can use depend on your alignment. For instance, Abjuration is only available to good wizards, Alteration to neutral wizards and Necromancy to evil wizards. Consequently, in the Krynn trilogy, a good wizard won't have access to exactly the same spells as a neutral wizard, and neither will have access to spells such as Animate Dead.
That's generally true, but in Dark Queen of Krynn, the Mislaxa temple sells random spell scrolls that let your mages learn most, though not all, cross-class spells. I've heard this called a bug, but I suspect it was a deliberate design decision, so parties with only a single mage don't get screwed out of important spells. Or maybe there's a lore explanation? I don't know much about Dragonlance background, but IIRC, on Ansalon, spellcasters aren't divided into three orders? Something like that.
I might as well write this up for future reference, for anyone who wants to replay the series; these are the spells that remain exclusive in DQK:
White:
Protection from Evil 10' (use a cleric)
Protection from Good 10' (useless)
Bestow Curse (useless)
Remove Curse (use a cleric)
Charm Monster
Minor Globe of Invulnerability (use the regular globe)
Feeblemind (useless)
Hold Monster
Mass Charm
Otto's Irresistible Dance (useless)
Red:
Knock (use a thief)
Strength (use Enlarge instead)
Slow
Dimension Door (gimmick)
Fire Touch
Stone to Flesh
All others can be shared, if you're patient and buy enough scrolls. What it boils down to is White Mages have a few neat save-or-else spells, but Red Mages advance faster and hence their Delayed Blast Fireballs will do more damage, and they can more reliably cut through magic resistance.
Can you migrate your Dragonlance party to Spelljammer?
In some other games, like Unlimited Adventures, the image is often used to portray a spectral being. The use of artwork sometimes got lazy in the later games.
Another cool thing is if you animate Hero even though he betrays you to fight for Tyranthraxus you can still control him. If you move away from him he will take a swipe, but you can make him hit Tyranthraxus by confirming the attack ally prompt. My latest run he struck the killer blow. You do have to take him out afterwards however, for the battle to end.Of course, after trying it on a PC I re-loaded and did it later only with the hired Hero.
I recognized that guy immediately from the end of Secret of the Silver Blades. Sir... something or other, the brother of someone or such. I honestly played the game, completed it, and never went back.In some other games, like Unlimited Adventures, the image is often used to portray a spectral being. The use of artwork sometimes got lazy in the later games.
BTW can anyone point out to a howto/solution of the saving error problem. I had these games on an older computer and PoR played/saved without any problems but I cannot save characters in any of the other games; there is some path problem. I vaguely recall this problem from former times but I am totally at loss how to solve this as I am not familiar with the workings of DOS besides the bare minimum.
I played about 5 hours of pool of radiance and ran out of steam today. I see the appeal, and I'm fine with no mouse support. But there is just so much trash combat and so much fighting with the interface. This is not a well designed keyboard interface (see any roguelike for comparison). I like the setting, general story, and general idea of the game. I like the d and d implementation. But there are just so many games out there that I don't have to fight with. I'm sure it was awesome in 1988, but it's pretty rough now.
Considering the computational restrictions of the time, all of this is somewhat excusable. I am not bothered much by using the picture of my Avatar (which is inspired by Sir Dargaard's tomb in Champions, the second game of the series I played ca. 30 years ago) both for good and evil spectral beings. But I find the overuse of e.g. that dude with a sword quite annoying, especially if it is within one game. E.g. in several games low level and high level thiefs use the same icon, the dudes with the sword are both Royal Guards and generic fighters/pirates in Curse. There's also a guy with a flail who is a generic evil warrior/soldier in Champions but a cleric in one of the FG games which is annoying if one plays them within a few weeks.Indeed. That pic was reused for Spectral Minions in Death Knights and reworked in VGA for Dark Queen of Krynn and Pools of Darkness (they removed the mustache in Pools for Brimwulf).
They were even lazier with combat icons. The same dude with a sword got used for Royal Guards (Curse), BC Troopers (Secret), Zhentil Fighters (Pools), and Road Guards (FRUA). There are countless other examples.
The trash combat is a feature to some extent and actually worse in some later games of the series. The interface also has only two improvements (except for somewhat nicer graphics), namely the fix command for healing (all but PoR have this) and the "LOAD" in the encamp? menu which is only featured in DQoK and maybe PoD or the Savage Frontier.I played about 5 hours of pool of radiance and ran out of steam today. I see the appeal, and I'm fine with no mouse support. But there is just so much trash combat and so much fighting with the interface. This is not a well designed keyboard interface (see any roguelike for comparison). I like the setting, general story, and general idea of the game. I like the d and d implementation. But there are just so many games out there that I don't have to fight with. I'm sure it was awesome in 1988, but it's pretty rough now.
I played about 5 hours of pool of radiance and ran out of steam today. I see the appeal, and I'm fine with no mouse support. But there is just so much trash combat and so much fighting with the interface. This is not a well designed keyboard interface (see any roguelike for comparison). I like the setting, general story, and general idea of the game. I like the d and d implementation. But there are just so many games out there that I don't have to fight with. I'm sure it was awesome in 1988, but it's pretty rough now.
I played about 5 hours of pool of radiance and ran out of steam today. I see the appeal, and I'm fine with no mouse support. But there is just so much trash combat and so much fighting with the interface. This is not a well designed keyboard interface (see any roguelike for comparison). I like the setting, general story, and general idea of the game. I like the d and d implementation. But there are just so many games out there that I don't have to fight with. I'm sure it was awesome in 1988, but it's pretty rough now.
Believe it or not, the game is better on a system that allows you to use a joystick. I was playing it just yesterday on my Commodore 64, and it’s quite intuitive that way, given that you never have to touch the keyboard at all.
I played about 5 hours of pool of radiance and ran out of steam today. I see the appeal, and I'm fine with no mouse support. But there is just so much trash combat and so much fighting with the interface. This is not a well designed keyboard interface (see any roguelike for comparison). I like the setting, general story, and general idea of the game. I like the d and d implementation. But there are just so many games out there that I don't have to fight with. I'm sure it was awesome in 1988, but it's pretty rough now.
Believe it or not, the game is better on a system that allows you to use a joystick. I was playing it just yesterday on my Commodore 64, and it’s quite intuitive that way, given that you never have to touch the keyboard at all.
Agreed. I love the C64 version and finished it again only recently. Though the Amiga version is very nice too.