KeighnMcDeath
RPG Codex Boomer
- Joined
- Nov 23, 2016
- Messages
- 15,339
Those monkeys....... yup! Downright dangerous.
You won't be able to level him normally, and will need to rely on GBC.I'm making a Kender Knight because why the fuck not. Seems like a neat combo of abilities.
Started with a Human Knight, GBC turned him into a Kender.
Never found that shit.
I'm making a Kender Knight because why the fuck not.
A max HP dwarf level 40 Fighter is in a bit of trouble...You can’t make a character with more than 255 HP, even through hacks-the variable is a character (8-bit).
[Lots of discussion on Krynn series snipped..]
For your FR run:
You can have a maximum of 3 Rangers in the party. I don't think this is actually documented anywhere, but the limit is there. Remember also that Ranger/Mage duals can cast spells in armour. I can't recall if this is mentioned anywhere either.
You will need a Cleric for healing purposes. It is practically mandatory. While the Paladin can take over later with his spells, he won't be getting those until level 9 and it would take a lot longer before he gets enough to be useful, by which time you will be dualling him to mage or what have you.
One way of playing is to use 1 Paladin, 3 Ranger, 1 Cleric, 1 Mage. Get to whatever level you are comfortable with and dual the Paladin and Rangers to Mages. The Mage and the Cleric should dual together or close together and exchange roles. That should keep you covered with firepower and healing at all times.
I ended up skipping Pool of Radiance, because it does not offer paladin or ranger as an option
Sounds like you're squeezing all the challenge out of the games. The only really difficult part is the final battles in PoD, where I found that otherwise normal characters will need 18 DEX. Part of Curse is pretty diffucult too; I wished I had more than just one Fighter/Thief when battling the Drown in and under Hap.
And not playing PoR because no Paladins or Ranger??? Just use some multi-class Elves/Half-Elves and ditch them at the start of Curse.
Sounds like you're squeezing all the challenge out of the games. The only really difficult part is the final battles in PoD, where I found that otherwise normal characters will need 18 DEX. Part of Curse is pretty diffucult too; I wished I had more than just one Fighter/Thief when battling the Drown in and under Hap.
And not playing PoR because no Paladins or Ranger??? Just use some multi-class Elves/Half-Elves and ditch them at the start of Curse.