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Starfield Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,414
Perk system looks serviceable but lazy for a AAA game project. Seriously if people give bethesda a slack for rehashing shit from TES/Fallout the hope for anything better coming from them in next installment is completely gone. As i said, they will release worse and worse games, despite hardware and capabilities for development getting better and better. Its so annoying, it's like we don't get any good and imaginative Sci-Fi movies despite all these animation advances and graphic design.

Graphics and animation are always going to be easier than mechanics and story.

Also they make more money so nobody cares about the latter.
 

Moink

Cipher
Joined
Feb 28, 2015
Messages
675
https://www.gq-magazine.co.uk/article/starfield-todd-howard-interview

“I thought we would find the answers faster,” Howard admits, explaining that Starfield only “clicked” into feeling fun to play as late as last year. One public delay (and several private ones) prolonged things further. “It's the game flow,” he says. “We whittle away on these lumps of clay, and make them better. But there’s a magic to that.”

Oh dear.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,672
New info about skill/perk system, space travel and planet exploration

https://ibb.co/mbw4c80

https://imgbb.com/ThnVBkB

71f3bff509a080ea426c65ee6fc82351.jpg
From robotics-expert to robotics-pimp

LVL 2 your pimp game gots stronger (sic!) you gots more game and harder pimp slap
 

TheDarkUrge

Educated
Joined
Aug 21, 2023
Messages
213
Leaker says you can't fly from planet to planet within solar systems it's basically all fast travel.
I'm guessing it's going to show some sort of "warp" screen to simulate FTL travel which is actually acceptable, but it is more impressive (and immersive) if the planets are modeled and slowly grow larger the closer you get.

Since traveling faster than light is impossible, however, how can one blame Bethesda for choosing the former?

If they don't manage to capture the feeling of interstellar space while traveling, that's the larger problem.

Apparently there are specific zones you can go to which have the "feeling" of dangerous space travel, like asteroid fields and anomalies. So it still might end up being fun for people who really want to explore with their ship.
 

darkpatriot

Arcane
Glory to Ukraine
Joined
Mar 28, 2010
Messages
6,174
Based on the small amount of footage I have seen I am expecting it to play a lot like FO4. Which is fine, I enjoyed FO4 and won't mind playing space FO4. I will have fun with that even if the space stuff winds up being lackluster.

I think there are probably a lot of people that are setting unrealistic expectations for this game though, and they might wind up pretty disappointed. It'd be great if Todd proves me wrong and puts out an amazing space game. I'm not holding my breath, though.
 

Ulysa

Scholar
Joined
Feb 26, 2020
Messages
191
*Pete Hines says this is the best main story Bethesda has done (?), also he implied some skills unlock with main quest so he says we should go do the main quest.

*No one knows anything about their own game, he doesn't even know if it has a level cap and thinks that is funny. Todd keeps discovering things too.

*Bounty hunters will hunt you if you have a wanted tag.

*The jet pack doesn't work until you unlock the skill. It would do an animation like you character is an idiot that cannot use it and that will confuse players. (That's it, I'm getting xbox pass)

*If you level the jet boost enough, it becomes an Iron Man game.

https://www.twitch.tv/videos/1907198784?t=05h15m21s

*Some other stuff he said: https://www.reddit.com/r/Starfield/...nes_starfield_talk_summary/jxl8xiw/?context=3
 
Last edited:

darkpatriot

Arcane
Glory to Ukraine
Joined
Mar 28, 2010
Messages
6,174
I think there are a lot of people setting unrealistic expectations for this game
I'm curious - and this is an honest question, not a trap or a trick. What kinds of expectations do you think optimists are setting for Starfield?

The main one is that I think some people are expecting solid and deep gameplay based around space and space exploration. I think Bethesda has certainly tried to create that impression rather than tamp down expectations with the comments and media I have seen from them.

I'm not saying Bethesda can't deliver that, but I am taking the approach of not believing it until I see it.
 

Crispy

I feel... young!
Patron
Staff Member
Joined
Feb 16, 2008
Messages
1,877,123
Location
Future Wasteland
Strap Yourselves In
What kinds of expectations do you think optimists are setting for Starfield?
I don't mean to speak for anyone else but I think a lot of people (and I will admit, probably myself, as well) were sort of hoping beyond hope that this really would be an open space exploration game with some semblance of a Newtonian model complete with seamless landing on and exploring of planets and moons, despite Gamebryo and all sense and logic.

I know that's utterly fabulously optimistic but it is what it is.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,414
I think there are a lot of people setting unrealistic expectations for this game
I'm curious - and this is an honest question, not a trap or a trick. What kinds of expectations do you think optimists are setting for Starfield?

The main one is that I think some people are expecting solid and deep gameplay based around space and space exploration. I think Bethesda has certainly tried to create that impression rather than tamp down expectations with the comments and media I have seen from them.

I'm not saying Bethesda can't deliver that, but I am taking the approach of not believing it until I see it.

The main strength of Bethesda games has always been that you can just kind of fuck off and do whatever you want. They have big game worlds with loads of NPCs and stuff to do.

Anybody expecting deep gameplay, good writing or anything that Bethesda hasn't historically provided is just being ridiculous.
 

Zombra

An iron rock in the river of blood and evil
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Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
The main strength of Bethesda games has always been that you can just kind of fuck off and do whatever you want. They have big game worlds with loads of NPCs and stuff to do.
darkpatriot King Crispy

Good answers all three of you. In particular I wanted to highlight Tyranicon's take because if I have high expectations (or at least hopes) for Starfield, they fall in this realm. We can complain about a million things wrong with Skyrim but I did love having a lot of toys in the sandbox to effectively tell my own stories with (which I did). Bethesda is hyping "be who you wanna be" a whole lot too so I was curious whether y'all thought I was one of the stupid ones with dumb expectations for thinking they might pull that part off. Luckily I don't give a pluperfect fuck about realistic planetary physics, lol. So if that's what makes people suckers then I dodged that bullet at least.

I still have pause because Fallout 4, while well received in a lot of ways, resoundingly failed to be a backdrop for stories about characters I wanted to play. Going back to a silent protagonist in Starfield is a very good sign buuuut we'll see if its vaunted gameplay freedom really does walk the walk.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,540
I still have pause because Fallout 4, while well received in a lot of ways, resoundingly failed to be a backdrop for stories about characters I wanted to play. Going back to a silent protagonist in Starfield is a very good sign buuuut we'll see if its vaunted gameplay freedom really does walk the walk.
I think that's been a running difference between The Elder Scrolls and Bethesda's take on Fallout - the former have been more freeform, whereas with the latter they appeared to focus in on a more involved central plot regardless of PC VO. From what I've seen and heard so far, I'd expect Starfield to be more like TES, with a more at-your-leisure main quest and more opportunity to fuck around on your own.

no levelcap
Eesh, that worries me a bit. Fallout 4 really should've been capped by 50, the level scaling and legendary spawns go wonky beyond (and even somewhat before, for my tastes). Then again, I'm not too enthused by how Starfield's skill system looks, I hate TES-style learn-by-doing, Fallout's point-buy is where it's at.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,540
I hate TES-style learn-by-doing, Fallout's point-buy is where it's at.
Interesting. I vastly prefer LBD and have always hated "kill 20 orcs to improve your lockpicking". Different strokes yo.
Yeah, I guess. I know LBD is more consistent narratively, but I don't like it for build flow and it also has knock-on effects on itemisation, which has to be more random and generic to accommodate its progression - you can't do super-special weapons hand-placed in the world as much because everyone will inherently specialise in whatever's first along the main plot, whereas with PB, I can slum it with that super-special Greataxe until I find that super-special Greatsword I'm specialising in.
 

Konjad

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I think there are a lot of people setting unrealistic expectations for this game
I'm curious - and this is an honest question, not a trap or a trick. What kinds of expectations do you think optimists are setting for Starfield?

The main one is that I think some people are expecting solid and deep gameplay based around space and space exploration. I think Bethesda has certainly tried to create that impression rather than tamp down expectations with the comments and media I have seen from them.

I'm not saying Bethesda can't deliver that, but I am taking the approach of not believing it until I see it.

The main strength of Bethesda games has always been that you can just kind of fuck off and do whatever you want. They have big game worlds with loads of NPCs and stuff to do.

Anybody expecting deep gameplay, good writing or anything that Bethesda hasn't historically provided is just being ridiculous.
Well, some people in Baldur's Gate 3 thread seemed shocked it wasn't a 'true' BG3 but a DOS: D&D, so never underestimate 'dexers.
 

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