The game has the exact same visual quality as Fallout 4 yet somehow demands a gpu that is basically 3 generations ahead in terms of performance. The one thing I had hoped for with Bethesda sticking with creation engine was that it would at least maintain a level of performance proportional to its visuals but obviously yet again I hoped for more than is possible.
Effort is cost, and its not cheap.Or here me out on this. Most of their "Talent" only knows how to slap unmodified substance painter shaders onto meshes and they have no idea how to do actual texture work like add damaged detailing and make everything look worn and lived in. But nah its probably what you said /s.Cheap texture feel is due to:JFC, why do all modern AAA games look like washed out, plastic shit?
1. Its cheap
2. Its fast and therefore cheap
3. Its unimaginative therefore its cheap
4. Grit doesn't sell
5. Is suspect something in women psychology makem them so they can't for their life create gritty, worn and realistic surface materials like in the stalker games.
Good textures take a lot of effort. Effort that is obviously lacking here.
it's because deferred is the correct answer, because the BIG THONK goes like not only they can get away without precompute they fucking ace it because deferred offers complexity and insane # of lights,but then in real world SSAO is too unstable and unsafe so it's tuned very shallow vs. ground truth, realtime shadows are hardly ever pixel perfect, cascade shadows are mostly broke & it adds up.Or here me out on this. Most of their "Talent" only knows how to slap unmodified substance painter shaders onto meshes and they have no idea how to do actual texture work like add damaged detailing and make everything look worn and lived in. But nah its probably what you said /s.Cheap texture feel is due to:JFC, why do all modern AAA games look like washed out, plastic shit?
1. Its cheap
2. Its fast and therefore cheap
3. Its unimaginative therefore its cheap
4. Grit doesn't sell
5. Is suspect something in women psychology makem them so they can't for their life create gritty, worn and realistic surface materials like in the stalker games.
Good textures take a lot of effort. Effort that is obviously lacking here.
Wild to think my 11700k + 3070 will struggle to run this game at 2k. It doesn't even look that good.
it's because deferred is the correct answer, because the BIG THONK goes like not only they can get away without precompute they fucking ace it because deferred,but then in real world SSAO is too unstable and unsafe IRL so it's very shallow vs. ground truth, realtime shadows are hardly pixel perfect, cascade shadows are mostly broke & it adds up.Or here me out on this. Most of their "Talent" only knows how to slap unmodified substance painter shaders onto meshes and they have no idea how to do actual texture work like add damaged detailing and make everything look worn and lived in. But nah its probably what you said /s.Cheap texture feel is due to:JFC, why do all modern AAA games look like washed out, plastic shit?
1. Its cheap
2. Its fast and therefore cheap
3. Its unimaginative therefore its cheap
4. Grit doesn't sell
5. Is suspect something in women psychology makem them so they can't for their life create gritty, worn and realistic surface materials like in the stalker games.
Good textures take a lot of effort. Effort that is obviously lacking here.
You do realize that these people comprise the majority of the playerbase, right? The kind of people who worship the ground Todd walks on and play Bugthesda games, are the ones who get tricked and pay 30 extra dollars just to play the game a few days earlier. The kind of people who make a thread on Reddit about how their girlfriends stacked some cringely labeled literal junk food on their desk in preparation for their junk food game. More importantly the gap between early access and and proper launch is too big. On PC people might end up pirating the game and refunding it once they realize it's mediocre slop with constant triple loading screens. And it is.You do realize the game isn't technically out yet right? These are just the tards that bought some extra special edition for 30 dollars more so they could play it 5 days early among other things.If Starfield can't beat those numbers on a Memorial Day/Labor Day/Whatever Day weekend, then it really is over.
From my experience with deffered rendering vs forward it didn't change the look that much on the art side, it does fade the lighting making the transitions less harsh so your pure darks don't look pitch black but you can just adjust that with gamma. SSAO looks like crap no matter what you do, this is why baked AO is a more preferred industry standard, I hate SSAO because it just looks fake especially when in motion, baked AO always looks nicer and gives more control to the artist.it's because deferred is the correct answer, because the BIG THONK goes like not only they can get away without precompute they fucking ace it because deferred offers complexity and insane # of lights,but then in real world SSAO is too unstable and unsafe so it's very shallow vs. ground truth, realtime shadows are hardly ever pixel perfect, cascade shadows are mostly broke & it adds up.
Real question is why Bethesda keep naming their Games RPGs. This is obvious since Skyrim that Todd Howard's team dont even want to bake RPGs. They just want various walking sims with a hook to convince players to explore cause they think typical player is toi dumb or lasy tondo it by himself, like a donkey with a carrot and a stick.
Just stop pretending making RPGs, call that open world action/adventure with useless survivals elements, be honest ffs.
20 hours when it was released... How long ago?Listening to sceptical review. Apparently this is another oblivious with how heavily they reuse whole locations.
Dude played 20 hours and in that time 5 locations were coppied 7, 5, 5, 4 and 3 times.
20 hours lol
If you want to fast travel to other planet you have to go through 5 loading screens the future is here bethesdatards!!!
Many likely received it for free as part of an upgrade offer. Getting the premium edition with a new AMD CPU or GPU, especially with deal the like of a 6800XT and Starfield for 619euros, was certainly tempting. If you were planning to upgrade, it was an opportune time to do so. AMD hardware performs exceptionally well in games for half the price , but it's sadly not suitable for stable diffusion or data science-related tasks.You do realize that these people comprise the majority of the playerbase, right? The kind of people who worship the ground Todd walks on and play Bugthesda games, are the ones who get tricked and pay 30 extra dollars just to play the game a few days earlier. The kind of people who make a thread on Reddit about how their girlfriends stacked some cringely labeled literal junk food on their desk in preparation for their junk food game. More importantly the gap between early access and and proper launch is too big. On PC people might end up pirating the game and refunding it once they realize it's mediocre slop with constant triple loading screens. And it is.You do realize the game isn't technically out yet right? These are just the tards that bought some extra special edition for 30 dollars more so they could play it 5 days early among other things.If Starfield can't beat those numbers on a Memorial Day/Labor Day/Whatever Day weekend, then it really is over.
For me, it's not even worth pirating. It's not a space game, it's space themed Fallout 4. And Fallout 4 is shit.
in star trek you just beam up to places, why the fuck do you want to float from one asteroid to another at 10 MPHSounds like the space travel part of the game called "Starfield" is shitty and underwhelming, which I feel justified in pointing out is something I said months ago. The fact that they were not showing off space travel was a huge red flag.
in star trek you just beam up to places, why the fuck do you want to float from one asteroid to another at 10 MPHSounds like the space travel part of the game called "Starfield" is shitty and underwhelming, which I feel justified in pointing out is something I said months ago. The fact that they were not showing off space travel was a huge red flag.
Baked AO = mesh parametrization usually you can't have that level wide and probes which don't need parametrization don't have accuracy for AO. SO you're kinda stuck with SSAO and it's unusable for medium/large scale. But it's good for small scale eg. contact shadows.From my experience with deffered rendering vs forward it didn't change the look that much on the art side, it does fade the lighting making the transitions less harsh so your pure darks don't look pitch black but you can just adjust that with gamma. SSAO looks like crap no matter what you do, this is why baked AO is a more preferred industry standard, I hate SSAO because it just looks fake especially when in motion, baked AO always looks nicer and gives more control to the artist.it's because deferred is the correct answer, because the BIG THONK goes like not only they can get away without precompute they fucking ace it because deferred offers complexity and insane # of lights,but then in real world SSAO is too unstable and unsafe so it's very shallow vs. ground truth, realtime shadows are hardly ever pixel perfect, cascade shadows are mostly broke & it adds up.
Pete Hines on Starfield: 'We could make a safer, less buggy, less risky game if we wanted to'
By Katie Wickens
published about 3 hours ago
The number one game development doctrine: It’s not a bug, it’s a feature.
(Image credit: Bethesda)
Never has a Bethesda game been released without at least a few bugs. We all know how it goes… we either cease to play Skyrim because our AI companions won’t stop running into traps, or we embrace the wonderful weirdness and turn it into streaming content. And it’s not just us players who feel the need to cut Bethesda games some slack for their shortcomings.
Likely in reference to all the talk around Starfield bugs, Bethesda’s Head of publishing Pete Hines recently spoke to Games Industry Biz, assuring them that “We embrace chaos" over at Bethesda HQ. If that means leaning into the little bugs that make the game a more freeing experience for players, then so be it.
That’s how the company rolls, see.
“We could make a safer, less buggy, less risky game if we wanted to”, he continues. Sounds like a dream, Hines, so why didn’t you do just that?
“What we try to lean into is player freedom. Yes, there's going to be some little things here and there where your companion might stand a little too close to you sometimes, yet the freedom you get, and the things that happen because of that, we absolutely love and embrace.
"Of course there are bugs. But does it take away from your experience? Or do you have a consistent, fun game that you just can't stop playing and experimenting with?"
While I’m sure that’s meant to be a rhetorical question, there’s a part of me screaming to answer “I kind of just want a game that works.” Still, Microsoft exec Matt Booty seems to think Starfield is one of the least buggy Bethesda games he’s ever played. Having seen the bug counts back in June, he reckoned that “just by the numbers, if it shipped today, this would have the fewest bugs any Bethesda game ever shipped with."
We covered exactly how much bugginess Starfield players will have to put up with in our How buggy is Starfield? list. So feel free to mosey on over there if you want to see just how free, consistent, and fun your first Starfield playthrough might end up.
Please let this be the new arrow in the knee. Let it be something that's actually fucking funny.