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KickStarter Stygian: Reign of the Old Ones - a Lovecraftian Computer RPG

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,960
Location
SERPGIA
This game will make my investigator go cannibal soon, if food doesn't restock. You have beast in your belly which needs feeding every few map transitions and not enough canned food to go around except... I wonder could I fit bartender Marino in can? Maybe in several, hmmm...

Canned Cornuto, my favourite!
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,169
Location
Romania
I have a quest to go to the attic of the inn to get an item from a chest but the bartender says the room is occupied. How long does it stay like that?
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,587
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I have a quest to go to the attic of the inn to get an item from a chest but the bartender says the room is occupied. How long does it stay like that?
Not for long, and the item is under a floorboard, not a chest. At least if it's the pocket watch that you're talking about.
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,960
Location
SERPGIA
Devs are listening to sounds of players suffering and enjoying the tune. Not all suffering is good though, some is bad suffering and they are thankfully looking into how to make all suffering sweet!

Seriously, hunger/fatigue/(in)sanity/darkness and etc. mechanics are perfect fit for this game, just for the love of Winged God communicate them to us a little better! Maybe we'll get some eldritch watch, we can watch our hunger/fatigue on it and Watch can watch us

Pehyn2y.jpg

P.S. They just announced over on Steam forums first patch for Monday. Ghouls from Steam Warehouse are eating devs alive, for reasons both justified and not. Such is the nature of Steam Beast
 

Egosphere

Arcane
Joined
Jan 25, 2018
Messages
1,926
Location
Hibernia
is occultist playthrough basically malkavian one?

Only if your sanity drops down really low. Otherwise, no. You do get new dialogue options, but they are pretty 'rational'

That was a different part. The transmitter is supposed to be in a crate in the warehouse but I went through almost every room in there and couldn't see it. I think it might be the final room, where you're forced to fight 8 ghouls. I just don't see how that room is doable for most characters that aren't strictly focused on combat, like mine is.

If the transmitter IS in that room, then it's fucking shitty quest design.

What room exactly are people struggling with? I went through the warehouse into the room with the leader of the ghoul pack (the one that kills the cop who wants to avenge his dead horse). I killed that ghoul leader and the others all scattered. Then I went to the room 'north' and then immediately to the left side of the room, which had a crate with the parts. There were ghouls in the right side of that room, but they won't engage in combat unless you approach them. Am I missing something? I didn't encounter 8 ghouls anywhere.

There is crafting benches,one is in the warehouse's first room with no enemy and the other one is in the hut where the dude sells drugs.

There is also one in the house of that radio-inventor balkan/greek fella, I think

Also, someone mentioned spells were useless - in the hotel you find the al razi spit spell - it usually oneshots crazies for me. The higher your occult and mind is, the more damage it does

Spells can be buffed with essences. I found 2 when I killed the big ghoul in the warehouse. The ones that I found will turn your acid spit spell into having an area of effect. There are 2 essences, so I think you can buff both your own spell as well as the outsider's. That'd give you about 20-24 damage over 6 tiles in one turn.
 

Scrawled

Cultic Games
Developer
Joined
Mar 20, 2016
Messages
78
needs a way to speed combat up
what is it with every turn based game being so fucking slow, do devs even test this shit?
Speeding up this game works fine with Cheat Engine.

I really dig this game, but I have one immersion breaking bug. On every map/screen I see a dwarf doppelgänger version of one of my companion just standing around.

We're addressing the issue right now. It's crucial for our efforts that you send us a log export if you can indeed reproduce this condition. Please follow these steps:

1. Hit the console button (the one under Escape: "/é)
2. Type "exportlog" without the quote marks. This should generate a log folder on the desktop.
3. Compress this folder and send it to culticgames@gmail.com

Thanks in advance
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,607
Seriously, hunger/fatigue/(in)sanity/darkness and etc. mechanics are perfect fit for this game, just for the love of Winged God communicate them to us a little better!

Yeah, a lot of the problems with the game right now would be cleared up with better use of tooltips and better explanation of some mechanics.

As for combat, I actually enjoy it quite a bit for the most part, but it's no surprise that that pace of it is enraging people. I have no idea why the developers didn't add a simple skip-animation option with a left-click while it's happening or something. I'm fairly patient when it comes to turn-based combat and it's rare that long animation times really bother me, but after 8 hours in the game I need at least the option to skip the animation or speed it up somehow.
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,960
Location
SERPGIA
I think I'll suggest to devs on Steam forums idea of having eldritch watch item we could use to measure rest of our doomed existence and track our financial obligations/hunger/fatigue etc. Noice solution both mechanically & immersive

Also some of fellow Codex brethren could reaaally learn:
of SPOILER THE SPOILERS, MOTHERFUCKER!
 

Scrawled

Cultic Games
Developer
Joined
Mar 20, 2016
Messages
78
Equipping a backpack results in the backpack disappearing from your inventory.

We're addressing the issue right now. It's crucial for our efforts that you send us a log export if you can indeed reproduce this condition. Please follow these steps:

1. Hit the console button (the one under Escape: "/é)
2. Type "exportlog" without the quote marks. This should generate a log folder on the desktop.
3. Compress this folder and send it to culticgames@gmail.com

Thanks in advance
 

Scrawled

Cultic Games
Developer
Joined
Mar 20, 2016
Messages
78
Kicking two party members can result in carrying too many items, which are dropped on the floor. A side effect is that your inventory disappears completely, and you can no longer access the game menu - you can't even quit the game. I had to alt-tab and go into task manager.

It's crucial to our efforts that you kindly send us your log export if you can indeed reproduce this condition. To do so, please follow these steps:

1. Hit the console button (the one under Escape: "/é)
2. Type "exportlog" without the quote marks. This should generate a log folder on the desktop.
3. Compress this folder and send it to culticgames@gmail.com

Thanks in advance
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
needs a way to speed combat up
what is it with every turn based game being so fucking slow, do devs even test this shit?
Speeding up this game works fine with Cheat Engine.

I really dig this game, but I have one immersion breaking bug. On every map/screen I see a dwarf doppelgänger version of one of my companion just standing around.

We're addressing the issue right now. It's crucial for our efforts that you send us a log export if you can indeed reproduce this condition. Please follow these steps:

1. Hit the console button (the one under Escape: "/é)
2. Type "exportlog" without the quote marks. This should generate a log folder on the desktop.
3. Compress this folder and send it to culticgames@gmail.com

Thanks in advance
could you address the game being really slow issue?
:M
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,549
What are the #s for the skill checks in the game? No idea what's overkill for a skill.

Why the save system, was it explained anywhere? I thought at first there were no saves, but instead you get spammed autosaves and no manual.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,751
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://steamcommunity.com/games/779290/announcements/detail/1580124947776142443

Pro Tips - A How to Survive Arkham Guide

The right mouse button is your best friend. It opens a radial menu with all abilities and skills applicable to the chosen object or character. It can be used both in and out of combat. Make sure to right-click all objects you find curious.

Choosing your PC’s Belief System is a big decision. It’s an important gameplay mechanic. Make sure to choose the one you are actually going to roleplay most of the time. Don’t make everything harder for yourself by roleplaying a materialist with a humanistic PC.

Make sure to avoid fighting if possible. Combat is the main source of ANGST points. ANGST points are like negative experience points. The more of them you get, the more defect and traumatized your PC will become.

You don’t have to kill everybody in order to win struggles and progress forward. The longer you fight the better chances you will get an open window for a Progressive Escape. If you see blue cells on a battlefield, rush to them and press the escape button. You will win the fight and keep all the loot you’ve salvaged.

All quests and challenges in Stygian can be solved by at least four approaches: direct, cunning, intellectual and costly. Be attentive because almost any character builds, especially non-combat one, can solve most of the challenges without either fighting or spending money.

Every character class has three skills which can be maxed out. We recommend spending most of your skill points on them for the better RPG experience.

Science, Medicine, Survival skills have separate crafting branches. We recommend using all advantages from crafting if your character class allows it.

You can’t complete Stygian and not to go nuts a couple of times. Drug issues, alcoholism, mental disorders - all of this is a part of the game. It is also a part of your PC which can even make him or her even stronger. Don’t be afraid and bravely walk into the abyss.

Skills checks usually involve both skills and attributes. There is no point putting skill points into Subterfuge if your character has low Agility.

Take a closer look at possibilities which resting gives to you and your companions. For example, studying new spells, scientific research and artifacts deciphering are available only when your party is resting.

Always hide your identity before directly opposing the Mob. Wear a mask. Like a swimming mask or a burglar mask. A gas mask will do too.

A lantern is the best way to save your sanity in darkness. Make sure you have it and a kerosene supply before exploring the warehouse.

Try to keep your sanity level above 50% to lower risks of acquiring a mental condition.

Some classes have unique companions from the start. Try out the Explorer to get our favourite dog companion!
 

bertram_tung

Arcane
Patron
Joined
Jul 6, 2012
Messages
1,254
Location
Sunco Gasoline Facility
Insert Title Here
needs a way to speed combat up
what is it with every turn based game being so fucking slow, do devs even test this shit?
Speeding up this game works fine with Cheat Engine.

I really dig this game, but I have one immersion breaking bug. On every map/screen I see a dwarf doppelgänger version of one of my companion just standing around.

We're addressing the issue right now. It's crucial for our efforts that you send us a log export if you can indeed reproduce this condition. Please follow these steps:

1. Hit the console button (the one under Escape: "/é)
2. Type "exportlog" without the quote marks. This should generate a log folder on the desktop.
3. Compress this folder and send it to culticgames@gmail.com

Thanks in advance

example #347 why getting rid of names and avatars on rpgcodex is detrimental to incline
 

Urthor

Prophet
Patron
Joined
Mar 22, 2015
Messages
1,885
Pillars of Eternity 2: Deadfire
How do you change modes in the tommy gun? It says it can use 6ap or something for burst?

edit: it's an ability
 
Last edited:

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,751
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://www.gamebanshee.com/news/122846-stygian-reign-of-the-old-ones-released-reviews.html

IndianNoob 8/10:

Stygian: Regin of the Old Ones is hands down one of the best Lovecraftian video game adaptations out there. It’s also a good RPG that’s just short of excellence due to the average combat, relatively short length and somewhat limited exploration. A dark, brooding setting, narrative-driven gameplay, satisfying role-playing options and plenty of choices await those who buy Stygian. If the current price seems a bit too steep, don’t forget to add it to your must-play list and pick it up down the line.

Gaming Trend 95/100:

Stygian: Reign of the Old Ones is a fantastic RPG. The story is interesting, the characters are unique, the quests are varied, and the systems run deep. There are a variety of different ways to play this game and I can’t wait to jump back in and explore some new paths. This is one nightmare I highly recommend.

High Ground Gaming 7.3/10:

Reign of the Old Ones promises deep roleplaying, choice-driven questlines, and a terrific sense of existential dread. I could take the combat or leave it, and a few mechanics could have been fleshed out better, but I still have plenty of reasons to dive back into the half-dead shell of Arkham.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,775
Location
Grand Chien
https://steamcommunity.com/games/779290/announcements/detail/1580124947776142443

Pro Tips - A How to Survive Arkham Guide

The right mouse button is your best friend. It opens a radial menu with all abilities and skills applicable to the chosen object or character. It can be used both in and out of combat. Make sure to right-click all objects you find curious.

Choosing your PC’s Belief System is a big decision. It’s an important gameplay mechanic. Make sure to choose the one you are actually going to roleplay most of the time. Don’t make everything harder for yourself by roleplaying a materialist with a humanistic PC.

Make sure to avoid fighting if possible. Combat is the main source of ANGST points. ANGST points are like negative experience points. The more of them you get, the more defect and traumatized your PC will become.

You don’t have to kill everybody in order to win struggles and progress forward. The longer you fight the better chances you will get an open window for a Progressive Escape. If you see blue cells on a battlefield, rush to them and press the escape button. You will win the fight and keep all the loot you’ve salvaged.

All quests and challenges in Stygian can be solved by at least four approaches: direct, cunning, intellectual and costly. Be attentive because almost any character builds, especially non-combat one, can solve most of the challenges without either fighting or spending money.

Every character class has three skills which can be maxed out. We recommend spending most of your skill points on them for the better RPG experience.

Science, Medicine, Survival skills have separate crafting branches. We recommend using all advantages from crafting if your character class allows it.

You can’t complete Stygian and not to go nuts a couple of times. Drug issues, alcoholism, mental disorders - all of this is a part of the game. It is also a part of your PC which can even make him or her even stronger. Don’t be afraid and bravely walk into the abyss.

Skills checks usually involve both skills and attributes. There is no point putting skill points into Subterfuge if your character has low Agility.

Take a closer look at possibilities which resting gives to you and your companions. For example, studying new spells, scientific research and artifacts deciphering are available only when your party is resting.

Always hide your identity before directly opposing the Mob. Wear a mask. Like a swimming mask or a burglar mask. A gas mask will do too.

A lantern is the best way to save your sanity in darkness. Make sure you have it and a kerosene supply before exploring the warehouse.

Try to keep your sanity level above 50% to lower risks of acquiring a mental condition.

Some classes have unique companions from the start. Try out the Explorer to get our favourite dog companion!
Radial menu doesn't help you if you are missing an item and you can't figure out what item you need. It's the old point-and-click adventure game problem - trying to figure out what the developer is thinking, rather than coming up with your own solution. The brick wall safe is a perfect example of this. It's absolutely not intuitive that you need to go talk to the guard to ask him to break the wall. Why can't I break down the wall? Why would he just let you loot the safe without asking for a cut of the contents, or just murder you for whatever's in there? How did he get past the monsters that I sneaked by, in the previous room? My first thought was to throw an explosive at it - I could have spent the next 30 minutes trying to find such an item, but this is too tiresome for an old gamer like me to bother with. Perhaps a clue, such as my character saying "I need to find someone strong enough to break through this..." would help.

There's at least one combat encounter that's unavoidable and impossible to beat with a non-combat-focused character, as far as I know.

Angst/insanity is unavoidable in several places unless you cheese save reloads. The part with the statues about the Dream Queen or whatever she's called, that was particularly stupid. Taking a massive angst penalty just because I don't know random NPC #56's name, and my character isn't skilled in Will, was another one.

Escaping battle is never explained, but you can figure it out by yourself, probably - but it doesn't help if you already had your sanity levels annihilated by simply starting the combat in the first place - the damage is done. Sanity loss is fucking brutal.

It's odd that you have a lantern at the beginning of the game and then mysteriously it disappears - I never figured that out.

The 50% sanity issue is never explained; it's hard to avoid something that you have no awareness of before it happens. Avoiding dropping below 50% sanity seems impossible, anyway.

Overall there are a lot of lacking design choices here. But the game is still cool enough that they can be overlooked, mostly.

I already uninstalled the game so I won't be able to provide any bug reports, sorry.
 
Last edited:

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,775
Location
Grand Chien
I think I'll suggest to devs on Steam forums idea of having eldritch watch item we could use to measure rest of our doomed existence and track our financial obligations/hunger/fatigue etc. Noice solution both mechanically & immersive

Also some of fellow Codex brethren could reaaally learn:
of SPOILER THE SPOILERS, MOTHERFUCKER!
Yeah, sorry I just couldn't be bothered to spoiler any of my posts, I'm a lazy fuck like that. Apologies if you saw anything that you considered spoilery.
 

the mole

Arbiter
Shitposter
Joined
Aug 1, 2019
Messages
1,933
Big question, I've done everything I can possibly do in arkham, but can't find the radio parts in the warehouse, I've killed everything and hovered my mouse over every box, including box 311, wtf

Side note, I'm assuming you get something later in the game to pry chests open, because I can't do it with a crowbar
 

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