Silva
Arcane
Interesting. And does he occupies a NPC or henchman slot?you start with butler if you chose a noble character.Who da fuck is Butler? That Cuban henchman?
Interesting. And does he occupies a NPC or henchman slot?you start with butler if you chose a noble character.Who da fuck is Butler? That Cuban henchman?
Also he is the best melee companion.Interesting. And does he occupies a NPC or henchman slot?you start with butler if you chose a noble character.Who da fuck is Butler? That Cuban henchman?
He is a companion.
Aristocrat is the easiest start whatsoever as you also begin the game with the highest cig amount and couple jewelry. And melee butler is a power-house.
Are you refering to the recipe Survival Knife? Your best melee weapons are Scalpel and Soldier's Knife. Scalpel has vastly better crit % but Soldier's Knife has better handle and +1 max dmg. Both of them use 2 AP while using Quick Stab.I never noticed having more cigars because I always choose bankrupt royalty for the +1 survival: 2 survival (there Is a knife that helps) means +1 damage reduction.
Do you mean the level with the city or the one after it? Anyways, all exits are on the left side of the map. The city map has one, just near where you meet the mute guy. The other map has two, take the lower one. If you took the upper one (the area with the sleep thingy that restores sanity but gives you huge angst), go back.How do I get out of..
this Nithon planet (or whatever it's name)
I'm walking from one side to the other but can't find an exit. I noticed there are these big rocks that light up when I touch them. Is the exit related to it?
Please help me bros. This place is draining my sanity.
From the questions and discussions going on I guess the game is good?
Not a fanboy of horror or cthulhu in particular but if interestingly done and with good mechanics and freedom
Exageration, but there's a pint of truth here. The game is obviously incomplete, as it's story is short and the world small. But the mechanics are sound (and great on C&C), and the atmosphere is superb (despite the crude GFX). This is a game that deserves a good expansion to realize it's potential. Like what Old Hunters did to Bloodborne.The game is about 25% complete honestly... I doubt it will ever be completed.
I thought Arcanum was the more obvious influence. But then I finished FO1 so long ago that I can't remember it's details.Fluent said:They were apparently inspired by Fallout 1 and it shows, it's quite open in how you approach tasks and offers good roleplaying.
We are definitely not saying that extra content will appear only in a sequel...![]()
I was able to help these guys out in various ways over the years, and they seemed like nice folks. The game seems to be in for dire straits, though -- it's just barely at 60% positive on Steam, and once it dips under that, I'm a bit worried as to whether it will ever come back above water. :/
Not very long into production, they ran into funding snags, which was one of the things they consulted with me on. (I'm not sure how much help I ultimately was; maybe a bit.) So I'm not surprised that they had trouble tying it off. An indie group releasing an RPG at all (15 hours seems pretty robust to me) is nothing to sneeze at, particularly given the challenge they faced.I was able to help these guys out in various ways over the years, and they seemed like nice folks. The game seems to be in for dire straits, though -- it's just barely at 60% positive on Steam, and once it dips under that, I'm a bit worried as to whether it will ever come back above water. :/
Its their own fault tbh, 4 years for a 15 hr game that ends abruptly, instead of going early access.
I loved the 15 hours tho, but the end is abrupt and awful
Try "Cultist Simulator":I'm waiting for a Lovecraft RPG where you play as the horrors rather than the humans. You can still start off weak and stuff, but the point of the game should be to become stronger and create dominion over the weaklings.
Why not early access? The financial injection would have been pretty generous and they would have garnered massive amounts of positive feedback and exposure. Just look at the steam reviews, 99% of em are actually positive while giving a thumbs down for the same reasons.Not very long into production, they ran into funding snags, which was one of the things they consulted with me on. (I'm not sure how much help I ultimately was; maybe a bit.) So I'm not surprised that they had trouble tying it off. An indie group releasing an RPG at all (15 hours seems pretty robust to me) is nothing to sneeze at, particularly given the challenge they faced.I was able to help these guys out in various ways over the years, and they seemed like nice folks. The game seems to be in for dire straits, though -- it's just barely at 60% positive on Steam, and once it dips under that, I'm a bit worried as to whether it will ever come back above water. :/
Its their own fault tbh, 4 years for a 15 hr game that ends abruptly, instead of going early access.
I loved the 15 hours tho, but the end is abrupt and awful
Not very long into production, they ran into funding snags, which was one of the things they consulted with me on. (I'm not sure how much help I ultimately was; maybe a bit.) So I'm not surprised that they had trouble tying it off. An indie group releasing an RPG at all (15 hours seems pretty robust to me) is nothing to sneeze at, particularly given the challenge they faced.I was able to help these guys out in various ways over the years, and they seemed like nice folks. The game seems to be in for dire straits, though -- it's just barely at 60% positive on Steam, and once it dips under that, I'm a bit worried as to whether it will ever come back above water. :/
Its their own fault tbh, 4 years for a 15 hr game that ends abruptly, instead of going early access.
I loved the 15 hours tho, but the end is abrupt and awful