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KickStarter Stygian: Reign of the Old Ones - a Lovecraftian Computer RPG

Fedora Master

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Edgy
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I'm running Outsider, Soldier and a science/med + melee academic and had no issues whatsoever in any fight. At least not when it comes to HP, Blasted Street has been blasting my SAN.
 

Fedora Master

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Dang it, I can't find camping supplies anywhere and I can't rest in the attic either. What gives?
e: Also I got two versions of the hazard suit, one which requires Science 4 and the other nothing. Yet the one that requires no skills to craft sounds better from the description.
 

Stakhanov

Augur
Joined
Oct 28, 2010
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So, can the ghoul fight at the end of warehouse be avoided with max 9 agi and 1 or 2 stealth?
The devourer king? He doesn't patrol so you can just stealth straight to the door and ignore that fight. The ones guarding the box with weapons in the same room as the radio parts can't be stealthed I don't think.
 
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Yosharian

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Grand Chien
I'm running Outsider, Soldier and a science/med + melee academic and had no issues whatsoever in any fight. At least not when it comes to HP, Blasted Street has been blasting my SAN.
So you ran a combat character... and had no trouble in combat.

Very insightful, thank you for that
 

TheImplodingVoice

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I'm running Outsider, Soldier and a science/med + melee academic and had no issues whatsoever in any fight. At least not when it comes to HP, Blasted Street has been blasting my SAN.
I once played a first person shooter and killed a lot of enemies with guns and had no issue killing them with guns
 

Fedora Master

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I'm running Outsider, Soldier and a science/med + melee academic and had no issues whatsoever in any fight. At least not when it comes to HP, Blasted Street has been blasting my SAN.
So you ran a combat character... and had no trouble in combat.

Very insightful, thank you for that

The Academic is not a combat character since guns and melee are not class skills for him. You can be effective at combat with minimal investment in melee.
 

Yosharian

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I'm running Outsider, Soldier and a science/med + melee academic and had no issues whatsoever in any fight. At least not when it comes to HP, Blasted Street has been blasting my SAN.
So you ran a combat character... and had no trouble in combat.

Very insightful, thank you for that

The Academic is not a combat character since guns and melee are not class skills for him. You can be effective at combat with minimal investment in melee.
My point is that you invested in combat skills.
 

Van-d-all

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Jan 18, 2017
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Standin' pretty. In this dust that was a city.
I wonder if the game would have been received better if they decided to just end it at
your awakening at the mental hospital.
Granted, it's very trope-y but it might have provided a better sense of ending than the one it currently has.
Finished the game this weekend, and that's exactly what I was about to write.
But it's also partly because the whole Nithon level is a pointless shitshow
 

Fedora Master

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I'm running Outsider, Soldier and a science/med + melee academic and had no issues whatsoever in any fight. At least not when it comes to HP, Blasted Street has been blasting my SAN.
So you ran a combat character... and had no trouble in combat.

Very insightful, thank you for that

The Academic is not a combat character since guns and melee are not class skills for him. You can be effective at combat with minimal investment in melee.
My point is that you invested in combat skills.

Putting points into combat in a pulp Mythos game, inconceivable.
 

Eisenheinrich

Scholar
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Apr 16, 2018
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Location
Germania
I don't know how the "hype" surrounding this game sustains. How can this game srsly be celebrated as incline by some?

1. Artwork sucks. Who are those people talking about the atmosphere? It looks basically like a Tim Burton Sketchbook, also devs seem to get confused with "Arkham" and "Innsmouth". Arkham is a New England college town, not some backwater harbor. Game looks horrible, no area design whatsoever.

2. Dialogues are cringy from the get go.

3. Mythos depiction for plebs. *Throw everything in there, no need to pace anything*

4. Combat is boooooooring.

The music and sound design is nice. But that's it. Some might rank it high just for it's obscurity alone, but meh.
 
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the mole

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none of the combat in the game is particularly hard, every other rpg i've played in the last 2 years was harder, I beat the ghouls with no bullets, and no lanturn

it's kind of obtuse you needed the lanturn to open the crates but still, none of the combat in the game was hard if you had companions
:hmmm:
literally wasnt, every other rpg I've played in the last few years was harder, I breezed through the game, with 5 firearms and investing in science medicine and survival

one of the only games I could make a semihybrid character and succeed, you could make a character with no combat skills and probably beat every combat encounter in the game
 

Van-d-all

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Standin' pretty. In this dust that was a city.
you could make a character with no combat skills and probably beat every combat encounter in the game
You can. I had 3 Phy 3 Agi 4 Sen (for 7AP), not a single point in any combat skill, and did every combat encounter, including optional ones like the ghoul ambush in warehouse. Augmented Spit spell helps, but honestly you can just combat spec all the companions and they're more than enaugh to tackle anything.

That's why, the hardest fight is actually the psychiatric hospital warden, because it's the only one you have to do 1vs1, if you can't steal the cabinet key off Isidore. And even with those OP drugs you can buy there, it can be hard if your character misses 90% of attacks, or deals 0-1 dmg.
 

Fowyr

Arcane
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Dang it, I can't find camping supplies anywhere and I can't rest in the attic either. What gives?
Wait for vendor inventories' respawn.
e: Also I got two versions of the hazard suit, one which requires Science 4 and the other nothing. Yet the one that requires no skills to craft sounds better from the description.
You got two blueprints because of high Science. Regular Joe gets only Hines Hazard Suit, not its +1 armor version.
 

V_K

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at a Nowhere near you
you could make a character with no combat skills and probably beat every combat encounter in the game
You can. I had 3 Phy 3 Agi 4 Sen (for 7AP), not a single point in any combat skill, and did every combat encounter, including optional ones like the ghoul ambush in warehouse. Augmented Spit spell helps, but honestly you can just combat spec all the companions and they're more than enaugh to tackle anything.
I think occult counts as a combat skill.
I had a very similar build, btw. Same phys stats, 9s in Mind and Will, 4 in Pres.
That's why, the hardest fight is actually the psychiatric hospital warden, because it's the only one you have to do 1vs1, if you can't steal the cabinet key off Isidore. And even with those OP drugs you can buy there, it can be hard if your character misses 90% of attacks, or deals 0-1 dmg.
You can use spells in that fight though. Which may or may not be a bug. I mean, logically, it should be a bug, but how on Earth would a magic-based character win it otherwise.
 

the mole

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Aug 1, 2019
Messages
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you could make a character with no combat skills and probably beat every combat encounter in the game
You can. I had 3 Phy 3 Agi 4 Sen (for 7AP), not a single point in any combat skill, and did every combat encounter, including optional ones like the ghoul ambush in warehouse. Augmented Spit spell helps, but honestly you can just combat spec all the companions and they're more than enaugh to tackle anything.

That's why, the hardest fight is actually the psychiatric hospital warden, because it's the only one you have to do 1vs1, if you can't steal the cabinet key off Isidore. And even with those OP drugs you can buy there, it can be hard if your character misses 90% of attacks, or deals 0-1 dmg.
you could make a character with no combat skills and probably beat every combat encounter in the game
You can. I had 3 Phy 3 Agi 4 Sen (for 7AP), not a single point in any combat skill, and did every combat encounter, including optional ones like the ghoul ambush in warehouse. Augmented Spit spell helps, but honestly you can just combat spec all the companions and they're more than enaugh to tackle anything.
I think occult counts as a combat skill.
I had a very similar build, btw. Same phys stats, 9s in Mind and Will, 4 in Pres.
That's why, the hardest fight is actually the psychiatric hospital warden, because it's the only one you have to do 1vs1, if you can't steal the cabinet key off Isidore. And even with those OP drugs you can buy there, it can be hard if your character misses 90% of attacks, or deals 0-1 dmg.
You can use spells in that fight though. Which may or may not be a bug. I mean, logically, it should be a bug, but how on Earth would a magic-based character win it otherwise.

for the fight with the psychiatric ward guard, you just drug him with the tranquilizer, it's on your quick bar, takes him down 1 turn
 

Fedora Master

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I love it when buttons randomly stop working in combat. Also when you accidentally loot a corpse instead of attacking. Great system.

e:

THIS is the ending? THAT IS FUCKING IT? Hoooooly fucking Christ I'm glad I didn't pay money for this crap.
 
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Roguey

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Two other things I recall being mentioned in this thread:

- The Baroness puzzle: It's not trial and error, but it doesn't spoonfeed you the answer either.
You're supposed to examine the globe the guy gave you while you're in the dreamworld to read up on her life story and choose her fears in the order she had them.
- I made a character with the highest possible ranged attack score and action points without sacrificing too much of my other attributes and my hit rate for the entire thing was 90% minimum. If you're missing a lot with guns, you made it wrong.

Additional third: like most RPGs, success in combat is a combination of good builds and good tactical acuity. Bad players can win with good builds, bad builds win with good play.

For posterity.

Pretty good analysis.

I checked that area, there was nothing to click on.
Keep the light burning, hold alt.
Wait so if you have no light on then the crate just disappears from the game?

How the fuck is that logical
Because it's so freaking pitch black in that room that you constantly lose sanity just by being in there without a light. Your ability to "see" in there is for the player's benefit to find the exit.
 
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V_K

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at a Nowhere near you
- The Baroness puzzle: It's not trial and error, but it doesn't spoonfeed you the answer either.
Well, you more or less are, because the butler makes a big deal of handing you that item, and then there's nothing else to do in that Dreamlands scene. As far as puzzles go, I liked the witch house better - still very easy, but I liked how it starts out braindead but then begins messing with you through various topographic alterations. Very setting-appropriate. But in general, the puzzles - the mi-go one, or the weak spot in the brick wall - are a bit of disappointment. I found the exploration-based "puzzles" (i.e. figuring out which item/NPC/hotspot/spell would provide you the solution that works for your build) much more stimulating.
 

vota DC

Augur
Joined
Aug 23, 2016
Messages
2,400
Health and sanity damage in combat Is strangely tracked. I get tons of damage and every time a loony howls a lot of sanity damage expecially my Butler....but after the battle everyone has more health and sanity that what I am expecting. Sanity for horror witness works perfectly.
I also I didn't notice improvements for bringing psychology to 2 in rest treatment, It Is useful for a check but I have an alternative route with a melee check.
Rest seems very powerful for restoring health. I get 20+ for rest...if I use doctor bag I restore 7-10 more but seems better to just research.
I get crowd problem when I encounter cultists and other people that attack in numbers so field Is full of obstacles and cadavers, maybe I should have developed Outsider with occultism perks and not for melee...he is skilled butt Butler is far more powerful and my character and Eduardo are both competent for this role. Also I would benefit more from psychology since I would need It more to help Outsider.
 

Sloul

Savant
Joined
Mar 26, 2016
Messages
286
Outsider is not the best addition for combat anyway. The best for that role are undead soldier and butler. But if i had to spec up outsider i would go for melee anw.
 

Dickie

Arcane
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Jul 29, 2011
Messages
4,433
Steve gets a Kidney but I don't even get a tag.
so nobody has experienced the same game breaking dead end bug that I had? Where Wheat never gives you the poison, and it's too late to fight the mob there, making it impossible to progress past the distillery?
If you haven't quit already, and you're not above cheating, you could try using a cheat code to add the poison to your inventory. Just use the tilde key and type
add_item mr_wheats_poison
and hit enter.
 

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