Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter Stygian: Reign of the Old Ones - a Lovecraftian Computer RPG

Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,671
Stygian vividly reminds me Bloodnet, by the way. Not something tangible, but overall quest structure, exploration, not very stellar, but serviceable combat and constant little bugs, mostly absolutely harmless. Bloodnet's writing was better, though, but it's expected.

It should have been a puzzle/adventure game with skill checks, no combat at all.
Fuck off and go playing Daughter of Serpents, then.
 

bertram_tung

Arcane
Patron
Joined
Jul 6, 2012
Messages
1,254
Location
Sunco Gasoline Facility
Insert Title Here
so nobody has experienced the same game breaking dead end bug that I had? Where Wheat never gives you the poison, and it's too late to fight the mob there, making it impossible to progress past the distillery?
 

V_K

Arcane
Joined
Nov 3, 2013
Messages
7,714
Location
at a Nowhere near you
It should have been a puzzle/adventure game with skill checks, no combat at all.
Fuck off and go playing Daughter of Serpents, then.
DoS doesn't have puzzles though IIRC. Your player agency ends with creating a character more or less.
So better play The Council - it has puzzles, skillchecks and C&Cs for ages, no combat at all, plus a slightly Lovecraft-ish plot too.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
33,655
The combat in Stygian is anemic at best. Combined with no way to speed it up it quickly becomes a chore. Since it's not particularly well developed to begin with - and isn't SUPPOSED TO BE because you can't fight the Mythos - why have it at all? They even have instadeath dialogue choices so you can still "lose".
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,743
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The Stygian devs have just posted in relation to issues surrounding the ending and future releases. Doesn't give away much that is concrete, but it sounds like the intention is there for possible DLC or sequels. Whether they will add content that addresses some of the issues in base game isn't touched on, but seems kind of unlikely after that post...disappointing.

https://steamcommunity.com/app/779290/eventcomments/1629665087678261663/

Click for spoiler: https://steamcommunity.com/games/779290/announcements/detail/1580125491787858160

The Game's Ending and Future
Stygian's ending and its future

d229859f9495cad57abd9cd922c5b585141857c5.jpg


Greetings brethren!

We'd like to answer the burning questions that you've been asking about the ending of the game.

During the development of Stygian: Reign of the Old Ones, we had to make a tough decision: hurry the finale and exclude some of the best content we worked on or complete the game on a cliffhanger, giving later parts of the saga the attention they truly deserve in future installments. It was the only way for Stygian: Reign of the Old Ones to see the sunlight (or shall we say moonlight) and eventually become the complete story we envisioned.

So we created Reign of the Old Ones as a beginning of a longer saga. Although Reign of the Old Ones is a complete game in itself, it does not conclude Stygian's full narrative cycle as we expressed in the update we published right before the release.

f30b9b1d8746751f84bd6b4522cc0e33e22c9944.png


We'd love to see this story continued in the future and have already begun concepting and designing on what will follow Reign of the Old Ones. We are more than ready to jump on board for the next part of the Stygian saga if that is what the stars foretell.

For now, we have a clear mission: Fixing the issues that some of you have been encountering and adding some of the features you've been asking for to make Stygian: Reign of the Old Ones a better game.

We'd like to thank everyone for their feedback and constructive comments. We'd also like to tell to the folks whom we’ve unintentionally frustrated, that we will be working on the game and will keep you updated on the issuesthat you have shared.

Until we meet again in the lightless corridors of this data vault once again.

Team Cultic
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,607
Although Reign of the Old Ones is a complete game in itself

This is a bad stance and I was afraid they were going to take it. As far as I can tell, this is basically them saying "what you see is what you get," which means the only way we're going to see the end of this is through a sequel. Yes, they're going to work on bugs, but there's a number of things that need to be better fleshed out in Reign of the Old Ones, which apparently now won't be. Disappointing. I backed this on kickstarter, and decently enjoyed my 17 hours with it, but in no way feel that what I received was a complete game. It's probably pragmatism/their publisher pushing them into this stance, but it's definitely going to make me wait a good long time after any of their future projects release for impressions before I buy the game.
 
Last edited:

Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,671
Since it's not particularly well developed to begin with - and isn't SUPPOSED TO BE because you can't fight the Mythos - why have it at all?
That's retarded. Your enemies are mostly humans and the animals. Even ghouls are mortal beings. Isn't Pickman himself killed one in the Pickman's Model (I read it too much ago). I remember that ghouls from Lurking Fear were mortal too. Fuck, even Deep Ones are mortal. Thinking that every stray dog or lowly cultist can induce madness and death in one second is retarded on par with thinking that you could kill Cthulhu with a critical shot from Colt 1911. If you like adventure games - go play adventure games. RPGs are not for you.

EDIT: I just remembered that The Whisperer in Darkness started with many drowned Mi-Go.
 
Last edited:

V_K

Arcane
Joined
Nov 3, 2013
Messages
7,714
Location
at a Nowhere near you
I wonder if the game would have been received better if they decided to just end it at
your awakening at the mental hospital.
Granted, it's very trope-y but it might have provided a better sense of ending than the one it currently has.
 

PrettyDeadman

Guest
I haven't even finished the game, and I know I already got way more than I usually get from paying full price on release for a AAA rpg game.
 

Iluvcheezcake

Prophet
Joined
Aug 27, 2014
Messages
1,970
Location
Le Balkans
The Stygian devs have just posted in relation to issues surrounding the ending and future releases. Doesn't give away much that is concrete, but it sounds like the intention is there for possible DLC or sequels. Whether they will add content that addresses some of the issues in base game isn't touched on, but seems kind of unlikely after that post...disappointing.

https://steamcommunity.com/app/779290/eventcomments/1629665087678261663/

Click for spoiler: https://steamcommunity.com/games/779290/announcements/detail/1580125491787858160

The Game's Ending and Future
Stygian's ending and its future

d229859f9495cad57abd9cd922c5b585141857c5.jpg


Greetings brethren!

We'd like to answer the burning questions that you've been asking about the ending of the game.

During the development of Stygian: Reign of the Old Ones, we had to make a tough decision: hurry the finale and exclude some of the best content we worked on or complete the game on a cliffhanger, giving later parts of the saga the attention they truly deserve in future installments. It was the only way for Stygian: Reign of the Old Ones to see the sunlight (or shall we say moonlight) and eventually become the complete story we envisioned.

So we created Reign of the Old Ones as a beginning of a longer saga. Although Reign of the Old Ones is a complete game in itself, it does not conclude Stygian's full narrative cycle as we expressed in the update we published right before the release.

f30b9b1d8746751f84bd6b4522cc0e33e22c9944.png


We'd love to see this story continued in the future and have already begun concepting and designing on what will follow Reign of the Old Ones. We are more than ready to jump on board for the next part of the Stygian saga if that is what the stars foretell.

For now, we have a clear mission: Fixing the issues that some of you have been encountering and adding some of the features you've been asking for to make Stygian: Reign of the Old Ones a better game.

We'd like to thank everyone for their feedback and constructive comments. We'd also like to tell to the folks whom we’ve unintentionally frustrated, that we will be working on the game and will keep you updated on the issuesthat you have shared.

Until we meet again in the lightless corridors of this data vault once again.

Team Cultic

Shame.

If it took them 40 months to make a bug infested 15 hour game, well then ... :/
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
We are more than ready to jump on board for the next part of the Stygian saga if that is what the stars foretell.

Good to see they learned the PR skill of saying nothing with as many words as possible, I guess.
 

Stakhanov

Augur
Joined
Oct 28, 2010
Messages
157
I imagine they have to be non-committal until the dust settles from release, and they/the publishers look at the economics of releasing DLCs or a sequel.
 

GloomFrost

Arcane
Joined
Dec 9, 2014
Messages
1,164
Location
Northern wastes
Atom RPG showed that it is completely fine to add a lot of content, quests, characters to an already finished game months after release. Why dont they do the same and then concentrate on a sequel. But first thing is first make an option to speed up combat, get rid of bugs and make "eating" optional.
 

Trash Player

Augur
Joined
Jun 13, 2015
Messages
513
Money. Both these games are made in Unity. ATOM RPG, besides what Sloul said, can take advantage of the asset store more readily being mostly 3D, which by itself has a more reuseable pipeline.
Team ATOM released a playable alpha around the time of ks, communicates with the playerbase more readily, asked for a smaller sum and remains independent even into the future. ATOM is a
textbook sample of a well managed project and set a bar of standard instead of being the norm.
More indie projects end up worse than Stygian. Releasing half of a cult classics is better than scrapping, development hell or grab-and-run scam. I am not defending it as a commercially viable product though.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,657
Location
Bulgaria
Atom RPG was much more successful at launch and didn't have mixed reviews.
Because ATOM is ten times better than this one. It didn't have any noticeable bugs on release and did release a full game. The combat was decent to good and there was a lot of content in it.
 

vota DC

Augur
Joined
Aug 23, 2016
Messages
2,400
I can't quickstab with even with machete, I guess I need something like the bayonet. I have 8 ap so I would get 4 quickstab or 2 normal stab + punch while with machete I have only 2 machete attacks.
 

Sloul

Savant
Joined
Mar 26, 2016
Messages
286
Scalpel/soldier knife is the best thing before Jack the Ripper's knife, if you play with Quick stab.
 

V_K

Arcane
Joined
Nov 3, 2013
Messages
7,714
Location
at a Nowhere near you
Finally finished the game. I actually don't quite get all the rage about the ending, it made sense to me. What didn't make a lot of sense is the sequence that led to it. You came to Miscatonic's backdoor, but for some reason decided not to go into a nearby house? And, granted, the psychiatric hospital isn't the best place on Earth, but I'm pretty sure I'd take it over horror-infested Arkham. The fact that both the hospital and Nithon are rather boring, barebones levels didn't help.
I really loved the first 80% of the game though, everything up to the end of the Witch house was really well done. I wish the game took a much less story-heavy approach though. Something like West of Loathing - the game that is actually very close to Stygian in many aspects - with the minimal main questline and several more open, obscure, optional but ending-affecting side quests would work a lot better.
 

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,941
Location
Rio de Janeiro, Brasil
So, I'm back from the house of specters, and already did everything I had to do (warehouse, distillery, mi-go, etc). Where do I go now?

Also, I can't find camping supplies anymore. Do the sellers get replenished or am I fucked up for good now?
 

V_K

Arcane
Joined
Nov 3, 2013
Messages
7,714
Location
at a Nowhere near you
So, I'm back from the house of specters, and already did everything I had to do (warehouse, distillery, mi-go, etc). Where do I go now?
Have you seen a cutscene with cult sacrifice? It should give you a quest.
I can't find camping supplies anymore. Do the sellers get replenished or am I fucked up for good now?
Only the sellers in the main street have them, both the pawn shop guy and the junk merchant. They do replenish but I think you need to rest to get them to do so? There will also be another seller in a further area.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,587
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I think that they restock some things. In a worst case scenario, check containers. They seem to respawn new items after a while.
 

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,941
Location
Rio de Janeiro, Brasil
Oh boy, the "fantastic" in this game is just delicious. It has that same weird, bizarre vibe as PS:T. I swear if I see another "Elfs and dwarfs and orcs" bullshit again I'll puke on the screen.


P.S: the camp supplies reappeared in the shops, thanks.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom