Unkillable Cat
LEST WE FORGET
- Joined
- May 13, 2009
- Messages
- 28,563
The problem with (ship) manufacturing these days is that CCP introduced a new layer of materal requirements into the process, starting (IIRC) at the Cruiser-level and up, even for basic T1 hulls. I mean parts like Life Support Systems and such. Faction ships are hit the hardest with this, to the point that it was unfeasible to produce them for the longest time, but the market may have adjusted itself since then.
More important was the nerf to Hi-Sec logistics, as they introduced a new layer of nullspace called 'Triglavian space' which they made by stealing 27 systems and linking them into a new region (Pochven). One of those systems (Niarja) was a chokepoint in the Amarr/Caldari trade route, meaning that all trade going through Hi-Sec now had to make more jumps, which drove up Hi-Sec manufacturing prices... which inevitably raised the price of everything in the game, as Hi-Sec is still the king of trade/production.
Pochven adds more options for fight-thirsty players, as the Triglavians are essentially a fifth race with their own line of ships and weapons (only available to Omega-players) and now with their own space to play in.
The closest thing that's been added are the Tactical Destroyers, which can be set in one of three modes (speed, tank, firepower). Really powerful in the right hands, I used to see them regularly many years ago, but I'm just realizing that I haven't seen then in-game for quite a while. Probably got nerfed somehow.
Another method of visual customization available are the SKINs. Instead of allowing players to paint their ships, pre-determined paintjobs are made available... for RL-cash, of course.
The latest batch of "new ships" released in the game are faction-variants of Exploration frigates, destroyers and battlecruisers, to tie into the revamp of the Faction Warfare-system. Clearly aimed at low-end gudfites, and more options on that front are always welcome.
What is a point of concern for EvE are the 'capsuleers online'-number. When I started playing back during Revelations 2, there were about 18.000 players online on average, and those numbers grew through the years. Lately those numbers have not only shrunk, they've shrunk to below Revelations 2-numbers. Today's player count is equivalent to what it was back in 2006 or thereabouts. That has both advantages and disadvantages.
More important was the nerf to Hi-Sec logistics, as they introduced a new layer of nullspace called 'Triglavian space' which they made by stealing 27 systems and linking them into a new region (Pochven). One of those systems (Niarja) was a chokepoint in the Amarr/Caldari trade route, meaning that all trade going through Hi-Sec now had to make more jumps, which drove up Hi-Sec manufacturing prices... which inevitably raised the price of everything in the game, as Hi-Sec is still the king of trade/production.
Pochven adds more options for fight-thirsty players, as the Triglavians are essentially a fifth race with their own line of ships and weapons (only available to Omega-players) and now with their own space to play in.
They removed the apartment some years ago, as that line of development became a dead end. They've since upgraded the hangars to become more dynamic in appearance, but only in the citadels.A decade ago I played EVE for a few months, during the Apocrypha expansion, when you were able to walk around in your apartment inside a space stations, and you used EVElopedia as your guide. I remember the character creator being pretty impressive, with you being able to click and drag your character's facial muscles. Only other game that came close was Black Desert.
No, they didn't. the original idea for the Strategic Cruisers was 5 sections of hull, with each having 5 different modules to insert, to create a large amount of configurations. They had to roll out the system with only 3 modules available, and later adding the fourth set of modules. The fifth set has never materialized.I think I started out as Gallente. I distinctly remember I wanted to get one of those cool Wormhole ships that you could visually customize (did the devs ever release more of those kinds of ships?).
The closest thing that's been added are the Tactical Destroyers, which can be set in one of three modes (speed, tank, firepower). Really powerful in the right hands, I used to see them regularly many years ago, but I'm just realizing that I haven't seen then in-game for quite a while. Probably got nerfed somehow.
Another method of visual customization available are the SKINs. Instead of allowing players to paint their ships, pre-determined paintjobs are made available... for RL-cash, of course.
One positive thing that's happened is that EvE finally has a decent New Player Experience through what is called the AIR Program. It's basically a list of Achievements to accomplish to score rewards which will get you up and running, and it's heavily tied into the Career Agents that were already present in-game. You'll get frigates, destroyers, industrials, the means to produce cruisers, some cash and even some SP to speed things up. The AIR Program is available to any player, meaning even seasoned vets who have been away from the game can use it as a refresher.Some guy in system chat randomly gave me millions of ISK, which I then impulsively blew on buying the biggest ship I could pilot and afford, a Caldari battlecruiser. Looking at EVE University, I think it was Ferox. Ofcourse I was a total noob and didn't know how to make the best use of it, let alone outfit it properly. A couple days later I got into a fight with someone (don't recall whether I was travelling through low sec and got preyed upon, or if I was a total moron and shot first at someone) and got blown up. I had no cash left and the thought of grinding up from zero was really disheartening, so that was the end of that. In retrospect I should have just bought extra destroyers so if I lost a ship, I didn't start from zero again. But I realized I just wasn't into the gameplay or the aesthetics of the game. There were a couple memorable music tracks, though.
The latest batch of "new ships" released in the game are faction-variants of Exploration frigates, destroyers and battlecruisers, to tie into the revamp of the Faction Warfare-system. Clearly aimed at low-end gudfites, and more options on that front are always welcome.
What is a point of concern for EvE are the 'capsuleers online'-number. When I started playing back during Revelations 2, there were about 18.000 players online on average, and those numbers grew through the years. Lately those numbers have not only shrunk, they've shrunk to below Revelations 2-numbers. Today's player count is equivalent to what it was back in 2006 or thereabouts. That has both advantages and disadvantages.