I get that he has no background in Dungeons and Dragons (to the point that he mixes up the concepts of Dual-Classing and Multi-Classing) and he
does bring up many good points of criticism at the game... it still doesn't justify ignorance on this level.
# "And perhaps one of the most pivotal 3D dungeon crawls ever to be produced, as it set numerous standards which other 3D crawls have mimicked since then" (Dungeon Master by FTL Software? Never heard of it!
)
# He doesn't think to try punching enemies.
# "Even though the game is pretty good at tracking stats, it doesn't allow you to see your exact Hit Points at any moment after character creation."
(Though he does mention that in the updated video description.)
# "Enemies are not capable of randomly spawning." (They start doing so on the second floor of the game, albeit via designated spawn points.
)
# Actually believes the manual is telling the truth all of the time (it isn't, though that's a recurring problem with AD&D games by SSI).
# "This isn't a very long game, in terms of actual content. I spent about eight hours getting about one-third through the game, but that only amounted to completing four maps, as there are only a total of twelve maps"
Twelve maps of which nine happen to be "massive" by his own description, and are intertwined with one another, bursting with secrets, traps and puzzles, all of which can and will stump even people like him.
So yeah, ADG gotta ADG.
On a small aside, this got me thinking about the game's actual release date. Those who know it seem reluctant to share it, and online sources aren't 100% reliable. What I've been able to piece together is that it was definetely out by February 1991, though it may have been released a little earlier, possibly in time for Christmas 1990. Most game mags didn't pick up the game for review until May or June '91, though. Wikipedia 'tards out by stating:
SSI sold 129,234 copies of Eye of the Beholder. By mid-1991, over 150,000 copies had been sold worldwide.
The former number comes from the SSI archives themselves, while the latter comes from
an ad blurb for the game.