Microsoft didn't pay for it either. https://rpgcodex.net/forums/threads...s-choice-edition-remaster.146512/post-8395851Maybe that's the reason. Obsidian didn't decide to do this, and they didn't pay for it. Microsoft did. Maybe they think having a more polished version of this turd on Gamepass is worth the cost of production.
2019 was four years and another console generation ago.Remaster? Wasn't the original released about five minutes ago?
Was the game THAT cheap to produce
2019 was four years and another console generation ago.Remaster? Wasn't the original released about five minutes ago?
What a baffling mystery.
The game didn't even sell that well. If you compare this to other higher-caliber RPGs (or action-RPGs), the numbers just aren't that high.
Was the game THAT cheap to produce that they can affort to blow even more money on the "franchise"?
Sure, a lot of people played it on game pass, but that doesn't really translate to money for the developers.
Older CRPGs are like fine cuisine, modern ones like fast food and TOW is stale fast food.I played it on gamepass for a bit. It had some okayish shooting mechanics and that was basically everything positive to say about it. Not sure what warrants this remaster or what the point of it is.
And previous owners still have to pay for itRemastering an UE4 game to UE4.
The audacity. They used to remaster 20 yo games, but nowadays they can't even wait for 5.
And previous owners still have to pay for itRemastering an UE4 game to UE4.
The audacity. They used to remaster 20 yo games, but nowadays they can't even wait for 5.
"By cunts, for cunts".
A game for cunts.
Infinitron sunk 265 hours in Pillars of Boredom and 300 hours in Fallout new Vegas. 2 absolutely horrendous and boring games.
When has Feargus ever cared about game quality? He thought the next evolution of RPGs was seeing particle effects on a minigun.I'm imagining Feargus standing over a copy of The Outer Worlds and crying, "Look how they massacred my boy!"
And it fails in this case because this "masterpiece" version is not even on gamepass. You have to pay in addition to paying for gamepass to get the "masterpiece" version.What a baffling mystery.
The game didn't even sell that well. If you compare this to other higher-caliber RPGs (or action-RPGs), the numbers just aren't that high.
Was the game THAT cheap to produce that they can affort to blow even more money on the "franchise"?
Sure, a lot of people played it on game pass, but that doesn't really translate to money for the developers.
Games doing well on game pass is actually an important metric for Microsoft. They want to build game pass to be an important revenue generator for them, and it also allows them to sell systems. They want to replicate the netflix model for games.
Which makes it a masterpiece in shady business practices.And it fails in this case because this "masterpiece" version is not even on gamepass. You have to pay in addition to paying for gamepass to get the "masterpiece" version.What a baffling mystery.
The game didn't even sell that well. If you compare this to other higher-caliber RPGs (or action-RPGs), the numbers just aren't that high.
Was the game THAT cheap to produce that they can affort to blow even more money on the "franchise"?
Sure, a lot of people played it on game pass, but that doesn't really translate to money for the developers.
Games doing well on game pass is actually an important metric for Microsoft. They want to build game pass to be an important revenue generator for them, and it also allows them to sell systems. They want to replicate the netflix model for games.
See : SkyrimAnd previous owners still have to pay for itRemastering an UE4 game to UE4.
The audacity. They used to remaster 20 yo games, but nowadays they can't even wait for 5.
"By cunts, for cunts".
That's just smart business. If you're dumb enough to want to play this, you're dumb enough to pay again for it.