Ashwalkers: You have a party of four in search of some "Dome" in an Apocalyptic world full of Ash plains and move forward along a predetermined linear path. You have to make "Strategy", "Combat", "Diplomacy" or "Stealth" decisions with respective C&C. You need to scavenge for resources (which costs Energy) and set up Camp when you run out of Energy while balancing your Food/Warmth intake, and also manage party "Hope". While camping chars can Rest, Guard, Explore or Talk for different Boni. There's random events underway that can end in various ways including a fight. I wasn't exactly impressed (don't like that everything is grey, don't like how linear it is, you can literally just click in front of you most of the time, didn't like the characters and the C&C seemed kinda forced) and the Demo was brief.
The Last Stand: Aftermath: A Top-down Zombie Shooter with Survival elements about scavenging and shit. There seems to be a (retch) Roguelike element to it. If one character dies you start over with another "Infected Volunteer" going on a run. They each have a limited time to survive as the Infection spreads through their body and causes Mutations (it devours your health bar slowly and every bit of it unlocks a new Mutation that gives you different combat advantages, see the purple bit in the Screen below). You can find Antidotes that stop this process for a while, but they are rare. You have to scavenge for fuel to be able to continue on the travel map (like FTL and similar) and get to scavenge items that heal your health or stamina and can craft or repair weapons into better things (discovering recipes while doing so). You get to keep your "Knowledge" from gathered magazines, you get to keep "Supplies" you find on the way that will improve the chances of follow-up characters and spent Knowledge Points improving things like Damage and other Skills from character to character. Performance is pretty bad. It's okay, but not especially amazing.
The Last Shot: You play as an apathetic Mechanic in a vaguely Eastern European Dystopian Steampunk world (the Devs seem to be Russian) with a war going on in the background. It's a Puzzle Jump&Run where you have to repair doors and machines, clear rubble, solve small quests for people like freeing them or restoring energy, get keys as reward to open specific doors or chests, climb a lot of ladders, use a lot of levers and solve puzzles.
Scarlet Hood and the Wicked Wood: Starts a bit like a lame VN with a Blonde lead singer named Scarlet that wants to become a star. She promptly leaves the real world behind to never see any of the kinda retarded characters again by being "Wizard of Oz'd" into a magic world where she becomes a Witch and might bring the End of the world. It's a Controller-friendly Adventure where you can move left and right and interact with stuff, pick up items or talk to people. She quickly finds out that she can apparently Groundhog Day through bad outcomes and there's a battle system (HP/energy) you need to find Gold coins to buy support items for, but it ain't in the Demo yet. Most of the puzzles so far seem to be about recognizing the solution in background art. It's kinda funny and I didn't think I would, but I liked it. Seems to be from a South Korean dev that made Horror games and a party-based TB Dungeon Crawler before:
https://www.devespressogames.com/games
Nine Noir Lives: You play as Private Detective Cuddles of Furrington and have to solve a big Mob Murder case. Adventure Verbs are Inspect/Use and Lick, there's Hotspot highlighting. Eh.
Foregone: (As in Foregone Conclusion) is a Fast-paced "Run and gun" Platformer where you plays as an "Elite Soldier" and try to prevent the End of the world. You also have Skills and Equipment with DPS values that you can Upgrade at the Blacksmith or get better loot from enemies. There's also a lot of different melee and ranged weapons for different play styles. You get to unlock teleporters in different parts of the levels, with which you can teleport back to base to Upgrade your Skills and Weapons. If you die you respawn at the beginning of the level with all your Gold and Gems (you need for Upgrades of Weapons/Skills) lost and the enemies respawn. You either get to lose half of it and go back right where you left off or have to fight your way back. All doors you opened and switches you used remain activated though, so you can skip entire sections. Demo ends right after a somewhat challenging boss. It's fun enough and I liked it.
Pronty: Fishy Adventure: A Taiwanese Indie Platformer taking place underwater. You have a robotic swordfish you can use as a weapon against enemies like a flying javelin/spear attack. You get various Upgrades on the way. Maybe alright for children. Very Cartoony, reminiscent of Finding Nemo. The Demo is really fucking long, like 2-3 hours with various areas and two bosses that pose a challenge.