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The Witcher 3 Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Morkar Left

Guest
It's too bad Tit Witcher is not a crpg but an arpg. Also too bad the quest design, C&C, and dialogue was mediocre to poor in the first two games.
Havent played the witcher games, but can you tell me why they are so poor? i was under the impression they they were very good at this.
Perkel said so.

Don't believe him,the dialogue is quite interesting most of the time and it's nothing like the fillery garbage dialogue from Pillars or Wasteland.The C&C were quite mundane in the first game,there was nothing major like in the Witcher 2, where one choice could change your entire playthrough.
I agree with the quest design being pretty bland,it's the usual ''Go there,do that,come back''.
W1 and W2 are good games,great atmosphere and music(especialy in witcher 1) but the terrible combat really ruined the mood.Rollicher 2 was not ''that'' bad ,but the first one was beyond pathetic...wonder what went through their mine when they made it.

I'm just playing the Witcher 1 first time, haven't played Witcher 2. The quests are interesting because you feel more like a private investigator and the first chapter gives you kind of Sleepy Hollow vibes. You have to made your own conclusions (or pay a bit of attention) to get the full picture but it's not always rewarded so far.

For example there was some legwork to prove guilty or innocence of some people. I could prove their innocence in this special matter and was highly suspicious towards one specific guy. I could accuse him of being different than before but I had no option to collar grab him and instead I had to play along with his shenanigans to kill someone I had already proven to be innocent. That was a real bummer. In fact it made me restart the game and playing "as intended".
 

Morkar Left

Guest
If they managed to really diversify the combat tactics against different monsters that would be really cool. Reminds me a bit of the old amiga game Moonstone.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,935
If they managed to kill geralt in the first 15 minutes and then give us character creation, then itd be great.
 

vonAchdorf

Arcane
Joined
Sep 20, 2014
Messages
13,465
If they managed to really diversify the combat tactics against different monsters that would be really cool. Reminds me a bit of the old amiga game Moonstone.

But there is diversity: You have to use either the silver or the steel sword.

:troll:
 

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
Just finished TW2. Man, that was an awful video game.



I hope they address the issues in this game. Fuck sake. That was one of the worst action RPG I've ever played.

Did you hate everything about it? Or just shitty combat?

Please do a let's play similar to your DA:I video series.
Yeah, play again thoroughly to be sure you didn't like it.
Can't know unless you've sunk at least 200 hours in.
 

made

Arcane
Joined
Dec 18, 2006
Messages
5,130
Location
Germany
Inventory looks like Diablo 3, skill system works like in Diablo 3, I can only hope the story is as engrossing as in Diablo 3.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,739
Location
Kingdom of Bohemia
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Sound is shit, resolution is shit and instead of showing some interesting locations or quests they spend all the time mumbling about inventory or derp-fighting some trash mobs.
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
335016468.jpg
 

Sodafish

Arcane
Joined
Dec 26, 2012
Messages
8,918
That looks better (apart from that shit moss texture at bottom left... /skyway). A lot of the recent screenies look really washed out and flat.
 

Modron

Arcane
Joined
May 5, 2012
Messages
10,817
Just finished TW2. Man, that was an awful video game.



I hope they address the issues in this game. Fuck sake. That was one of the worst action RPG I've ever played.

Did you hate everything about it? Or just shitty combat?

Please do a let's play similar to your DA:I video series.
Yeah, play again thoroughly to be sure you didn't like it.
Can't know unless you've sunk at least 200 hours in beaten it 7 times.
 

Ang

Novice
Joined
Dec 17, 2013
Messages
18
http://www.dualshockers.com/2015/05...f-information-on-combat-skills-and-much-more/
  • There are three types of armor: heavy medium and light. Heavy armor gives more protection, but hampers stamina regeneration.
  • When fighting groups of humans there could be archers with them.
  • Focusing on one enemy will deplete his stamina (displayed as a yellow bar under his life bar), this will prevent him from blocking your attacks further.
  • You have two types of dodge, a long one (which is a roll) and a short one (which is basically a sidestep/backstep).
  • Adrenaline points are very important. They let you trigger several special effects, like casting signs using them instead of adrenaline.
  • With perfect timing on arrow deflection you can actually send an arrow back to the one that shot it.
  • Slotting skills let you link them to mutagens in order to increase their effect.
  • Of course you can combine different trees, but you’ll need to experiment on what is best to fit your playstyle.
  • If you focus your build on swordplay, you’ll have trouble casting many signs in combat. You can compensate with runes and adrenaline.
  • Alchemy is a little more challenging and complex, but it’s very rewarding.
  • If you slotted a rune in a sword, but you want to remove it, you can either destroy the sword and get the rune back, or destroy the rune and get the sword back to having an empty slot.
  • Slotting a rune in a sword activates a visual particle effect on the blade.
  • If you counter an enemy while holding higher ground than him, there’s a chance that he’ll fall.
  • There are explosive barrels that can explode when set fire to.
  • Alchemy recipes can be bought or looted.
  • Every point spent into the signs tree increases you stamina regeneration. That means that if you max the signs tree you you’ll be able to spam spells.
  • Places of power are monoliths you can find in the word and meditate at. They give you a buff and a skill point. Exploring you will let you build up faster and in a more flexible way.
  • If you have enough sign power you have a chance to one-shot enemies.
  • You can unlock a second form of each sign, which you can equip. The second form isn’t necessarily better. They’re situational. One version is cast by tapping the button, the other by holding it pressed.
  • Your horse can have equipment as well, a trophy, saddlebags, a saddle and blinders. They all are visible on your horse.
  • The saddlebags increase the weight limit you can carry, the saddle increases the horse’s stamina, the blinders increase the threshold at which your horse will panic.
  • The level of difficulty are named: Just the Story, Story and Sword, Blood and Broken Bones and Death March.
  • On higher difficulty levels meditation does not regenerate health. Geralt’s stats also don’t scale as well.
  • Your decisions will carry over from your save game of the previous games (on PC), but armor, weapons and items won’t. You can also choose not to import a save game. Choices from The Witcher 2 will be very important in The Witcher 3.
  • Toxicity fades over time. The alchemy skill tree actually plays on toxicity. Certain effects happen only when you’re intoxicated.
  • When you upgrade armor, it will change visuals and look cooler. Eventually you’ll have to let go of a piece of armor, since you can upgrade only up to a point.
  • Geralt’s speed will be affected by terrain like swamps. He will be slowed down when going uphill.
  • There are some quests that you can only accept or continue only during a certain time of day. Certain monsters also don’t return to their lair until a certain time.
  • Preloads for PC will be available in a “matter of days.”
  • You cannot turn off blood, as CD Projekt is creating a mature game.
  • Fist fighting has been reworked with the removal of quicktime events.
  • You cannot get a new horse permanently. You can tame wild horses with the axii sign, and you can ride them, but they won’t be permanent.
  • You can turn off health bars on enemies, but it will make the game harder, as the health bars flash when you can counterattack. That won’t happen if the health bar is invisible.
  • Side quest choices can affect the main story.
  • You can craft different bolts for your crossbow, exploding ones, bleeding ones, knockback ones and more. The crossbow is your main weapon underwater. You can also upgrade it and get new ones.
  • You can threaten NPCs that are too rude to you, and they will run away in fear, but that might upset the guards in cities.
  • If you get “killed” by a guard, you get knocked out and you lose part of your gold.
  • You can finish the game without using ranged weapons. You don’t need to use a specific strategy.
 

MicoSelva

backlog digger
Patron
Joined
Sep 10, 2010
Messages
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Location
Arx
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PC retail version FAQ:

http://forums.cdprojektred.com/thre...nt-Retail-PC-Version-FAQ?p=1629577&viewfull=1

Looks like you need to register the game on GOG to get the free DLC, etc. Which is kind of pointless, because pirates will just pirate the DLC too.

EDIT - it is not long, so quoting fully.

A lot of you have been asking about the GOG.com code being in the boxed version of the game. The answer is YES! Please check below for more details regarding this fact.

Q: Do I need Internet access to install the retail PC version of The Witcher 3: Wild Hunt?
A: The initial, pre-premiere retail PC batch of The Witcher 3: Wild Hunt needs to download a file from our servers to allow play. This file will either be downloaded automatically during installation process or you can choose to download it manually from a dedicated website. Since we have no DRM in the game, this is a security measure we needed to incorporate so the game doesn’t leak during the production process. No worries, the file will not be big. Copies of The Witcher 3: Wild Hunt produced after launch will not contain this security feature.

Q: Will there be any sort of serial number provided in the retail PC box?
A: The game does not require any serial code to install or play. However, each retail PC copy of Wild Hunt will contain an additional GOG.com game code for The Witcher 3: Wild Hunt. See below for details.

Q: What is the GOG.com game code found in the box used for?
The game code grants you access to a digital backup copy of The Witcher 3: Wild Hunt on GOG.com. You will also receive full software support, i.e. future updates, as well as all the additional content like the 16 Free DLCs, the FLAC & MP3 soundtrack, comics, wallpapers, art book, all voice over packs and more.

Q: Can I install and play the game without the GOG.com game code?
A: Yes you can install and play the game without the game code.

Q: Will I be able to install updates and the free DLCs without using the GOG.com game code?
We decided to offer software support, DLCs, and extra goodies only to gamers who confirm their purchase with the provided game code on GOG.com. This is the only way for us to differentiate between you, honest gamers who bought our game, and pirates who snatched it from the Internet.

Q: Do I need to become a GOG.com user to play the game I just bought?
A: You can install and play the game without becoming a GOG.com user.
 
Last edited:

Merlkir

Arcane
Developer
Joined
Oct 12, 2008
Messages
1,216
All the monsters are so brightly coloured, and behave like....well, videogame bosses. In the books most of them looked like logs or rocks, with many legs, pincers and camouflage skin. Feels a bit videogamey, I think in a true Witcher game the monsters would behave more like the alien or something.
 

WhiteGuts

Arcane
Joined
May 3, 2013
Messages
2,382
Sound is shit, resolution is shit and instead of showing some interesting locations or quests they spend all the time mumbling about inventory or derp-fighting some trash mobs.

Yeah, why don't they just show the ending too
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,085
lol at GOG response. People will simply download pirated DLC.


Imo it is their take on required by pubs lock system. Earlier they had online activation and when they removed they were knife fighting with their pub.

So they will get people on GOG and pubs will be happy that there is something because you buy game instead of downloading and they don't need to shell out for activation severs because GOG already has it covered.
 

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