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World of Darkness Vampire: The Masquerade – Bloodlines 2 from Hardsuit Labs

Storyfag

Perfidious Pole
Patron
Joined
Feb 17, 2011
Messages
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Location
Stealth Orbital Nuke Control Centre
Obviously, we're not going to be seeing any models covered in tons of swaying accessories and soft fabrics, but that doesn't mean that they wouldn't do it if they could, given that this is the new art direction for the IP.
Obviously I continue to disagree. The art direction in the trailer is nothing like this. Why aren't you looking at it? Maybe you think Hardsuit outsourced it to Dreamworks?

TBH, Hardsuit did outsource it. To Platige Image.

You know, for a community of discerning gentlemen and trannies, this thread features surprisngly many degenerates with the attention span of a goldfish, who cannot tell the difference between PnP stuff and CRPG stuff.
Or, maybe, just maybe, the direction in a PnP developed alongside the CRPG, with the owner of one project owning the other, has some meaning in the general direction taken.

I wasn't even addressing you, pleb. But since you feel I am calling you out, mayhap you are not really convinced of the merit of your arguments?
You weren't addressing anyone, pleb.

1. Equip the ring.
2. Re-read the last page or two of the thread.
3. Report back your findings.
4. If you solve the riddle, you shall be richly rewarded.
5. If you fail, you shall turn into a goldfish person.

You were making a retarded comment, and was called out on it. And what kind of retarded fucking logic is it to think that if someone reacts to your ridiculous insituations, then "ha ha, that means means that you actually think the opposite because your argument is weak! xD".

See, you completely misidentified my insinuations. So my logic is rather sound. My comment was not aimed at you, but you got all defensive. Perhaps I should have quoted the goldfish person I had in mind, to make it easier on you? Perhaps I should have added a quest compass and scaled down to your level?

What an absolute waste of air you are.

See dem bones? Breathing is something that happens to others.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
https://forum.paradoxplaza.com/foru...-hardsuit-labs-by-liz-starr-from-hsl.1168106/
seems they'll have dev diaries
Hello, my name is Liz Starr, I am one of the Producers at Hardsuit Labs, and I have the dream job of working on Bloodlines 2. I am very happy to bring you this dev diary about Hardsuit Labs and the story behind our fantastic team.

Hardsuit Labs began in 2015 with Andy Kipling, Russell Nelson, and a team of about 20 people. We had all worked at another studio together before. When that place went out of business, Andy and Russ – then a Production Director and Tech Director – decided to ask a few of their former teammates to help start something new. Back then, we thought that it’d take maybe five years of bringing older games to newer formats for this band of veterans to gain enough reputation to pitch a full game production.

Two years later, Ka’ai Cluney, our Creative Director, burst into Andy’s office with an idea he and his friend Brian Mitsoda had come up with. Ka’ai is one of those people who seems to have been everywhere and done everything; from design at id Software and Monolith to building roofs in Alaska. He had worked with Brian (of Troika and Vampire: the Masquerade - Bloodlines fame) before. Together, they came up with a concept that lured Brian out of his own indie studio, into our team.

More importantly, it convinced Andy and Russ to go all in and to start pitching that full game project three years earlier than we’d have guessed.

When I discovered that what we were pitching was Bloodlines 2, I was beyond excited. Not only because Paradox has released some games that I give much of my free time to, but also because I am a huge World of Darkness fan. I wish I could tell my LARPing younger Ventrue self that she would one day be working on this game.

Turns out I wasn’t the only one: One of the wonderful things about World of Darkness and Hardsuit Labs is that we have a lot of fans in the team. There’ve been off-hours Vampire tabletop games in the conference room since before the project properly started. Those who were new to the IP were gently introduced to the fandom and have also embraced it.

Nowadays, Hardsuit Labs is a good mix of seasoned veterans and recently bloodied developers of many different backgrounds. One example of strengthening this mix is Cara Ellison, who joined us early last year. Cara's known to some for her work as a journalist (at Rock Paper Shotgun et. al), to others for her work on Dishonored 2... and to even fewer for her testing on GTA4. We value our diversity of experience and the diversity of us as individuals; we know this brings more perspective to our work and company culture, and ultimately creates better games.

For Bloodlines 2, this team is putting all its passion and motivation behind the narrative of Brian and Cara. We can’t wait for you to sink your teeth into it!

nothing new tho
 
Last edited:

J1M

Arcane
Joined
May 14, 2008
Messages
14,739
Some thoughts after recently replaying Bloodlines:

-Would like to see the Anarchs removed from any future games. (Except maybe a single character that exists as an antifa parody.) Their inclusion crowds out space that could be better allocated to other interesting aspects of WoD. Additionally, as far as vampire conflict goes, internal Camarilla political maneuvering is more interesting than juvenile vampire-communism.

-Shooting vampires with guns as a vampire didn't feel great. They are naturally bullet-sponges. The choice to focus more on melee combat in Bloodlines 2 is fine in that context. Especially when trying to mix in stealth elements.

-Bloodlines 1 gives the impression that the supernatural isn't much of a secret. Almost every character you interact with is a part of the Masquerade. Would like to see some more emphasis on the Masquerade, perhaps in the form of some missions that involve cleaning up Masquerade violations.

-The Prince starts and ends multiple blood hunts. Which should be exciting, but they feel weightless with the way they are also quickly called off. Hopefully Bloodlines 2 has a blood hunt the player can participate in. Perhaps as an "optional" mission in the sense that if you ignore it another kindred will get to the target first.

-I want to diablerize something.
 

Utgard-Loki

Arcane
Joined
Dec 29, 2011
Messages
1,916
less emphasis on anarchs would be great. either represent all three big sects, or focus on one. bloodlines 1 has the excuse that it is blatantly unfinished, like every other troika game.
 

Herumor

Scholar
Joined
May 1, 2018
Messages
644
Other than Mitsoda and Avellone, does anyone else really matter? Or rather, do people care for anyone else on this developer team? This team is the very definition of 'literally who' as far as I'm concerned.

If they had one or more good games on their developer resume, then I might care, but as it is, this is just useless information.
 

flushfire

Augur
Joined
Jun 10, 2006
Messages
781
Shooting vampires with guns as a vampire didn't feel great. They are naturally bullet-sponges. The choice to focus more on melee combat in Bloodlines 2 is fine in that context. Especially when trying to mix in stealth elements.
Guns are afaik weak in VtM for balance reasons, aren't they actually decent in VtM:B once you acquire better guns? Anyway there's probably a lot a competent dev can do to make gunplay better compared to VtM:B. Also, cmiiw but there are gun mods in v5 for fighting vampires, like raufoss ammo.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,150
Location
Platypus Planet
Other than Mitsoda and Avellone, does anyone else really matter? Or rather, do people care for anyone else on this developer team? This team is the very definition of 'literally who' as far as I'm concerned.

If they had one or more good games on their developer resume, then I might care, but as it is, this is just useless information.
It's just padding. They are trying to keep the hype train going for as long as possible because once it dies out you begin to lose potential customers.
 

Orma

Arcane
Patron
Joined
Aug 10, 2012
Messages
1,698
Location
Kraków
Torment: Tides of Numenera
How about you show some gameplay? Eh? Too much to ask?

20190423_175604.jpg



20190423_194643.jpg


mystery.png
 

GloomFrost

Arcane
Joined
Dec 9, 2014
Messages
1,097
Location
Northern wastes
I actually do NOT want to see any gameplay, i want to live a dream a bit longer. I mean The outer Worlds was by far my most anticipated game (I would even install Epics store launcher no problem). And then i saw that abomination Obsidian showed few days ago. Plz Bloodlines dont do that to me!
 

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