Sure, that's one perspective - but we've all heard of games that come out of nowhere, announced relatively close to their release dates. And I feel like this is kind of a special case due to the huge hype and fantastical crash of the first go-round. Then there are also devs that just don't like to do a lot of marketing. They are out there.If you think you have a winner at hand you put some marketing money behind it. If you don't believe in your own product you suddenly release it with almost zero amount of hype. That's a good heuristic, though obviously not flawless
Not a guarantee it's going to be good of course, but I don't really see quiet devs as a red flag.
Bloodlines 1 - three yearsAlso, 2½ for a proper cRPG is rather short.
Baldur's Gate 2 - less than two years
Fallout 2 - nine months