MY only question is who the fuck plays braindead mobile games? Who the fuck pays for this shit?
hey old man if you don't know mobile games has been the biggest ROI for gaming in a while, that's why everybody is making one
things like FPS, MOBA, F2P MMO get a very big resurgence in East Asia (China, Korea), India, and South America (Brazil is a notable market) and in a lesser capacity, SEA, through mobile gaming. Japanese also has a very strong mobile game market altho it is more geared to the domestic gacha games.
People splurged ungoldy amount of money to mobile games even in USA and EU altho the games which is popular in the west is ofc of different genre.
It's easy to circlejerk about how bad mobile gaming is but it's been one of the biggest money maker for gaming industry. Do you really think corp executives are stupid enough to invest without projecting a good return on investment?
Go read the development cost and the return of investment on this mobile gaming, there are more than few reports about that
To add to what you've said.
Last year I got interested in an online eurofarm called Forge of Empires. Now it's aimed at mobile audience with main target platform being notepads and smartphones. It's a very curious thing from a game-design point of view.
At a first glance it presents itself as a kinda clone of Civ but on a single city scope (it even has a tech-tree with a design resembling civs 5 and 6). The premise is you guide a city through the ages and fight and trade for it to prosper. It has a hex-based combat, resource trading system, daily quests and seasonal events - basically, typical stuff from WoW and other MMOG integrated into a kinda strategic city-builder engine.
But at the core of it all it's a casino in disguise. If player wants to develop fast or try and reach the top of the ladder, he has two options.
First option is to spend a humongous time in the game at predefined intervals. All player actions ingame are limited by real-time cooldowns. To play optimally you have to log in at least once a day or better every 8 hours or so. And you'd need to spend at least 10 months to rush through the tech tree because local research points trickle very slowly. And many players don't even try to do it, because it's possible to spend research moneyz on random stuff to kinda turn your city into a functional clone of a lvl 20 twink in WoW. And be all cool kicking noobs.
Second option is to spend real money buying ingame resources to boost yourself. But there're three catches about it.
The first one is that you need to spend a lot of money to propel yourself to about a month forward - like hundreds to thousands of dollars.
The second is that resources that you've bought are first have to be passed through casino-like mechanics: there're ingame analogs to wheel of fortune, shell game and other lotteries. So you can't get a predefined result with your payment. But you have a chance to get "more than your money worth".
And the third catch is that the most powerful ingame assets are available only during seasonal events, so you get a "seasonal sale urgency feeling". And the balance is made in a way that pushes you to pay a little bit of money to get the main seasonal prize (or log in every 8 hours to optimally milk the event). So, say, if you'd spent several weeks doing an event and then had some family business and missed your session, you either miss out on your goal (and weeks of your efforts!) or spend, say, meagre 2 to 5 bucks to get a chance to get your treasured picture of a building or a new avatar.
And it works. People play these games for years and keep paying. One of the players I spoke to had literally said "I spent here a thousand days and at least as many dollars". All of that is sometimes justified by liberal comparisons to a time spent in cinemas and a cost of tickets.
I dug a bit and found out that these games often get most of their income from a small number of "whales" - rich pops who can afford to pay aforementioned thousands of dollars for ingame benefits to feel themselves victors even while they "rest". And the majority of players that had spent a lot of time in the game, turned it into their daily habit and play a random mooks who try to overcome overwhelming odds (represented by whales) and sometimes treat themselves to a small gift or two.
It's disgusting, really. But it works. It brings money to management and jewelopers. These are basically virtual casinos that often go below the radar of western and muslim legal systems. And asians simply don't care.