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Warhammer Warhammer 40,000: Rogue Trader Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Tyranicon

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I am actually interested in how the player can progress in their trading empire. We know that the RT has a least one planetary governor in their pocket, but where does it stop? Can we only "own" a handful of planets, or can we basically start a Imperium Secundus and replay Stellaris?

In the same vein, does the Rogue Trader start with one smaller ship and eventually amass an armada (as is tradition)?

I think there's a lot of potential here for very fun mechanics, but the problem with most "empire" building in RPGs is good old star trek syndrome: Why send Captain Kirk, Spock and McCoy, when you can send the elite unit of bodyguards that a Rogue Trader should have?

Actually, is this addressed in the 2009 core book?
 

mediocrepoet

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I think there's a lot of potential here for very fun mechanics, but the problem with most "empire" building in RPGs is good old star trek syndrome: Why send Captain Kirk, Spock and McCoy, when you can send the elite unit of bodyguards that a Rogue Trader should have?

This is just a genre thing, really. Why send Kirk, Spock and McCoy when you can sit in orbit and watch a small army of red shirts get vaporized while completing the mission?
 

Humbaba

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I think there's a lot of potential here for very fun mechanics, but the problem with most "empire" building in RPGs is good old star trek syndrome: Why send Captain Kirk, Spock and McCoy, when you can send the elite unit of bodyguards that a Rogue Trader should have?

This is just a genre thing, really. Why send Kirk, Spock and McCoy when you can sit in orbit and watch a small army of red shirts get vaporized while completing the mission?
The answer is "Do you wanna have a fucking adventure or not, smartass?"
 

Peachcurl

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I think there's a lot of potential here for very fun mechanics, but the problem with most "empire" building in RPGs is good old star trek syndrome: Why send Captain Kirk, Spock and McCoy, when you can send the elite unit of bodyguards that a Rogue Trader should have?
This is just a genre thing, really. Why send Kirk, Spock and McCoy when you can sit in orbit and watch a small army of red shirts get vaporized while completing the mission?
The answer is "Do you wanna have a fucking adventure or not, smartass?"
That's stating the obvious. The issue is to wrap this into a consistent story. Clearly, you don't send the RT himself for a simple fetch quest that some flunky could do. Not impossible to motivate the direct involvement of the RT tho.
 

Tyranicon

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I think there's a lot of potential here for very fun mechanics, but the problem with most "empire" building in RPGs is good old star trek syndrome: Why send Captain Kirk, Spock and McCoy, when you can send the elite unit of bodyguards that a Rogue Trader should have?
This is just a genre thing, really. Why send Kirk, Spock and McCoy when you can sit in orbit and watch a small army of red shirts get vaporized while completing the mission?
The answer is "Do you wanna have a fucking adventure or not, smartass?"
That's stating the obvious. The issue is to wrap this into a consistent story. Clearly, you don't send the RT himself for a simple fetch quest that some flunky could do. Not impossible to motivate the direct involvement of the RT tho.

Yeah, my issue with this is probably the least important concern for any gamedev. It's universally accepted that your party of totally non-expendable experts and leaders should be sent to the front, because that's where the fun is.

However, I would still like it reflected in gameplay. Don't make the RT have to go planetside for something that flunkies can take care of. Even better, give me the option to actually send flunkies.

Only the most important duties, or most big-breasted hotties, should demand my attention.
 

skaraher

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I don't think you know what a proper warship of IoM is and those are rare as fuck, some of them even have weapons from DAO. If I remember right everything from light cruisers and up is capable of Exterminatus
Bitch please.
I don't think you know what size is the RTs ship here in this game. It barely compares to escorts. So light cruisers are sort of out of its league.
That's fair, the one we have in Alpha doesn't look like it's cruiser class.
I do hope that won't be the final ship we have, because if so then well... Then Owlcat missed the mark on that one.

Oh I don't know. If you have too many resources, there's not much point to rolling around in an RPG adventure, despite the nerdgasm thought of having a personal Death Star, it's likely not something that's conducive to making a good RPG.
Abaddon's the despoiler had a flagship capable of nuking planet, it was considered a major and rare occurence in the setting. Single trade ship were never supposed to carry out Exterminatus and Rogue Trader never got their hands on cruisers, let alone Planet-killing super heavy ship.
 

Peachcurl

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Abaddon's the despoiler had a flagship capable of nuking planet, it was considered a major and rare occurence in the setting. Single trade ship were never supposed to carry out Exterminatus and Rogue Trader never got their hands on cruisers, let alone Planet-killing super heavy ship.

They might not necessarily have access to cyclonic torpedos or similar, but Rogue Traders aren't employing mere "trade" ships.
 
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ArchAngel

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Owlcat_Eyler I really hope in this game you have less classes and subclasses because we do not need it to be like in your previous two pathfinder games where half class abilities do not work correctly at release and 10 to 20% do not work even years later.
 

Peachcurl

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Owlcat_Eyler I really hope in this game you have less classes and subclasses because we do not need it to be like in your previous two pathfinder games where half class abilities do not work correctly at release and 10 to 20% do not work even years later.
Can't speak for what Owlcats plans, but from what I understood, they don't stray that far from the original RT setup, which is significantly less bloated. You can put some blame on them for various issues, but the bloat in the pathfinder video games is native to pathfinder, and not an invention of Owlcat.
 

ArchAngel

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Owlcat_Eyler I really hope in this game you have less classes and subclasses because we do not need it to be like in your previous two pathfinder games where half class abilities do not work correctly at release and 10 to 20% do not work even years later.
Can't speak for what Owlcats plans, but from what I understood, they don't stray that far from the original RT setup, which is significantly less bloated. You can put some blame on them for various issues, but the bloat in the pathfinder video games is native to pathfinder, and not an invention of Owlcat.
Nothing forced Owlcat to release with so many classes and subclasses. Most are not in base books and none of the subclasses are in base books.
 
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Joyvankek

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BTW if anyone feels like shooting some cultists in old style goodness check this out:

Man, I would love to see a game with such graphics but working more like Planetside2 in 40k universe.

While graphics were different, we got one studio that tried to deliver somethin like this, Eternal Crusade it was called.
Shame how it ended up.

 
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Owlcat_Eyler

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Our game mechanics will be an adaptation based on Fantasy Flight Games' Rogue Trader Core Rulebook. So yes, there will be fewer classes than there were in the Pathfinder indeed.
 

Cryomancer

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AS for the number of classes IMO pf:wotr has too many redundant classes but can I play since the first moment as an psyker?

And did they made psykers dangerous?
 

Cryomancer

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chaosfags

The God emperor of mankind which you worships is not only a psyker but the strongest psyker ever.

As for chaos, I hope that they will gonna make chaos nasty and risk for everyone, including the rogue trader PC. Mainly Tzeentch, Tzeentch followers should have the worst ending possible in any CRPG.
 

Humbaba

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If Imperiumfags get to have a good ending, I don't see why Chaosfags shouldn't get one too.

inb4 but le imperium is le good guys

Yeah ok.
 

Tyranicon

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If Imperiumfags get to have a good ending, I don't see why Chaosfags shouldn't get one too.

inb4 but le imperium is le good guys

Yeah ok.

It's 40k, nobody gets a good ending.

Unless you're one of the Orks who got sent to a Khorne world to fight forever. Those guys are living the dream.
 

Reinhardt

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le imperium is le good guys
DAS RITE!
48B0xDX.jpg
 

Mauman

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If Imperiumfags get to have a good ending, I don't see why Chaosfags shouldn't get one too.

inb4 but le imperium is le good guys

Yeah ok.
Siding with the ruinous powers should result in endings like that of siding with the Prince or the Kui Jin in VtMB.

There are no true "good guys" in 40k, but there's definitely bad guys, and you should totally have your soul skull fucked for eternity if you're dumb enough to side with them.
 

InD_ImaginE

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Pathfinder: Wrath
Eh DOW2 CR did it fine by simply making the ending being "You fell to ruinous power and now are leading their force" if you max Corruption.

That being said there should be a lot of pitfalls from trying to foolishly joining Chaos as the 4 Chaos Gods can FUBAR any of their followers on a whim.

Granted Owlcat interview that they intentionally reduce C&C from Wrath regarding how PC treat Laniel give me not much hope that there will be hard narrative fail state in RT.
 

The_Mask

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Our game mechanics will be an adaptation based on Fantasy Flight Games' Rogue Trader Core Rulebook. So yes, there will be fewer classes than there were in the Pathfinder indeed.
Okay, since you're consistently answering questions: One of the issues I've had with your past titles was the myriad of difficulty settings, and so my question would be, if you've finally matured enough as a studio to have ONE difficulty setting and just unite your community under one banner?

Because it's really getting frustrating starting conversations and the immediate follow-up question always being: "what setting are you playing under"?
 

Cryomancer

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e ONE difficulty setting and just unite your community under one banner?

That would be AWFUL. Just imagine a game journalist who can't understand that bombs, torches and AoE spells are better than a sword to "kill" an insect swarm and the tryhard 1337 min maxer with his pun pun build.

Not having difficulty settings works fine for games like Dark/Demon souls but would't work here.
 
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