lightbane
Arcane
- Joined
- Dec 27, 2008
- Messages
- 10,564
I remember laughing how the Lamenters' unique weapon in the Deathwatch pnp games had penalties that applied to the user that all other unique/Relic weaponry lacked, top kek. Lamenters' special abilities also sucked, but I dunno if that was due bad balance or intentionally to show their cursed status.
Regarding weak enemies moving all at once, all bad guys should move at the same time to speed up combat, except for combat attacks, these can be one at the time. Still, weak enemies are still dangerous in WH40k's pnp combat, because even a random moron with an automatic weapon can crit and deal massive damage if he's lucky. 10 conscripted civvies with 1 hit point and weak guns can still crit in WH40k's rules, unless here minor enemies cannot crit-roll to speed up things. Some of the pnp games also had Horde and Squad composite enemies to speed up combat and/or to make enemies threatening to high level PCs.
Regarding weak enemies moving all at once, all bad guys should move at the same time to speed up combat, except for combat attacks, these can be one at the time. Still, weak enemies are still dangerous in WH40k's pnp combat, because even a random moron with an automatic weapon can crit and deal massive damage if he's lucky. 10 conscripted civvies with 1 hit point and weak guns can still crit in WH40k's rules, unless here minor enemies cannot crit-roll to speed up things. Some of the pnp games also had Horde and Squad composite enemies to speed up combat and/or to make enemies threatening to high level PCs.