JamesDixon
GM Extraordinaire
It's good that they got a live choir. I imagine The Grateful Undead are all booked up.
It also sounds pretty nice.
It's good that they got a live choir. I imagine The Grateful Undead are all booked up.
It also sounds pretty nice.
They already had one for the Pathfinder WOTR mythic theme
These "nobles" look so goofy to me...
Well we must not forget one of Owlcat's character writers did his college thesis on anime.You can tell just by looking at the art direction, it might as well be teen titans. We have this gay ass comic book clown troupe, wearing outfits from their favourite japanese animes:
When we should be getting something rad, gritty and heavy metal like rogue trader is supposed to be:
What are you even saying? A major part of the ttrpg was settling and ruling multiple planets through your assigned imperial governors. You absolutely hold a position superior to planetary governors and nobility. Your power (depending on age of dynasty) is around that of inquisitors and minor Navigator houses. While Owlcat's timeline has the Koronus Expanse more properly under the Imperial yoke, the Rogue Trader Dynasties might as well have been High Lords for the level of power they had in the region, referring explicitly to Calligos Winterscale and Aspyce Chorda. Though it seems Calligos might have won out in the end, since Incendia has taken Chorda's place. I really hope Winterscale is given the respect he deserves in this game, he was an absolute beast on the tabletop.What is confusing, though, is how Owlcat seems to be treating Rogue Traders and Imperial Lords of the Adeptus Terra... interchangably. Ruling planets is what the Lords do. Swashbuckling adventures and merchant empires is what the Rogue Traders do.You are wrong. They're great examples of the Imperium's diverse nobility.These "nobles" look so goofy to me...
because warhammer 40k still has an inherently xenophobic faction in the empire, and the first black they introduced is an unsanctioned psyker. killing her on sight would be doing her a service considering what would await her if she got captured alive and put on a black ship.What makes you think this game will be any different? This will be at least as woke as WotR, if not even more
If you check the the whole rulebook and not just the cover art, you'll find out that the art direction (& quaility) is all over the place and lots of it is actually shit.You can tell just by looking at the art direction, it might as well be teen titans. We have this gay ass comic book clown troupe, wearing outfits from their favourite japanese animes:
When we should be getting something rad, gritty and heavy metal like rogue trader is supposed to be:
The Aeon theme is so fucking good.
In that case I am saying that the TTRPG was itself confused regarding the power balance as presented in other depictions of the setting.What are you even saying? A major part of the ttrpg was settling and ruling multiple planets through your assigned imperial governors. You absolutely hold a position superior to planetary governors and nobility.
If you check the the whole rulebook and not just the cover art, you'll find out that the art direction (& quaility) is all over the place and lots of it is actually shit.You can tell just by looking at the art direction, it might as well be teen titans. We have this gay ass comic book clown troupe, wearing outfits from their favourite japanese animes:
When we should be getting something rad, gritty and heavy metal like rogue trader is supposed to be:
Also the game is not based on the wargame but the fantasy flight RPG series, which has a different art style.
That said, I agree that the art direction could be better, it's somewhat off and doesn't seem to set the right tone. They are probably reusing the artists from Pathfinder games (freelancers?). Though I'll reserve the final judgement until the game releases.
Frankly, the Pathfinder games art and overall graphics were mediocre as well, but the games are relatively low budget and I personally enjoyed both of them a lot.
Ok, I downloaded the pdf at your recommendation and each random page I flip to is even more cool than the lastIf you check the the whole rulebook and not just the cover art, you'll find out that the art direction (& quaility) is all over the place and lots of it is actually shit.You can tell just by looking at the art direction, it might as well be teen titans. We have this gay ass comic book clown troupe, wearing outfits from their favourite japanese animes:
When we should be getting something rad, gritty and heavy metal like rogue trader is supposed to be:
Also the game is not based on the wargame but the fantasy flight RPG series, which has a different art style.
That said, I agree that the art direction could be better, it's somewhat off and doesn't seem to set the right tone. They are probably reusing the artists from Pathfinder games (freelancers?). Though I'll reserve the final judgement until the game releases.
Frankly, the Pathfinder games art and overall graphics were mediocre as well, but the games are relatively low budget and I personally enjoyed both of them a lot.
it isn't just here, the enshittification of games' aesthetics, as compared to older TT manuals, has a long history. Shadowrun's FASA days are heads and shoulders above what HBS did, for example. HBS, to their credit, didn't go full cartoon / WoW, but it's a pale pale imitation. Similarly for, ahem, recent AD&D games. Look at 1st or 2nd ed PHB / Monster Manual, you will see an aesthetic that is instantly evocative of a darker swords and sorcery aesthetic, vs the bland sterile computer art of 3E + designed to appeal to degenerate anime fans.Ok, I downloaded the pdf at your recommendation and each random page I flip to is even more cool than the lastIf you check the the whole rulebook and not just the cover art, you'll find out that the art direction (& quaility) is all over the place and lots of it is actually shit.You can tell just by looking at the art direction, it might as well be teen titans. We have this gay ass comic book clown troupe, wearing outfits from their favourite japanese animes:
When we should be getting something rad, gritty and heavy metal like rogue trader is supposed to be:
Also the game is not based on the wargame but the fantasy flight RPG series, which has a different art style.
That said, I agree that the art direction could be better, it's somewhat off and doesn't seem to set the right tone. They are probably reusing the artists from Pathfinder games (freelancers?). Though I'll reserve the final judgement until the game releases.
Frankly, the Pathfinder games art and overall graphics were mediocre as well, but the games are relatively low budget and I personally enjoyed both of them a lot.
Now I hate the owlcat version even more!
RUS good at musik yesAnyway, yeah, I subscribe to the idea: Owlcat's games have always had pretty much the best music since MOTB. I'm enjoying them maintaining that standard, at least. Good stuff.
I played the beta and thought it was a step up from WOTR in writing and encounter design, although there were still a few fights that seemed neverending because of the trash mobs. I think this setting suits Owlcat's style really well and I'm very optimistic overall.So, how is this shaping up by now? Still very hyped for the title, hope Owlcat reigns in some of the shortcomings of their previous game like overabundance of reused assets and trahs mobs.
I think this setting suits Owlcat's style really well