I mostly play sandbox games on my PC so barely any PC games are on the "finished" list, played a shitload of Oxygen not Included. That and I started going through some old console games. I'm also not counting the unfinished HoMM3 playthrough where I finished only some of the campaigns and probably a few other games I did not bother to finish such as They Are Billions.
Only
one two games released this year are on the list, r00fles.
KKND2 -
My favorite C&C clone also with snazzy 2D graphics that still look great, a pretty good campaign (mission-wise not story-wise). My only gripe with the game is no expansion pack and the sides being just art swaps with some unit stats changes. I played the campaign on and off for 2 or 3 years. Finally got around to finish the survivor campaign and then in a span of few weeks I finished the Series 9 and Evolved campaigns.
Rise of Nations: Definitive Edition -
Brian Reynold's other post-civilization masterpiece (first being SMAC obviously), after AoE2 and AoM probably the 3rd best RTS game of this type.
Factorio -
It satiates my autism, I mean it has trains and tracks you can build and automate, what is not to like. My only gripe is the lack of alternatives in the supply chain/alternative recipes (apart from fuel and power). I want an expansion pack.
Subnautica: Below Zero -
More Subnautica can't be bad, right? Unless you make a smaller, less open map with less crap to discover castrating the exploration appeal, get rid of the Cyclops submarine, spend time on uninteresting voice acting and storytelling and add surface sections which seem really underdeveloped. I wrote a long rant about it in the thread, in short it doesn't even come close to the first one which is a great tragedy since the original is by far one of the best games I ever played. It's not terrible on its own, but the wasted potential is painful.
Deathloop -
Very flawed execution of an otherwise very interesting concept, the shootan is meh and this isn't really close to being an immersive sim or whatever, but it gets carried mostly by the ok level design and original concept plus the uncovering of the mystery (I like a good mystery). Mostly ended up being a one man machete rape gang simulator for me with a great 60s/70s inspired soundtrack. This could have used proper RPG mechanics, better weapon and enemy design minimum. I mean FFS, bioshock did all of that better than this game, at the very least that had electro-gel, crafting and what not. Although the level design, while a far cry from Prey or even the nu-Deus Ex's from Montreal, is still leagues above the linear crap of Bioshock. Finally it wouldn't kill to have there be more than one viable sequence/means of killing the visionaries within one loop, I think that part was needlessly linear. Oh and it is a easy game with no difficulty settings unfortunately.
Tony Hawk's Pro Skater 2 -
Still a classic, did one 100% playthrough since I never did that back in the day when this was the shit.
Shenmue -
The most elaborate Hang On and Space Harrier arcade emulator ever developed[/troll]. This one started off weak with it being a cinematic walking sim with no gameplay until far too late in the game (unless you count playing Hang On in the arcade as gameplay) and by the time it draws you in and gets real good, you are already on the final disc. The immersion is a bit annoying at times (ugh, phone dialing with a rotary phone, the pain... luckily require like only once or twice in the game to progress), but honestly for all its flaw I have to admire what they tried to do. Also I really like urban settings in games, there's just something about this game that makes it feel better than expected and transcend the obvious flaws, at least for me. Definitely something of an acquired taste. I still have the sequels on my to play list. Also I think this had horrible movement controls with no analog movement? A real plague with Dreamcast titles from what I noticed. Supposedly fixed in the PC port.
Valkyrie Profile: Lenneth -
I am on a quest to play the most prominent games that had Motoi Sakuraba do the soundtrack (Lezard's Tower theme is stuck in my head), and this was my first stop after stumbling upon the soundtrack to the sequel. Playing games because I stumbled on the soundtrack somewhere and it got me interested is kind of a common thing for me. As for this game, I have to admire the originality of the concept of recruiting meatshields for the war of the Gods from the recently deceased, combined with the time limits and the 2D platforming dungeons with some decent puzzles. Combat is simple but it works and anyway everything else makes up for its shortcomings. The Animu art style and very awful at times english dubbing horribly clash with otherwise quite serious and good character storylines revolving around death and loss.
Star Ocean: First Departure-
while quite elaborate for a nipponese game with the skill system (which later made its way to the above mentioned Valkyrie Profile, same developer), crafting and some story/recruitment branching, the combat is kind of brainless mostly and the dungeons aren't very memorable making this game unfortunately fairly tedious. Motoi Sakuraba's music isn't as good as in VP, although it is still pretty good. Maybe should have played the SNES version instead since that was famous for not having a world map (kind of what FFX did years later) plus it was a technical marvel, this PSP remake replaced those sections with one to save on pre-rendered backgrounds I guess (IIRC it uses the PSone sequel's engine).
ActRaiser (original) -
An interesting although way too short romp and another great example of (unusual) genre synergy. Real shame the dumb suits from America told them to make the sequel akshun only, would love to see this concept of god game+personal action smithing of evil elaborated.
Soul Blazer -
I know this is a billion year old console akshun RPG but it feels mechanically too simple even for that. I mean the weapons progress linearly with no room for selection or playstyle since 99% you just want more deeps (and 1% of the time you want the special property like anti-ghost or anti-metal for otherwise immortal enemies), and the combat is rather repetitive. I have to praise it for designing dungeons in such a way that you can just do a part, go save and resume without a ton of backtracking and time lost.
Resident Evil 2 (original) -
I really enjoy exploring the desolate urban/industrial setting struck by zombie ITZ mixed with puzzles. Sure it gets flak for the awkward cinematic angles and tank controls, but honestly this never bothered me much. And the 2 (actually 4 since the character choice also shakes up some things) scenarios are a really great gimmick. Only flaw is that it showers you with ammo.
Ace Combat 4 -
I want to be an overpowered action war movie/anime ace pilot, the series, part 4. It does feel like decline compared to Ace Combat 3 for me (the japanese version, not the bastardized localized version where they cut out the branching and cutscenes for some inane reason), but is still a solid arcade plane shooter experience that is quite challenging at times. Plus this series always has a good soundtrack to match your high-octane aerial genocide of swarms of enemy planes, although I think AC: 3, Zero and 5 all have better music than this one.
Metroid Prime -
Probably the absolute benchmark of how to port over an old 2D franchise into the 3D era, skipping the 32-bit generation probably helped a lot. While legacy issues such as typical 8-bit video game alien monsters spitting killer projectiles might feel jarring, the alien world looks and feels great making exploring it a blast. And then you get interesting platforming and what not puzzles.
The Legend of Zelda: Wind Waker (original) -
15 years since I played it. I think detractors especially back in the day missed the real flaws of the game. The sailing is definitely the highlight and it is not as time consuming as one would expect based on the complaints, just a pity they didn't add more crap to discover. Even the chart hunting nerfed in the later re-releases wasn't that bad or tedious. Sea exploration and discovery is a theme heavily underutilized by games. Visuals aged gracefully thanks to the art style, probably the zelda fanboys were projecting their insecurities regarding the cellshading back in the day. The main problem besides exploration which could be more fleshed out is that they cut out some dungeons so the game feels short once you subtract travel times (which aren't that long anyway). Oh and the parry mechanic makes combat way too easy since it ends up being a brainless timed awesome button.