Doktor Best
Arcane
- Joined
- Feb 2, 2015
- Messages
- 2,892
If Gothic 1+2 are 7/10 then Morrowind is a 5/10 at best and Skyrim 3/10
How would you rate Oblivion, the Codex Top 101 classic?
Istillwantmymoneyback out of 10
If Gothic 1+2 are 7/10 then Morrowind is a 5/10 at best and Skyrim 3/10
How would you rate Oblivion, the Codex Top 101 classic?
Istillwantmymoneyback out of 10
MGE XE is mandatory for playing morrowind in this day and age imo. Turning off draw distance lets us see the landscapes as they were meant to be seen.In addition, you can improve the visuals of both Gothic and Morrowind, if that's the only thing holding you off from trying them, so even the "game is ugly" argument doesn't hold up.
no, some tasteless graphics mod is not mandatory. no, that is not how the landscapes were meant to be seen. the developers knew what they were doing better than some modders coming in 20 years later. when you remove the fog it destroys the whole illusion of an expansive, mysterious landscape since you can then see absolutely everything just over the hill. you're not "improving" the graphics when you install any of these mods, you are changing the graphics--almost always to something worse.MGE XE is mandatory for playing morrowind in this day and age imo. Turning off draw distance lets us see the landscapes as they were meant to be seen.In addition, you can improve the visuals of both Gothic and Morrowind, if that's the only thing holding you off from trying them, so even the "game is ugly" argument doesn't hold up.
I'm so sorry you think that life ended after high school didNostalgia is longing for something from the past that you imagine in an idealistic way. Ie thinking fondly about the time your old gf gave you your first bj and dismissing the fact that she was generally a bitch or you thinking school was fun despite the fact you probably had to wear the dunce hat more often than not. Modern PC player having all the crpgs from last five decides within the reach of his palm and choosing to play some ahead of others has nothing to do with nostalgia, regardless of how old the games are. And someone enjoying a game from bazilion years ago now and thinking it is great does not mean they don't see its flaws or deem it spotless. Why would you even assume such utterly dumb and vague thing. Rhetorical question btw.
Wait, that was for real?Imagine a game made by the same people who killed 6 million jews.
Are you sure the fog wasn't there because of limitations of GPU/CPU power?no, some tasteless graphics mod is not mandatory. no, that is not how the landscapes were meant to be seen. the developers knew what they were doing better than some modders coming in 20 years later. when you remove the fog it destroys the whole illusion of an expansive, mysterious landscape since you can then see absolutely everything just over the hill. you're not "improving" the graphics when you install any of these mods, you are changing the graphics--almost always to something worse.MGE XE is mandatory for playing morrowind in this day and age imo. Turning off draw distance lets us see the landscapes as they were meant to be seen.In addition, you can improve the visuals of both Gothic and Morrowind, if that's the only thing holding you off from trying them, so even the "game is ugly" argument doesn't hold up.
of course it was, it just happened to also be the right choiceAre you sure the fog wasn't there because of limitations of GPU/CPU power?no, some tasteless graphics mod is not mandatory. no, that is not how the landscapes were meant to be seen. the developers knew what they were doing better than some modders coming in 20 years later. when you remove the fog it destroys the whole illusion of an expansive, mysterious landscape since you can then see absolutely everything just over the hill. you're not "improving" the graphics when you install any of these mods, you are changing the graphics--almost always to something worse.MGE XE is mandatory for playing morrowind in this day and age imo. Turning off draw distance lets us see the landscapes as they were meant to be seen.In addition, you can improve the visuals of both Gothic and Morrowind, if that's the only thing holding you off from trying them, so even the "game is ugly" argument doesn't hold up.
I have no doubt that's a part of it, but these things are complicated and often times the technical limitations aligned with or informed the visual choices (Silent Hill 2 is another good example of this, look up the HD remake of that game where they removed the fog because the newly in charge people thought it was only there to save the framerate). Clearly the area designers/visual designers knew about the fog and how it would be limiting visible distance and made decisions with that in mind (because unlike now when games are developed by 500 man teams with 70% of the workforce being outsourced to freelancers in Bangladesh, games used to be made by relatively small teams of people who talked to each other).Are you sure the fog wasn't there because of limitations of GPU/CPU power?no, some tasteless graphics mod is not mandatory. no, that is not how the landscapes were meant to be seen. the developers knew what they were doing better than some modders coming in 20 years later. when you remove the fog it destroys the whole illusion of an expansive, mysterious landscape since you can then see absolutely everything just over the hill. you're not "improving" the graphics when you install any of these mods, you are changing the graphics--almost always to something worse.MGE XE is mandatory for playing morrowind in this day and age imo. Turning off draw distance lets us see the landscapes as they were meant to be seen.In addition, you can improve the visuals of both Gothic and Morrowind, if that's the only thing holding you off from trying them, so even the "game is ugly" argument doesn't hold up.
Yeah, Western Europe was saved by the Mongol dynasty crisis which forced Batu khan to withdraw forces and to stop the conquest.These dense woods and swamps saved us from the Mongols.
"Please, take these offerings of woods and swamps."
Literally the same people.Wait, that was for real?Imagine a game made by the same people who killed 6 million jews.
I'd prefer a game made by people who killed tens of thousands of Jews (if they can be called as such at this point). Namely the Romans in late first century AD. Imagine games with the quality of Roman roads, no bugs!Literally the same people.Wait, that was for real?Imagine a game made by the same people who killed 6 million jews.
no, some tasteless graphics mod is not mandatory. no, that is not how the landscapes were meant to be seen. the developers knew what they were doing better than some modders coming in 20 years later. when you remove the fog it destroys the whole illusion of an expansive, mysterious landscape since you can then see absolutely everything just over the hill. you're not "improving" the graphics when you install any of these mods, you are changing the graphics--almost always to something worse.MGE XE is mandatory for playing morrowind in this day and age imo. Turning off draw distance lets us see the landscapes as they were meant to be seen.In addition, you can improve the visuals of both Gothic and Morrowind, if that's the only thing holding you off from trying them, so even the "game is ugly" argument doesn't hold up.
The Tatar-Mongol hordes as well as all the other Turkic nomadic conquests pretty much followed the natural landscape.Yeah, Western Europe was saved by the Mongol dynasty crisis which forced Batu khan to withdraw forces and to stop the conquest.These dense woods and swamps saved us from the Mongols.
"Please, take these offerings of woods and swamps."
The argument was that the whites in Europe (probably Germans and everyone who likes Gothic) have a sense of place as "locations have a sacred meaning" followed by an example of "dense woods and swamps saving them from the Mongols", therefore they appreciate backtracking more than the whites in America (I am guessing this means rusty), who lack that sense of place and therefore have no idea why locations have meaning.How do we get from a thread about Gothic's cult status to a commentary on the Mongol invasions?
I heard it was only 4 million and the Jew-controlled media inflated it to 6 million.Wait, that was for real?Imagine a game made by the same people who killed 6 million jews.
hitler lost so hard ur defending running around in swamps and fending off wolves in digital germany as an aryan spiritual experienceIt's probably the colonial trauma speaking in you. Whites in North America do not have a sense of place. Their psyche tells them to stay mobile and flee when things get sour. "Philly fell to blacks, why defend it, just move to Chicago. Chicago fell to blacks, why defend it, just move to LA. LA fell to mestizos, why defend it, just flee to Texas. Texas fell to mestizos, why defend it, just flee to Oregon." And so on. Meanwhile, whites in Europe stand their ground till the bitter end and would not even surrender locations when they were stolen decades ago by a fairly similar people, as in Kosovo or Constantinople.These people are completely brainwashed.I saw "backtracking" as a good thing.
Are there still people who doubt my theory about the german government operation?
To the whites in Europe, locations have a sacred meaning, including nature. The history of a place is their history as a people - in fact, even more ancient and primordial. This is the forest where Arminius led the pre-Germans to fight Caesar. These are the mountains where Thor fought the giants or where Dacians made blood sacrifice. When our ancestors spoke of dryads or rusalkas, these are the rivers and groves where they lived. These dense woods and swamps saved us from the Mongols. This can get very particular down to the specific cellar.
But to whites in America, not even cities matter. Location to them is generic, defined not by its cultural meaning, but by its abstract physical traits, like for a tourist in Africa. Look at this very huge red canyon! Wow, what a large gorgeous waterfall! That's a really old unique big tree! It has an appeal to an "outdoorsy" person or some kind of a global hippie tree hugger, but it is largely bereft of its völkish meaning. The forest in America is more of a reverse of it, since it is Indian and it is the abode of alien spirits, culturally speaking. At most, it has a connection with southern identity, the Civil War, and the Puritans, but it does not stretch out far into the truly mythological or even medieval. The US white cannot say earnestly, my biological ancestors lived in this location 2000 years ago, and you will never take this land away from me, alien POC filth. When a white from America feels a connection with the land, it is often in Europe. He goes to Scotland and he understands it, for example, in a typical Lovecraft fashion. But in America, locations are basically generic and when they are not, they are long since discarded and not liked (like NYC).
This lack of appreciation for temporal depth in a location makes US whites less capable of appreciating Gothic, and makes them partial to big empty open world games where location has no real meaning.
(Or it could be something about piracy and consoles, idk)
hitler lost so hard ur defending running around in swamps and fending off wolves in digital germany as an aryan spiritual experience
Yeah, but they didn't have GothicWe are taught that settling down and abandoning nomadic life was an essential step our Civ, but actually the Mongols dominated everyone of the settled people they could get their hands on precisely because they were nomads and thus were able to maintain the largest and best trained cavalry in the world.
Everything is backwards.