Cromwell
Arcane
- Joined
- Feb 16, 2013
- Messages
- 5,443
It's the 29th where's my update
according to steam (some thread there) 22:00 russian time (should be 21 Uhr our time)
It's the 29th where's my update
I assume that now is a good time to buy the game if you haven't already, right?
AtomboyStill no ATOM RPG portraits in this forum.
You or anybody else who owns the game should feel free to dig through its data files and extract them: https://github.com/DerPopo/UABE
Upload a zip with the raw image files, send me a link and I'll do the rest.
Dear friends!
Finally the moment has come, when our game ATOM RPG is completely finished. In this update we balanced out melee weapons, added to the enemy AI, finalized all of the quests that were left unsolved in the previous update. The main thing, however, is the change of Dead City into a place full of new, unique characters with their own stories and quests. The map is now filled with points of interest and new locations. To see the list of all changes, scroll to the end of this post now.
We would like to use this post mostly to thank you all for the motivation, unique ideas, kind words of praise and endless support. We told this to you multiple times now, yet these words never lost their sincerity and meaning for us: without you, there would be no game, especially of this magnitude. You, our dear players, are the ones who shaped it starting with Kickstarter and the Early Access versions.
This final version of the game is truly your achievement, as much as it is ours.
And the work doesn’t stop here. Our next project will be a stand-alone add-on to the game, code-named Trudograd. It will hopefully hit Steam later this year. Until that time, we will share news of porting Atom to other platforms, translating it to other languages, and of course the development process of the new add-on.
Thank you for being with us, and we really hope that you will continue this journey we got planned out.
Let there be ATOM!
Changelog:
- 20+ New locations;
- 40+ New unique characters;
- 20+ New quests;
- Several kinds of new enemies including two types with unique AI behavior;
- Added new AI tweaking support for modders;
- Several new random encounters;
- New craft armor made out of chitin;
- New combat armor and spiked “Hedgehog” helmet;
- Throwing weapons, both custom and common;
- One new firearm and a special melee weapon;
- New global map for the metro;
- New hazards, including a radioactive sandstorm;
- New animations;
- New loading screen art;
- New sounds and effects;
- Several usable items can now be used multiple times from main slots without entering the inventory menu;
- Dzhulbars has an ability to speak in certain conditions;
- Stun works on enemies that were immune to it;
- Other new minor gameplay enhancing features;
- All of the bugs from the older version found by the testing team and the players are now fixed;
Thanks, man!!!This game is and will be better than wasteland 3
I agree with anyone capable of doing it - doing it! I doubt my guys even have a portrait folder that's not encoded in game resources. But if they do have it, I'll post a zip when the dust of the final update settles!AtomboyStill no ATOM RPG portraits in this forum.
You or anybody else who owns the game should feel free to dig through its data files and extract them: https://github.com/DerPopo/UABE
Upload a zip with the raw image files, send me a link and I'll do the rest.
why not try the sane option first and ask the devs for images?
More reasons to get drunk and high, great!- Dzhulbars has an ability to speak in certain conditions
sweet just saw the update, I did not know you were adding all this stuff to it, that's a ton of stuff you added. really great. Look forward to it and whatever else you work on next.Whew! That was a god damn long journey since the first time I appeared on the Codex. And now this baby is finally done! Seriously, thanks guys, the codex really helped us out. I'll be making a Trudograd post when we have a demo. And of course I'll be continuing to chat in this thread whenever I can!
Thanks, man!!!This game is and will be better than wasteland 3
I agree with anyone capable of doing it - doing it! I doubt my guys even have a portrait folder that's not encoded in game resources. But if they do have it, I'll post a zip when the dust of the final update settles!AtomboyStill no ATOM RPG portraits in this forum.
You or anybody else who owns the game should feel free to dig through its data files and extract them: https://github.com/DerPopo/UABE
Upload a zip with the raw image files, send me a link and I'll do the rest.
why not try the sane option first and ask the devs for images?
Please tell me it's not a mid-game expansion
Thank you! It's been tiring, but the result healed my stress!Best thread on the Codex since Oblivion Propaganda Posters in 2006. Huge congrats Atomboy , na zdrowie!
Thank you, really hope you'll enjoy the metro and all the weird stuff.Atomboy I wanted to say thank you for making this great game. I finished my first playthrough exactly 5 minutes ago and as soon as I closed the game steam started downloading the patch, perfect timing for a second playthrough. Getting lost in this game for 65 hours is a steal for the price you are asking. I imagine this is what Van Buren should have been.
Yup!More reasons to get drunk and high, great!- Dzhulbars has an ability to speak in certain conditions
Thanks! I will be sharing new stuff as it's made. We're not really gonna take a vacation from work, Trudograd starts as soon as we patch all the new issues if there's gonna be any. Depending on when you played Atom last, the game might just be around 2 times larger than when you left it! :D Try it out!sweet just saw the update, I did not know you were adding all this stuff to it, that's a ton of stuff you added. really great. Look forward to it and whatever else you work on next.Whew! That was a god damn long journey since the first time I appeared on the Codex. And now this baby is finally done! Seriously, thanks guys, the codex really helped us out. I'll be making a Trudograd post when we have a demo. And of course I'll be continuing to chat in this thread whenever I can!
Thanks, man!!!This game is and will be better than wasteland 3
I agree with anyone capable of doing it - doing it! I doubt my guys even have a portrait folder that's not encoded in game resources. But if they do have it, I'll post a zip when the dust of the final update settles!AtomboyStill no ATOM RPG portraits in this forum.
You or anybody else who owns the game should feel free to dig through its data files and extract them: https://github.com/DerPopo/UABE
Upload a zip with the raw image files, send me a link and I'll do the rest.
why not try the sane option first and ask the devs for images?
I think this year, but we'll take our sweet time with it. Since the city is a layered tower ziggurat type thing it will have a lot of verticality and that's asking for a lot of work.Atomboy Trudograd when
For some reason I can't see the original post with the question you're quoting but I'll reply to it still!Please tell me it's not a mid-game expansion
Shut up, dickface.
Yeah it's big! Check it out! The Dead City is now all proper.Just got back to the game recently and it seems it's getting a major patch today. Just started downloading it.
Well it's gonna be stand alone. Like a new game. But it will take Atom RPG save files.Standalone expansions > Mid-game expansions
There are always issues, no game is bug-free, at least until our AI overlords awaken. Just spent some time in the tutorial grinding craft junk for early xp and it seems that crafting is bugged. The second item in the slot is not consumed.new issues if there's gonna be any
Atomboy I killed all three leaders of the Death gang but I don't get the option to tell the old dude who gave me the quest to kill them. When I talk to him I can only ask him about information about the three leaders.
Damn, this gives a really good first impression. Got a few super minor complaints regarding interface stuff (When I tried transferring ammo to my buddy in the tutorial for example it appeared I had to individually click up/down for each bullet, no holding the button to scroll and (I think I tried it at least) no entering a number via keyboard..