So I'm doing a new playthrough and this time I'm playing solo as a martial arts Grandmaster and total dick with focus on stealth and pick pocketing. And I must admit, I'm having a blast - increased difficulty you get for not using guns is something I've been really missing and the game kind of stopped being fun for me, cause combat encounters after level 10 are just not challenging.
Speaking of, I've encountered a few things that could/should be improved;
1) When you play unarmed, on skill level 150 you unlock some cool flashy moves with special bonuses (very high chance of a knockdown, critical hit, etc.), such as my favorite - a dragon kick \m/. Problem is, if you pick "Falcon punch" perk, it replaces your "Dragon kick" and it's actually worse in every way (less damage, weaker additional effects). This needs some revamping methinks... falcon punch should be combined with martial arts skill level somehow to give you "Dragon superkick" or some other silly anime shit :>
2) Pickpocket and timed explosive... so I have pickpocket level 150 and I can plant explosive on people relatively easy. But what's the point when after detonation everyone turns hostile even though I did the plant unnoticed? The only explanation I have would be balance purposes, but I can already kill anyone with cigarettes and on a much lower level than I need to be as pickpocket expert or to have access to timed explosives in the first place.
Atomboy, fix please?
...I even unlocked "It's a Classic" steam achievement for planting the bomb, but then I needed to reload cause whole city wants me dead
Besides this, I have few lesser complaints/ideas;
3) Unarmed skill level 199 unlocks "Fatality expert" IE "Bloody mess with kicks and punches" and that's nice, but I think it should also increase critical chance, or knockdown chance or some other useful combat effect
4) When you aim your kick at someone's legs (aimed attack) it looks a bit silly cause your character does double kick to the head. Animations used for small animals (low kick/stomp) would look much better. Speaking of kicks and martial arts, it would also be cool to have some special move / kick that does no damage, but has almost 100% trip chance for some nice tactical combos
Anyway, keep it up comrades! And give that dude (or gal) who decided to put a dragon kick in the game a big hug! The Wasteland needs more of Chuck Norris!