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KickStarter ATOM RPG - Wasteland Soviet style! - now with Dead City update

Will you back?

  • I will consider it!

    Votes: 39 54.9%
  • No! I would never!..

    Votes: 9 12.7%
  • kingcomrade

    Votes: 23 32.4%

  • Total voters
    71
  • Poll closed .

Alphons

Cipher
Joined
Nov 20, 2019
Messages
2,579
It's easy either way.

:negative:
 

Humbaba

Arcane
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SADAT HQ
Is melee supposed to be infinitely superior to guns? I just suffered 10 hours with a gun build, hoping to sooner rather than later find a gun that's worth a shit, finally giving up at the death tunnel after I couldn't get past the not!deathclaws. I just restarted with a melee build, dump attention to 1 for 8 in strength, dex and endurance and shit's just easier now. Otradnoye was a huge pain with the gun build, because at that point you have a shitty pipe gun and 10 rounds of self made ammo, that doesn't even do much damage. Being ranged is worth squat, seeing as everything can close the distance immediately, not to mention the hassle of stocking ammo. Meanwhile, my swole af melee guy picks up a shovel within minutes of starting the game and batters wasps to death in one swing, the bandit rat in 3. With lone wolf his attention is even up to a 3 meaning that I could theoretically even minor in pistols if I really wanted too. Did I do something wrong or is this just a really good emulation of old school RPG imbalance?
 

dkaiser

Barely Literate
Joined
Feb 3, 2022
Messages
3
Did I do something wrong or is this just a really good emulation of old school RPG imbalance?
What weapon did you have in the Death Tunnel? I think that if you're going for guns build in Atom, you should strive for either crit-oriented sniper or automatic weapons specialist and focus on finding a good rifle fast - I played the former the first time and had no problems killing the not-deathclaws, with Fidel and Dogmeat by my side. By the way, pistol build is good for Fidel due to his few action points.
Also, if I understood correctly and you're doing the Death Tunnel quest ten hours in, you're probably heavily underleveled. Atom follows the Russian RPG philosophy, meaning that you're supposed to wander around and do the side content without worrying much about the main quest. You can see the same in Fallout Nevada.
 
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Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,818
your melee guy is gonna suffer once you start encountering enemies armed with AKs. One unlucky burst will send you to the happy hunting ground.
 
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agentorange

Arcane
Patron
Joined
Aug 14, 2012
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5,256
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rpghq (cant read codex pms cuz of fag 2fa)
Codex 2012
Is it recommended to port your character into Trudograd or does that make that game really easy?
I imported my character and the game was quite easy, but I don't think the game would be very challenging even if you made an entirely new character, either way you will hit a point where you are swimming in skills, so you may as well import your dude.
 

Humbaba

Arcane
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your melee guy is gonna suffer once you start encountering enemies armed with AKs. One unlucky burst will send you to the happy hunting ground.
But would a gunslinger fare better against those? I don't see how.

Is melee supposed to be infinitely superior to guns?
Only at the start. You just didn't manage to get a proper gun before death tunnel (and you weren't suppose to clear it in one go anyway even if that's entirely possible).
Which proper gun was I supposed to have at that point? I think the only non-rusty variants I had come across were nagants and makarovs and those are short ranged and do comparable damage to melee weapons you can get at the same point in time, so I might as well use one of them.
 

Humbaba

Arcane
Joined
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Messages
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Location
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Did I do something wrong or is this just a really good emulation of old school RPG imbalance?
What weapon did you have in the Death Tunnel? I think that if you're going for guns build in Atom, you should strive for either crit-oriented sniper or automatic weapons specialist and focus on finding a good rifle fast - I played the former the first time and had no problems killing the not-deathclaws, with Fidel and Dogmeat by my side. By the way, pistol build is good for Fidel due to his few action points.
Also, if I understood correctly and you're doing the Death Tunnel quest ten hours in, you're probably heavily underleveled. Atom follows the Russian RPG philosophy, meaning that you're supposed to wander around and do the side content without worrying much about the main quest. You can see the same in Fallout Nevada.
I see. I specd into rifles and pistols, assuming I would only get automatic weapons much later (seemed to be correct) but I had only found rusty pistols, a rusty rifle and the old hunting rifle, which isn't rusty but is only single shot and that shot doesn't do much damage.
 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
10,036
Location
Free City of Warsaw
your melee guy is gonna suffer once you start encountering enemies armed with AKs. One unlucky burst will send you to the happy hunting ground.
But would a gunslinger fare better against those? I don't see how.

Tiny spoiler: the most difficult fights will play out in pre-war bunkers. They have narrow corridors and lots of corners. You can fire a few shots (or even several bursts, if you have enough action points and proper perks) from a distance and then hide behind a corner so that the enemies will not hit you on their turn, only move closer to you. Then you attack again and choose another corner to move behind.

Good luck with using this tactics as a melee build. You'll need action points to close in on your enemies and then to hit them a few times. Problem is, there will be no APs left to fall back to a safe location. Foes will all fire bursts of bullets at you from point blank range and even with lots of hps and heavy armor, you can only withstand a few of these.
 

jackofshadows

Magister
Joined
Oct 21, 2019
Messages
4,545
Which proper gun was I supposed to have at that point? I think the only non-rusty variants I had come across were nagants and makarovs and those are short ranged and do comparable damage to melee weapons you can get at the same point in time, so I might as well use one of them.
I mean, it's not a linear game. Very ahem akin to Fallout. You can pull off various tricks to get your hands on high tier gear early on if you know what you're doing. The most simple and by far boring way would be just grind wasteland with any melee wep or pistol then go to Peregon and sell shit, buy some, then repeat untill you get some serious stuff. Or you can kill certain guards/chars w/o becoming chaos agent for example and loot them. Or just play normally but in that case retracting from too tough encounters is an ok approach, right? Either way, it's not melee vs ranged argument at all. For playing melee you need high tier armor/grenades/drugs asap instead anyway.
 

Humbaba

Arcane
Joined
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Messages
2,940
Location
SADAT HQ
your melee guy is gonna suffer once you start encountering enemies armed with AKs. One unlucky burst will send you to the happy hunting ground.
But would a gunslinger fare better against those? I don't see how.

Tiny spoiler: the most difficult fights will play out in pre-war bunkers. They have narrow corridors and lots of corners. You can fire a few shots (or even several bursts, if you have enough action points and proper perks) and then hide behind a corner so that the enemies will not hit you on their turn, only move closer to you. Then you attack again and choose another corner to move behind.

Good luck with using this tactics as a melee build. You'll need action points to close in on your enemies and then to hit them a few times. Problem is, there will be no APs left to fall back to a safe location. Foes will all fire bursts of bullets at you from point blank range and even with lots of hps and heavy armor, you can only withstand a few of these.
Guess I'll see. So far it seems like I have the choice between suffering either early game or late game.

Which proper gun was I supposed to have at that point? I think the only non-rusty variants I had come across were nagants and makarovs and those are short ranged and do comparable damage to melee weapons you can get at the same point in time, so I might as well use one of them.
I mean, it's not a linear game. Very ahem akin to Fallout. You can pull off various tricks to get your hands on high tier gear early on if you know what you're doing. The most simple and by far boring way would be just grind wasteland with any melee wep or pistol then go to Peregon and sell shit, buy some, then repeat untill you get some serious stuff. Or you can kill certain guards/chars w/o becoming chaos agent for example and loot them. Or just play normally but in that case retracting from too tough encounters is an ok approach, right? Either way, it's not melee vs ranged argument at all. For playing melee you need high tier armor/grenades/drugs asap instead anyway.
Well then, I better find some cultist and take their tire armor.
 

Humbaba

Arcane
Joined
Aug 12, 2021
Messages
2,940
Location
SADAT HQ
Beat the book haters to death, got some nice armor and a club but now I'm addicted to stimulants and need fixer, the pharmacy in Krasnoznemememnyy better have some.

How did they get away with that jew character lmao jesus christ
 

Humbaba

Arcane
Joined
Aug 12, 2021
Messages
2,940
Location
SADAT HQ
Right, so I'm at basically the same point in the game with melee chad as I was with rifle virgin and it took a lot less time too and not just because I could skip the dialogue. At any rate, the early game with melee is a breeze in comparison but I'll definitely focus on getting good gear to be late game viable. Strength also comes up regularly in dialogue.

If the booksellser ever dies (from ciggies for example) his kippah gives an insane bonus to Barter.

The madlads lel
 

Commissar Draco

Codexia Comrade Colonel Commissar
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Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Just got quest to help Hubby find the wife who got amnesia and run away to work in brothel...

If you play it as white-knight you got his journal, he is supreme Gentleman who wants to start family Austrian basement style with some slut (you can talk her onto sex easy).

But you can also got happy ending too and allow bro build the happy family he always wishes to have if you have high enough personality and speech, first game after years promoting so wholesome and positive family values, after such titles like Fallout 2 and Sea Dogs.
 
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RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
I can make guards smoke themselves to death? How do I do that? How many cigs?

If you ever tried using cig, you will know roughly how much it does damage.
Take the Awareness perk in the Rifleman tree to know the NPC HP (optional)
Then just craft as many cigs as you need.

The best target to do this to is always the elevator guard at KRZ.

 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
In the first village you will come across a wooden toy AK rifle.
You will find it useless...but there's a niche use and it's comical.

HERCP1z.png


If you trade it to a NPC that has melee weapons equipped, they will think it's their optimal weapon.
And the result is hilarious..

LXRLTrX.png


0gvyqJg.png


Yeah buddy, keep trying.
 
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Humbaba

Arcane
Joined
Aug 12, 2021
Messages
2,940
Location
SADAT HQ
I can make guards smoke themselves to death? How do I do that? How many cigs?

A lot tbh. You'll be there all day

Put the cigs in your weapon slot, go next to the target, click on the cig like a weapon, then click on the target. Rinse and repeat.
Might try thx.

But I'm pretty much set for equipment, got myself a shashka and a Mauser, but I don't yet have the skill points in pistols to use it effectively. Melee still works pretty well, though it does depend on the terrain. I managed to butcher the meat sellers in Peregon just fine for example by hiding behind a door and waiting until each of them turned the corner. In more open areas, I have to rely on getting knockdowns a bit but I do get those fairly often. Got a nice steel plate armor as well. So all I'd need really from a dead guard is a helmet and maybe a bulletproof vest but I'm sure I can get one of those elsewhere.
 

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