HoboForEternity
LIBERAL PROPAGANDIST
coming during winter sale. seems can't afford to release early or later
well, RIP launch sales
well, RIP launch sales
I looked around for more about Prohanov's Master Hexogen and found this master thesis about Soviet nostalgia (PDF). Not sure how good or informative it is, I only read the abstract.Example: We have an in-game follower, who's an old guy with an explosive temper, and his nickname is Hexogen. Hexogen like TNT is an explosive material, the old guy is very passionate and like I said has this "explosive" quality to his actions, so everything is nice and clear. However if you dig a bit deeper, you'll find a 90's conspiracy theory novel "Господин Гексоген \ Master Hexogen" and if you actually read it, you'll find that the language style in-game Hexogen uses for talking is a direct parody of the writing style writer Alexander Prohanov uses in the aforementioned novel.
where is my tactical catwhen will we get tactical cats?We love him too! Especially when you put all the silly hats, bells and whistles on him! I'll maybe even give him a Companion Quest before we're done.This looks cool as hell men. I will be following this closely for NMA. Keep up the good work.
I am really loving that dog companion.
a tiger is fine too
I played it a little and was immediately put off by the sheer amount of obnoxious humor and pop culture references.
This is more of Dungeon Cleaners / Planet Alcatraz, than Soviet Fallout. Although, for some people this might be a good thing.
you're a bit too harsh.Thank you for saving me from buying this piece of shit.I played it a little and was immediately put off by the sheer amount of obnoxious humor and pop culture references.
This is more of Dungeon Cleaners / Planet Alcatraz, than Soviet Fallout. Although, for some people this might be a good thing.
Wait, I think "Soviet Fallout" is rather fitting considering thisI played it a little and was immediately put off by the sheer amount of obnoxious humor and pop culture references.
This is more of Dungeon Cleaners / Planet Alcatraz, than Soviet Fallout. Although, for some people this might be a good thing.
As far as I can remember, Fallout 1 and 2 were chock-full of pop culture references. At least these aren't out of place (guns and technology that were available when the war started, as opposed to prototype rifles from the early 1980s with ammunition notorious for its short shelf life, or shotguns with a very small production run, or outrageous amounts of Desert Eagles because they were all the rage in action films, M:TG parodies, Elvis velvet portraits, 1950s sci-fi designs, WOPR homage, celebrity "Hubologists"... do I need to go on?)I played it a little and was immediately put off by the sheer amount of obnoxious humor and pop culture references.
This is more of Dungeon Cleaners / Planet Alcatraz, than Soviet Fallout. Although, for some people this might be a good thing.
i read these threads and they gave me hope for something subtle.Wait, I think "Soviet Fallout" is rather fitting considering thisI played it a little and was immediately put off by the sheer amount of obnoxious humor and pop culture references.
This is more of Dungeon Cleaners / Planet Alcatraz, than Soviet Fallout. Although, for some people this might be a good thing.
There's even pages of posts split into its own thread and now it's right here
maybe that's because i'm russian, but these references in ATOM were blatant and all in my face. Fallout bottlecaps references, stalker references, half of the NPCs are reference to some soviet book or movie - i can only suspend my disbelief for so long.As far as I can remember, Fallout 1 and 2 were chock-full of pop culture references. At least these aren't out of place (guns and technology that were available when the war started, as opposed to prototype rifles from the early 1980s with ammunition notorious for its short shelf life, or shotguns with a very small production run, or outrageous amounts of Desert Eagles because they were all the rage in action films, M:TG parodies, Elvis velvet portraits, 1950s sci-fi designs, WOPR homage, celebrity "Hubologists"... do I need to go on?)I played it a little and was immediately put off by the sheer amount of obnoxious humor and pop culture references.
This is more of Dungeon Cleaners / Planet Alcatraz, than Soviet Fallout. Although, for some people this might be a good thing.
Both Fallouts had also plenty of sophomoric humor (F2 especially). The characters are somewhat quainter in this one, though.
Ok, my experience is quite the reverse: I don't get most of the references in ATOM, but for me the Fallouts were one pop culture reference after another (not that I saw that as a bad thing, although it got a bit ludicrous in Fallout 2).i read these threads and they gave me hope for something subtle.
maybe that's because i'm russian, but these references in ATOM were blatant and all in my face. Fallout bottlecaps references, stalker references, half of the NPCs are reference to some soviet book or movie - i can only suspend my disbelief for so long.
btw i found Fallout 2 obnoxious too, even though I missed half of its references.
Ah, I think I can see where you're coming from.maybe that's because i'm russian,
Well, there was definitely a lot of people who did not like F2 because of its, for lack of a better word, петросянство. Many others liked it more. Even more did not really care because they lacked knowledge to recognize those tropes.Ah, I think I can see where you're coming from.
Both are too low brow to be mentioned in the same sentence as ATOM, the postmodern soviet existential marxist dialectic of исторический материализм.Will I enjoy this game if my only knowledge of Russian culture is Pushkin and Viktor Tsoi's music?
I played it a little and was immediately put off by the sheer amount of obnoxious humor and pop culture references.
This is more of Dungeon Cleaners / Planet Alcatraz, than Soviet Fallout. Although, for some people this might be a good thing.
Played through the current version several times and while I loved it, I gotta say that itemization and balance sucks.
On weapons:
Perks aren't very good either:
- Of all the weapon types, automatic guns are undisputed king. Since you're always outnumbered, it's very important to be able to kill one enemy or more per turn. While other weapon types struggle to do that, assault rifles and machine guns achieve that early and require less perks.
- Pistols don't seem to have anything going on for them. Sure, it costs less AP to fire one, but the extra shots do not compensate for the low damage and range. No bonuses to crit chance or damage, no special effects to enhance utility, they're inferior to all other weapons.
- Rifles are a bit better, but the best rifle I found comes quite a bit later than a assault rifle you can buy at the main city and even with all the perks and stats, it preforms poorer.
- Melee requires tons of perks and grinding for a caravan which would sell the best machete. I haven't been able to get it to spawn from the weapon merchant in the city. Since merchant inventory is somewhat tied to player level it only appears after level 12+. And while automatic weapons can start bursting right off the bat, with a melee char I'd spend a turn or two running up to an enemy to get a chance to slash at their eyes, eating lead on my way there.
- Haven't tried shotguns tho.
Hunger system is annoying and half arsed. Reminds me of hunger system in unmodded Stalker SoC.
- First square is just +skills, that's boring. Why not something like +AP for movement only or anything other than fucking +skills.
- Perk placement is funny - cheaper reloads come after cheaper shots in the pistol tree. Why place cheaper reloads in the pistol tree in the first place? Is it for that 1-shot high caliber pistol from that quest?
- Some are plain useless, like the crafting one.
- Not many exciting perks.
I had a lot of fun playing a a diplomatic character with followers as machine-gunners, but the combat is not very good.