Yup, IQ is off the scale there! Downwards...In Poland we have a saying: cure yourself with the same thing thatvgot you ill.
Hence, drink more.
Said the
Yup, IQ is off the scale there! Downwards...In Poland we have a saying: cure yourself with the same thing thatvgot you ill.
Hence, drink more.
I think I am going with this build.
Reasoning:
I am choosing Luck as dump stat and going for sniper build.
Diplomat - is basically 2 free stats because you will at most be using one or two combat skills so -10 to all combat doesn't matter much. +20 Speech is useful. Sequence loss if offset by high attention.
Unlucky Optimist - since I am dumping Luck and not going for crit, any further loss in luck makes no difference and you essentially just get free stats.
7 Str because you get +1 Str helmet and max needed Str for sniper rifles is 8.
6 Dex because you only get 1 Ap per two stats. So it is best to either go 4 or 6.
I don't know how spoilery this is, but SVD grants +15% crit chance, plus there's a perk that gives 1.5x crit chance with scoped rifles and another one with +100% crit damage with precision shots against humans.
To be honest, personality doesn't seem to gate too much content (I think I've seen 3 or 4 people who refuse to talk to you with 1 per). Attention above 6 is useless as well (after a few levels, the hit chance is going to be 99% anyway). There may be some high att checks, though.
As for 8 str, I'm not sure you even need the antitank rifle if you can crit unarmored humans for 200+ damage with SVD.
Yeah, my bad. So you only pick traits at the start, thats it?What you pick at the start are traits. Perks are available on the second tab in the char sheet.One more question:
So we dont not get to chose additional perks throughout the game, only 2 perks when creating the character? I thought we would get additional perks at every 5 levels.
I'll leave it to you to figure the rest out.
Just like Fallout, men.Yeah, my bad. So you only pick traits at the start, thats it?What you pick at the start are traits. Perks are available on the second tab in the char sheet.One more question:
So we dont not get to chose additional perks throughout the game, only 2 perks when creating the character? I thought we would get additional perks at every 5 levels.
I'll leave it to you to figure the rest out.
Same as in Fallouts.Yeah, my bad. So you only pick traits at the start, thats it?What you pick at the start are traits. Perks are available on the second tab in the char sheet.One more question:
So we dont not get to chose additional perks throughout the game, only 2 perks when creating the character? I thought we would get additional perks at every 5 levels.
I'll leave it to you to figure the rest out.
The combat is especially nothing to write home about - a very bare bone, boring and basic system with no diversity of actions,
While the combat is basic and clearly greatly inspired by Fallout, I wouldn't call it boring and have had fun with it so far. This is because it's actually heavily reliant on the actual RPG systems behind it and being well-equiped is essential. When the fun exploration and character progression is reflected in combat performance - and that combat ends up challenging in the process - this is enough for it to be enjoyable for me. It could definitely use some spicing up, but it's far from boring for me because it's combat securely grounded in it's RPG systems and character progression.
I believe aimed attacks to the head/eye increase critical hit chanceSooo does the skill points in weapons only affect the "to hit chance" or do they affect damage and crits? Also i noticed that there is no difference between normal attacks and aimed/slashes. Even stabbing someone in the eye does the same damage as the normal attack.
Just barehanded here.Anyone running around with melee? im having a hard time finding anything better than the quality knife.
Quiet, lest Infinitron awakes.You know this spoiler tag nonsense wouldn't be an issue if we had two threads (one for spoilers, one for non-spoilery discussion).
You know this spoiler tag nonsense wouldn't be an issue if we had two threads (one for spoilers, one for non-spoilery discussion).
I believe aimed attacks to the head/eye increase critical hit chanceSooo does the skill points in weapons only affect the "to hit chance" or do they affect damage and crits? Also i noticed that there is no difference between normal attacks and aimed/slashes. Even stabbing someone in the eye does the same damage as the normal attack.
Quiet, lest Infinitron awakes.You know this spoiler tag nonsense wouldn't be an issue if we had two threads (one for spoilers, one for non-spoilery discussion).
I am running around with melee and pistol. I too can't find a better melee weapon that the quality knife. There are others but they eat too much AP for them to be useful.Anyone running around with melee? im having a hard time finding anything better than the quality knife.
Most likely,but it is pretty insignificant increase. Stabbing somebody in the eye should be insta crit but very hard to do. It is really stupid to do 4 damage by doing it,the same as normal stab.I believe aimed attacks to the head/eye increase critical hit chanceSooo does the skill points in weapons only affect the "to hit chance" or do they affect damage and crits? Also i noticed that there is no difference between normal attacks and aimed/slashes. Even stabbing someone in the eye does the same damage as the normal attack.
Most people here don't drop real spoilers,i personally try to be vague so only the people that know it could understand it. I dislike useing spoiler tags for every small thing,only for real spoilers. Also RPGs are pretty hard to spoil seeing how it is not a linear thing.You know this spoiler tag nonsense wouldn't be an issue if we had two threads (one for spoilers, one for non-spoilery discussion).
Performing better in combat due to better gear, higher skills and more perks is nothing new. It's basic RPG character progression.
Yeah i agree. i think ill start pumping points there, im getting 24 skillpoints per level anyway, in 3 or 4 levels i should be good with a big gun.Sadly, melee build don't seem to be viable past hunting small critters. Not without some perks for free movement (of which there are none). You really need to kill at least one enemy a turn or you're pretty much dead. Better start getting ready to tote a gat, heh.