Kill everyone in Otradnoye.What are you supposed to do after you killed everyone in krasnoznamensk?
I want to make otradnoye nu capital of wasteland. I destroyed krasnoznamensk, i would like to destroy atom bunker too if there is an opportunity, but I also need to nuke the asteroid or smh.Kill everyone in Otradnoye.What are you supposed to do after you killed everyone in krasnoznamensk?
Getting an accurate statement about how ATOM is Fallout from Politician .Wheres the review battalion?
The game is brilliant.Getting an accurate statement about how ATOM is Fallout from Politician.
Modesty aside, it is much bigger than that. While the setting and the look of things was definitely inspired by the first two Fallout games, we're not trying to copy them. We take our inspiration from very varied sources - from the first MS DOS Wasteland game, to the esoteric, thought-provoking Planescape: Torment, and thrilling Deus Ex. We combine the Post-Apocalyptic setting with a different kind of world - The society in our game setting is much closer to medieval than in the titles mentioned. We're working to show how the psychology of the masses changes in the aftermath of everything getting blown to bits. While traveling our world, you will find that most people carry the medieval mythological thinking inside them: in our world legends, myths and gods are born. Bandits act like feudal lords, honest working people regress into peasantry, bureaucrats (not warlords) rule the biggest city on the map, stories of past tech give birth to mystical legends, former Communist Party Members and the KGB become boogeymen that are said to wait for lonely travelers near their hidden installations in the deep woods, magic and witchcraft are explanations many NPCs have for genetic mutations and even the war itself. Our world is as realistic as we can make it while still keeping it fun.
We also lack the common traits of the genre - such as retro-futurism, and weapons and technologies straight out of 50's science fiction. Mostly.
For instance, this tinfoil hat dude stop me on the road with an assault rifle babbling that I’m a lizard man from the aryan army.
For instance, this tinfoil hat dude stop me on the road with an assault rifle babbling that I’m a lizard man from the aryan army.
I've had the same encounter and I would like to take the time to say this: I hope cRPGs one day let us "ambush" characters such as this one. After I convinced him I was no trouble, the guy went back to his campfire. I tried to kill him but I died horribly. However, one could argue that receiving a massive bat to the back of the head should have knocked out and allowed me to steal his rifle and belongings. Sadly, in a lot of cRPGs, such logical solutions aren't possible and so I had to calmly walk away.
He is supposed to be tough. I managed to kill him using a bunch of drugs and shooting him from afar with a custom made rifle.For instance, this tinfoil hat dude stop me on the road with an assault rifle babbling that I’m a lizard man from the aryan army.
I've had the same encounter and I would like to take the time to say this: I hope cRPGs one day let us "ambush" characters such as this one. After I convinced him I was no trouble, the guy went back to his campfire. I tried to kill him but I died horribly. However, one could argue that receiving a massive bat to the back of the head should have knocked out and allowed me to steal his rifle and belongings. Sadly, in a lot of cRPGs, such logical solutions aren't possible and so I had to calmly walk away.
I had tobacco at that time. No cigarettes.Or use the G0-T0 method and just feed him cigarettes until he dies.
The game is brilliant.Getting an accurate statement about how ATOM is Fallout from Politician.
I understand why fans in the eagerness to attract other players would want to sell it as the spiritual sucessor of Fallout, given the references, the interface, even the sound fix, but this comparison is demeaning because the game has its own merits and can stand on its own. To say this game is a Fallout clone is both a mischaracterisation and an insult.
The developers were clear on this:
Modesty aside, it is much bigger than that. While the setting and the look of things was definitely inspired by the first two Fallout games, we're not trying to copy them. We take our inspiration from very varied sources - from the first MS DOS Wasteland game, to the esoteric, thought-provoking Planescape: Torment, and thrilling Deus Ex. We combine the Post-Apocalyptic setting with a different kind of world - The society in our game setting is much closer to medieval than in the titles mentioned. We're working to show how the psychology of the masses changes in the aftermath of everything getting blown to bits. While traveling our world, you will find that most people carry the medieval mythological thinking inside them: in our world legends, myths and gods are born. Bandits act like feudal lords, honest working people regress into peasantry, bureaucrats (not warlords) rule the biggest city on the map, stories of past tech give birth to mystical legends, former Communist Party Members and the KGB become boogeymen that are said to wait for lonely travelers near their hidden installations in the deep woods, magic and witchcraft are explanations many NPCs have for genetic mutations and even the war itself. Our world is as realistic as we can make it while still keeping it fun.
We also lack the common traits of the genre - such as retro-futurism, and weapons and technologies straight out of 50's science fiction. Mostly.
TRUE DAT.
One thing that catch my attention is the immense variety of NPCs. There are dozens of them in each location and THEY ARE ALL UNIQUE, with their own quirks and peculiarities. It's overwhelming. They are many fun characters too. For instance, this tinfoil hat dude stop me on the road with an assault rifle babbling that I’m a lizard man from the aryan army. Another NPC is talking about this mad doctor creating people with stats. LOL.
The traditional dialogue tree system is used to its limit. You have all kinds of interesting choices, e.g., being a listener type that can be rewarded by his patience. The choices matter too. One failed skill check can be the end of a possible choice, an opportunity will never pup up again. You said the wrong thing to a certain character? That’s too bad. Now he will hate your guts and isolate you. Favourite cRPG of the year, by far, and one that will fit in my personal top 10. Classic.
Sure hope you're not being ironical! Thank youThe game is brilliant.Getting an accurate statement about how ATOM is Fallout from Politician.
I understand why fans in the eagerness to attract other players would want to sell it as the spiritual sucessor of Fallout, given the references, the interface, even the sound fix, but this comparison is demeaning because the game has its own merits and can stand on its own. To say this game is a Fallout clone is both a mischaracterisation and an insult.
The developers were clear on this:
Modesty aside, it is much bigger than that. While the setting and the look of things was definitely inspired by the first two Fallout games, we're not trying to copy them. We take our inspiration from very varied sources - from the first MS DOS Wasteland game, to the esoteric, thought-provoking Planescape: Torment, and thrilling Deus Ex. We combine the Post-Apocalyptic setting with a different kind of world - The society in our game setting is much closer to medieval than in the titles mentioned. We're working to show how the psychology of the masses changes in the aftermath of everything getting blown to bits. While traveling our world, you will find that most people carry the medieval mythological thinking inside them: in our world legends, myths and gods are born. Bandits act like feudal lords, honest working people regress into peasantry, bureaucrats (not warlords) rule the biggest city on the map, stories of past tech give birth to mystical legends, former Communist Party Members and the KGB become boogeymen that are said to wait for lonely travelers near their hidden installations in the deep woods, magic and witchcraft are explanations many NPCs have for genetic mutations and even the war itself. Our world is as realistic as we can make it while still keeping it fun.
We also lack the common traits of the genre - such as retro-futurism, and weapons and technologies straight out of 50's science fiction. Mostly.
TRUE DAT.
One thing that catch my attention is the immense variety of NPCs. There are dozens of them in each location and THEY ARE ALL UNIQUE, with their own quirks and peculiarities. It's overwhelming. They are many fun characters too. For instance, this tinfoil hat dude stop me on the road with an assault rifle babbling that I’m a lizard man from the aryan army. Another NPC is talking about this mad doctor creating people with stats. LOL.
The traditional dialogue tree system is used to its limit. You have all kinds of interesting choices, e.g., being a listener type that can be rewarded by his patience. The choices matter too. One failed skill check can be the end of a possible choice, an opportunity will never pup up again. You said the wrong thing to a certain character? That’s too bad. Now he will hate your guts and isolate you. Favourite cRPG of the year, by far, and one that will fit in my personal top 10. Classic.
Sure hope you're not being ironical! Thank you
Jeez. Going through the Steam forums sure can bring an atomboy down. Everyone finds the weirdest bugs all the time, people get stuck in things, Fidel bursts at everyone executioner style. Then you come to the codex, and there's only kind words, funny stuff, and bugs that actually matter! And I've also got some good news finally, but I'll do a separate post about that.
Of course I'm not being ironic. Give it time. When a game is good as this, word of mouth will ensure its longevity.Sure hope you're not being ironical! Thank you
Jeez. Going through the Steam forums sure can bring an atomboy down. Everyone finds the weirdest bugs all the time, people get stuck in things, Fidel bursts at everyone executioner style. Then you come to the codex, and there's only kind words, funny stuff, and bugs that actually matter! And I've also got some good news finally, but I'll do a separate post about that.
I read that. All this secrecy is because you guys have contracts with exclusive dedication in your day-jobs?You mean DOX or previous industry experience? If the latter - our kickstarter page has that stuff!
https://www.kickstarter.com/projects/atomrpg/atom-rpg
Impressive. I never saw so many portraits in a single cRPG. How many artists do you guys have? In fact, how many people?Well, we actually draw portraits from the photos of living people, like Kovalev in Otradnoye, but since it's a long process for our artist we use stock photos as placeholders in some places. But after some time they will all be portraits drawn from pics.
See guys! Codex is now viewed as a family friendly environment , beloved by games developers . Infinitron , at last Your quest of streamlining the codex for mass market have been successful, its time for you to re-contact Bethesda and receive bribes and advertisements money, you wont face rejection again.Then you come to the codex, and there's only kind words, funny stuff, and bugs that actually matter! And I've also got some good news finally, but I'll do a separate post about that.
^Just question yourself if someone can sell a brand new car in the post-apocaliptic environment? I was dumb and lost 25 000.
The car is in that Scrapyard map.
The dog sadly, was powerful early, nowadays he is only good for fightinh rats and insects. No armor, no weapons.
Holy shit, RPK 74 melts faces.