anyway, has anyoone even found the toy sword for the nutcracker inside the lone house bunker in otradnoye?
Better not.going to play as a pickpocketing melee thief if it is viable
No, thank you! We are tired of playing trash.Ohh, I really hope so. And thanks!
I can relate to that.On secrecy, though! Never thought of it as secrecy. I won't tell you why the guys from the team who had tons of experience in the industry don't brag around about what they accomplished, maybe they just don't wanna. As for me, I don't really have anything interesting about me to say. I'm just some rando guy. First I was a philologist then I sold stuff and wrote pasta for image boards when I had nothing better to do at the office, I shared that idea to make an RPG my pals had for like the last 8 years, so one day we did and here I am!
Really impressive. You managed to do a lot for such a small team.We have two artists, although only one makes pics into portraits, three programmers, a modeller, a musician, two writers, and a chief tester in the core team, but tons of people helped out through the years, so we have huge credits. No bosses or anything like that, everyone does his thing and then we combine it into a build.
But name droping is the first resort of developers making cash grab. It suggests that trying to imitate that other title is the only thing it has in its favour. If the game is good, you don't have to resort to name droping to convice other people to play it. Moreover, how many times we got disapointed with games pretending to be the next Fallout? Does the name "Fallout" even mean the same thing to everyone in these Bethesda times? Do you want to attract popamole players to badmouth the game and leave bad ratings?For the steam shit i have no idea,but here people enjoyed the game for what it was and haven't seen it as a fallout copy or soulless money grab.
Thanks ,finally found it, i was looking near the big boat, turning the camera in every possible angles...Check near inner Krasno area - behind the bounty giver's office there's a small dock with the captain and his ship on it.Btw fellow codexers, i just paid fidel informant and he told me to look for some captain on the docks. However i cant find any captain , maybe i am getting too old, or i ran into a bug. Can anyone screenshot me his location please?
It'll cost you 3,500
Agree. It would also be awesome if you could get your own pet mutation, like a mouth in the stomach saying random shit. You know, like the ones you find in the circus.After finishing one playthrough I start to wonder if the developer missed an opportunity with the mutants.
I was expecting a mutant companion or at least some cool character distinctions.
Yeah, automatic enemies practically demolish all. Lenin's wrath was fine, until you meet machinegun weilding enemies like those gangs in dead city.
Automatic weapons need to be nerfed. They are way too powerful.Yeah, automatic enemies practically demolish all. Lenin's wrath was fine, until you meet machinegun weilding enemies like those gangs in dead city.
Melee weapons are not viable against machine guns without powered armor news sinceWW130 millennia Comrade.
He is supposed to be tough. I managed to kill him using a bunch of drugs and shooting him from afar with a custom made rifle.
Automatic weapons need to be nerfed. They are way too powerful.Yeah, automatic enemies practically demolish all. Lenin's wrath was fine, until you meet machinegun weilding enemies like those gangs in dead city.
Melee weapons are not viable against machine guns without powered armor news sinceWW130 millennia Comrade.
I'd say it's the opposite - other weapons are way underpowered.Automatic weapons need to be nerfed. They are way too powerful.Yeah, automatic enemies practically demolish all. Lenin's wrath was fine, until you meet machinegun weilding enemies like those gangs in dead city.
Melee weapons are not viable against machine guns without powered armor news sinceWW130 millennia Comrade.
I'd say it's the opposite - other weapons are way underpowered.Automatic weapons need to be nerfed. They are way too powerful.Yeah, automatic enemies practically demolish all. Lenin's wrath was fine, until you meet machinegun weilding enemies like those gangs in dead city.
Melee weapons are not viable against machine guns without powered armor news sinceWW130 millennia Comrade.
High level character should have options oneshotting most enemies with either melee, non-autimatic rifles and etc. Right now using anything other than automatic weapons is pointless because you are chosing between doing 60-300 damage per turn or doing like 10-30 damage per turn (maybe more with lucky high powered sniper rifles critical hits). I am not sure that harder encounters are even beatable with non-automatic rifles (like troglodytes in death tunnel, mushroom bunker guards, that gang in dead lands and etc.)
imagine if you could use a pan to deflect bullets