Hey
Atomboy look at this thread (at retarded imageboard for animekids but still), from it you can learn what exactly usual people love in your game. )
https://2ch.hk/vg/res/28787954.html#28838268
The dog sadly, was powerful early, nowadays he is only good for fightinh rats and insects. No armor, no weapons.
Dog still has the only power you really need - power of frendship!
Holy shit, RPK 74 melts faces.
I got it during serving in the army. It's HEAVY, that's my only memries of it. Oh, and precise with bipods.
Wow, thanks for the link, man! That's really sweet. Not a frequent /vg/ user myself, but I do have a soft spot for Russian anon, and it makes me really happy to see 2ch mostly enjoy the game. They even found the ЖИРАФ story I wrote especially for them! :D
Dang, I wish I got to see a live action RPK!
Well since lenin walks again among the living you could have mummies from the skythian/sarmatian kurgans roam the land,with some great swords as loot!maybe in a dlc?
There is also a car that can ne fixed in the abandoned factory map.
Yeah, we let fantasy fly for a bit, and I thought of a revolutionary red army shashka sword, that might look good in our setting. Everyone and his fat mama had a shashka back in the day, after all. As for the location... Some kind of a museum would work fine, or like some collector guy selling them, or maybe Chapayev's crypt?..
Getting an accurate statement about how ATOM is Fallout from
Politician.
The game is brilliant.
I understand why fans in the eagerness to attract other players would want to sell it as the spiritual sucessor of Fallout, given the references, the interface, even the sound fix, but this comparison is demeaning because the game has its own merits and can stand on its own. To say this game is a Fallout clone is both a mischaracterisation and an insult.
The developers were clear on this:
Modesty aside, it is much bigger than that. While the setting and the look of things was definitely inspired by the first two Fallout games, we're not trying to copy them. We take our inspiration from very varied sources - from the first MS DOS Wasteland game, to the esoteric, thought-provoking Planescape: Torment, and thrilling Deus Ex. We combine the Post-Apocalyptic setting with a different kind of world - The society in our game setting is much closer to medieval than in the titles mentioned. We're working to show how the psychology of the masses changes in the aftermath of everything getting blown to bits. While traveling our world, you will find that most people carry the medieval mythological thinking inside them: in our world legends, myths and gods are born. Bandits act like feudal lords, honest working people regress into peasantry, bureaucrats (not warlords) rule the biggest city on the map, stories of past tech give birth to mystical legends, former Communist Party Members and the KGB become boogeymen that are said to wait for lonely travelers near their hidden installations in the deep woods, magic and witchcraft are explanations many NPCs have for genetic mutations and even the war itself. Our world is as realistic as we can make it while still keeping it fun.
We also lack the common traits of the genre - such as retro-futurism, and weapons and technologies straight out of 50's science fiction. Mostly.
TRUE DAT.
One thing that catch my attention is the immense variety of NPCs. There are dozens of them in each location and THEY ARE ALL UNIQUE, with their own quirks and peculiarities. It's overwhelming. They are many fun characters too. For instance, this tinfoil hat dude stop me on the road with an assault rifle babbling that I’m a lizard man from the aryan army. Another NPC is talking about this mad doctor creating people with stats. LOL.
The traditional dialogue tree system is used to its limit. You have all kinds of interesting choices, e.g., being a listener type that can be rewarded by his patience. The choices matter too. One failed skill check can be the end of a possible choice, an opportunity will never pup up again. You said the wrong thing to a certain character? That’s too bad. Now he will hate your guts and isolate you. Favourite cRPG of the year, by far, and one that will fit in my personal top 10. Classic.
Fuck that shit,i am deep in to my second litter of brendy but i will respond even if it is broken one.
If people didn't hype the game as fallout 3 you and people like you wouldn't have even touch it. Yes the game is fucking brilliant mate,that is why have labeled it as fallout 3 in this thread,you were the one that didn't believe the hype,which is fair enough. It is not like fallout could just pop in after 20 years of waiting and false hopes. Still the game is a fallout game in everything except name only. They got all the fallout stuff and the mechanics are identical. Calling it disservice......well on this site i disagree,on the steam sure. People here are capable to see the games greatness for what it is. For steam...fuck that shit i don't know or care what the peasants are thinking,i don't have one or intend to get one. Here everyone is talking to it as a successor of fallout games not as mare copy of them.
I am happy that you decided to give it a shot a decide for your self. Happy that you liked it too.
Atomboy give us a gog version before i drunk the money saved for this brotherly gem
.
Anyway,enough with the bro fag love,are ura and cheers!
This argument again! I think about it from time to time. From one POW - riding in on a horse labeled "NEW FALLOUT" helps notoriety, popularity, sales and stuff. From another point of view it gives people unrealistic expectations, and completely understandably pisses many people off. I read like a ton of comment from people who didn't even want to try Atom out because "Oh no it's another shitty fallout". Also calling our stuff new Fallout makes uninformed people think we made some kind of a soulless cash grab on nostalgia (like, don't get me wrong, I have nothing against soulless cashgrabs playing off on people's nostalgia, it's just that Atom isn't one. Mostly because of the "cash" part, which we barely have enough to make the DLC and start making a new game, lol). So, really, I don't know whether I like Atom being called a Fallout game or not. And I don't know whether it is a truly Fallout game or not. I just want people to like it and be happy playing it, mostly!
About gog: Stuff is going really well. I might even know the release date soon. They turned out to be really cool people!
seems there are a LOT of quest/things I missed can't wait to play this again..
when will new content come out?
Well, the next big patch will have a new Tutorial map which is a brand new location you can run around. It's a tutorial map, though. Also, I'm writing a few in game books, but these are just books. They will teach you how to make wacky new firearms though. Peregon might get a new NPC or two to solve the weapons situation. Maybe weapons will be added to existing vendors tho. That one is going online in a few days. After that a few more weeks of fixing and tweaking as much as we can. Depends on the bugs. Then we will suddenly all go away for a month or two, only to come back with new quests and locations for Dead City and maybe the Mountain Pass.
And then, one day, "Welcome to Trudograd: Laborer's Paradise!"
Or not! I'm just making stuff up, mostly!
Yup. We never forgot that promise, we just wanna fix all the looming problems we have now, before making stuff even more confusing by introducing mods!
Ok how much speech you need for the moonshine leader?100?
Was it really that much? I remember it to be around 80?.. Huh.
Whats the best location to drop nuclear bomb on?
3 available locations are either china, malaysia or britain. can't you drop nuke someowhere on the playable map? or maybe nuke the asteroid?
Or is the ability to launch nuke just a meme and doesn't have any gameplay significance?
It's a pointless meme, bcz one of the locations is F1's The Glow. So see, that's funny because lol ackshually the glow ws made by protag in atom ;( F1 is in same universe now??? Is that even legal??? Matt Patt would love it! But you'd never shoot the asteroid with that nuke anyway, because it's too big and too far away, and the nuke doesn't have space flight mode!
I know Jay Bauman is in the game but I hope future content will include the likenesses of Mike Stoklasa and especially Rich Evans...
Rich Evans is already in that blobber I will one day finish! He jumps your party with his two pet rats if you attempt to get a taste of some soup cooking on your spaceship's kitchen. His line is "Sacre ble! Mon soup! She is now... how you say... Infected with AAAAAAAAAIDS!"
Sure hope you're not being ironical! Thank you
Jeez. Going through the Steam forums sure can bring an atomboy down. Everyone finds the weirdest bugs all the time, people get stuck in things, Fidel bursts at everyone executioner style. Then you come to the codex, and there's only kind words, funny stuff, and bugs that actually matter! And I've also got some good news finally, but I'll do a separate post about that.
Of course I'm not being ironic. Give it time. When a game is good as this, word of mouth will ensure its longevity.
You mean DOX or previous industry experience? If the latter - our kickstarter page has that stuff!
https://www.kickstarter.com/projects/atomrpg/atom-rpg
I read that. All this secrecy is because you guys have contracts with exclusive dedication in your day-jobs?
Well, we actually draw portraits from the photos of living people, like Kovalev in Otradnoye, but since it's a long process for our artist we use stock photos as placeholders in some places. But after some time they will all be portraits drawn from pics.
Impressive. I never saw so many portraits in a single cRPG. How many artists do you guys have? In fact, how many people?
Ohh, I really hope so. And thanks!
On secrecy, though! Never thought of it as secrecy. I won't tell you why the guys from the team who had tons of experience in the industry don't brag around about what they accomplished, maybe they just don't wanna. As for me, I don't really have anything interesting about me to say. I'm just some rando guy. First I was a philologist then I sold stuff and wrote pasta for image boards when I had nothing better to do at the office, I shared that idea to make an RPG my pals had for like the last 8 years, so one day we did and here I am!
We have two artists, although only one makes pics into portraits, three programmers, a modeller, a musician, two writers, and a chief tester in the core team, but tons of people helped out through the years, so we have huge credits. No bosses or anything like that, everyone does his thing and then we combine it into a build.
I just wanna congratulate you again for making this game and keeping up with the patches. Greetings from Serbia
Thanks, man! Really happy to hear that!
Stealth is really useful in combat (it's a god tier skill, along with speechcraft). It lets you come closer to enemies without them seeing you, or evading them if they surrounded you, because they literally can't see you 2m away when it's maxed out.
Ah so stealth is just permanently "on" and works non stop, reducing the aggro radius of enemies?
Yep, it's always on. It's a bit stupid that you dont have sneaking as command, but it is what it is.
Also, pickpocketing is so shitty unless you are prepared to constantly reload. Even at 130-140 you are still going to be caught a lot by most of the good merchants.
Well, that's why they are good! Make them drunk!
Can you find the robbers from the beginning and get some payback?
Oh yesss!