how much attention you need to get the 15 points in automatic firearms in kresno guns merchant?8?
also a tip,never sell anything in krasno i had 100 in barter and the selling prices were abysmal.
how much attention you need to get the 15 points in automatic firearms in kresno guns merchant?8?
Finally had the time to play the game and I must admit it's pretty great. If I had to choose a single bone to pick, it's the lack of direct control over party members, especially since there's an indirect system of orders in place anyways.
Also it's sad that Personality remains a dump stat. I played around 8h with 7 Personality and now I'm doing a second play through with 1, and while, sure, it's easily noticeable that most people won't talk to me about themselves, it's ultimately irrelevant since any actual choice situation gets resolved using Speechcraft anyways.
On the other hand, can someone tell me how the fuck are you supposed to deduce the code for Bunker 317 safe?
Is it connected to that King and pauper bullshit and I'm supposed to find it in Mark Twain? Or was it just an anagram of 1937 which is mentioned as a memorable date in one of the books. I just need to know the logic behind this.The 9731 one.
No, but many times in this thread when someone dared to criticise some obvious flaws that were inherited from Fallout, people immediately dismissed these concerns as non-issues or defended them saying that it is just like Fallout.
That's why I asked if it was supposed to be an anagram of the date 1937. Still it seems pretty far fetched to check all the combinations of numbers relevant for that character, especially as there are around 8 other code locks in that bunker, 6 of which are just handed to the player in bulk from a single message.Finally had the time to play the game and I must admit it's pretty great. If I had to choose a single bone to pick, it's the lack of direct control over party members, especially since there's an indirect system of orders in place anyways.
Also it's sad that Personality remains a dump stat. I played around 8h with 7 Personality and now I'm doing a second play through with 1, and while, sure, it's easily noticeable that most people won't talk to me about themselves, it's ultimately irrelevant since any actual choice situation gets resolved using Speechcraft anyways.
On the other hand, can someone tell me how the fuck are you supposed to deduce the code for Bunker 317 safe?
Is it connected to that King and pauper bullshit and I'm supposed to find it in Mark Twain? Or was it just an anagram of 1937 which is mentioned as a memorable date in one of the books. I just need to know the logic behind this.The 9731 one.
You can read in read in computer that the owner of safe hates snitching since 1937... which leaves you with only 16 combinations Comrade.
But people that also love the game will point to the same flaws in the hope that they can improve the game even further and avoid Fallout mistakes.People would call out various details as an excuse to proclaim the game bad. While we can certainly say that inventory or combat or pickpocketing or whatnot could be much better, it's a bit dumb to say that Atom sucks because it has a technical feature that it took over from a game it openly takes much of it's technical inspiration from.
It's not just that. Each NPC has a unique portrait because each NPC, with the exception of caravan traders, is unique.It might be a small thing but each NPC having a little portrait all for himself makes the game better for me, it's a nice touch
where can i find those stylish hats that give +10 to speechcraft comrades?first one i saw was on the guard chief in peregon but i have to kill him to get it "(
There's that thing about improvement, that it quite often leads to pretty bad results. Look at Fallout Tactics.But people that also love the game will point to the same flaws in the hope that they can improve the game even further and avoid Fallout mistakes.People would call out various details as an excuse to proclaim the game bad. While we can certainly say that inventory or combat or pickpocketing or whatnot could be much better, it's a bit dumb to say that Atom sucks because it has a technical feature that it took over from a game it openly takes much of it's technical inspiration from.
Army ushankas give +15...where can i find those stylish hats that give +10 to speechcraft comrades?first one i saw was on the guard chief in peregon but i have to kill him to get it "(
Trying to figure this one out, but I bet it's possible to outstimpack a guard like in Fallout, use cigarettes Deus Ex style or something similar, just didn't have the time to check all the consumables, and killing someone without aggro.yea where can i find an ushanka?like standard find?
See? That's the type of retarded fanboysm I was talking about. Now you can't fix any of Fallout obvious mistakes because it can lead to disaster!There's that thing about improvement, that it quite often leads to pretty bad results. Look at Fallout Tactics.
Trying to figure this one out, but I bet it's possible to outstimpack a guard like in Fallout, use cigarettes Deus Ex style or something similar, just didn't have the time to check all the consumables, and killing someone without aggro.
No, it's just saying it's easy to point out mistakes, but it's harder to make changes that are found universally good, or often even better than the original. I'm hardly ever conservative about anything, but that doesn't mean I'm oblivious to the fact that majority of changes to classic cRPG mechanics resulted in failure.See? That's the type of retarded fanboysm I was talking about. Now you can't fix any of Fallout obvious mistakes because it can lead to disaster!There's that thing about improvement, that it quite often leads to pretty bad results. Look at Fallout Tactics.
Mmmm. It's a slav game. It requires a certain attitude towards exploitation of mechanics IMO.Trying to figure this one out, but I bet it's possible to outstimpack a guard like in Fallout, use cigarettes Deus Ex style or something similar, just didn't have the time to check all the consumables, and killing someone without aggro.
a legitimate way to find them i ask,thats bordeline cheating.
Trying to figure this one out, but I bet it's possible to outstimpack a guard like in Fallout, use cigarettes Deus Ex style or something similar, just didn't have the time to check all the consumables, and killing someone without aggro.
a legitimate way to find them i ask,thats bordeline cheating.
Jeez. Going through the Steam forums sure can bring an atomboy down.
where can i find those stylish hats that give +10 to speechcraft comrades?first one i saw was on the guard chief in peregon but i have to kill him to get it "(
Barter in it self doesn't affect prices,it could be used as a speech option to lower the prices.also a tip,never sell anything in krasno i had 100 in barter and the selling prices were abysmal.
Barter in it self doesn't affect prices,it could be used as a speech option to lower the prices.also a tip,never sell anything in krasno i had 100 in barter and the selling prices were abysmal.
It could be,it will explain why everyone have different prices for shit. Still the best place to make money is the caravans. Is the silver car the only one you could find?Barter in it self doesn't affect prices,it could be used as a speech option to lower the prices.also a tip,never sell anything in krasno i had 100 in barter and the selling prices were abysmal.
I'm sure it does, I'd keep the tabs with selling price of the shovel and it would change upwards as I increased barter, comparing it at same NPCs. I'm guessing it's some kind of a barter vs barter check, with gun merchant in Krasno having insanely high skill level.