Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
8,082
Location
London, UK
Strap Yourselves In
There really isn't all that much SJW shit in this. It's more of a late 90s/early Noughties level of wokeness - in fact, it's more of a traditional Leftie game with a bit of SJW window dressing.

It's not obnoxiously SJW like ME:A, or PoEII; if anything it's charmingly old-fashioned Leftism, centered on individual liberty, anti-corporate, etc., etc.

I think there's a "Gramsci Hotel" in the game? That about sums it up :) SJWs don't know anything about history beyond slavery and Hitler, or about politics beyond "Nazi" and "woke."

It's not SJW
It's SJW but it's mild
It's not SJW, but leftism

Incedible how delusional people can be.
Wake up Neo, it's just different grades of shit - leftism and SJW.

I'd say the difference between good, old-fashioned Leftism and SJW-ism is more like the difference between different stages of a degenerative disease. At first old uncle Bert just has a few slips of the tongue and occasionally says something that makes you worry about him; eventually he's frothing at the mouth. In one sense it's the same thing that's affecting the poor old bastard in both stages, but the result is less marked in the earlier form (of course I'm bracketing the millions who died under Communism, but to explain that would go too far afield in the context of this thread).

Play the game, and you will see. The SJW stuff is superficial box-ticking to appease the HR department Stasi and social media. In fact that's what real SJWs are complaining about.
 

TheImplodingVoice

Dumbfuck!
Dumbfuck
Joined
Oct 29, 2018
Messages
2,035
Location
Suid-Afrika
CDPR seems to have turned into a pretty shitty company. Now they are "apologising". They knew what they were doing when they released it on consoles in the state it is. But Sony and Microsoft are equally to blame as well. Games go through (supposedly)certification process before they are released. How the fuck does Sony and Microsoft miss what a piece of shit the console versions are.
 

Hellion

Arcane
Joined
Feb 5, 2013
Messages
1,698
Possible SJW agendas in the game (if any) are treated as "being there in the background, ok, now moving on". It doesn't focus on them at all, there are no quests that deal with oppressed minorities or trans rights or anything like that. There is a questline that entails "liberating" a futuristic brothel whose workers are abused, but even this quest just concludes with the situation actually becoming worse or the Corpos becoming more involved in it.

And that is precisely why SJW autists are screeching. It treats their agenda like "just another indifferent, skippable part of the world" instead of raising full attention to it and making it central to the plot.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,400
I'm playing a nomad/tech rambo gunslinger on very hard and at about level 12-14, once I found a decent revolver in a side quest (or gig, hard to say) and got not one but two +50% headshot damage cyberware mods, I started exploding heads with one shot.

It is a bit spongy but not ridiculously so early on, also because instead of clearing out side-content stuff in Watson I went after Northside etc. first. Main problem was trying to shoot distant targets with a pistol before the damage drop off elimination perk, especially with a rapid fire pistol (should have went revolver from the start). Early on it was also easier to grab a shotgun, run point blank range and abuse stagger/knockdown rather than slug it with a pistol.

Cyberpsychos are the only real sponges I encountered so far.

I like how netrunning and stealth has its benefits over running and gunning. If you play as one of those two you can effectively take on content way above what combat build can. As netrunner it is much harder to hack due to increased ram costs and more complicated breaches. As stealth cone of views get way longer and they can spot you from afar and activating alert mode can fuck up your mission as AI likes to actuall stand in place in alert mode.

Normally it such type of game usually combat builds are just better, here they are better at similar content but they just can't do much higher content (though i guess stealth combat build can a bit more)
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
8,082
Location
London, UK
Strap Yourselves In
Have you ever seen a game that had shit AI improved by patches?
Not that it's imposibble but I think every game that had shit AI remained that way.
Usually some patches claim to fix or improve AI but generally always, it's just marginal improvement if any at all.
Top of my head I just can't think of any that had significant improvements maybe thre are such wonders but they are rare loot for sure.
Not sure if that has anything to do with being hard to acomplish after game is released, or just too much work to be worth it. (especially instead of paid DLC or new MP game)

When has any game ever had good enemy AI?

Other than Half-Life? ;)

(I'm being semi-serious actually, I have no idea what the difference was, maybe it's that they had more cpu cycles devoted to AI relative to graphics at that time? Dunno, but the special forces in Half-Life are still, to this day, the most intelligent-acting in any game I've ever seen - absolute sneaky bastards they were.)
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,393
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Possible SJW agendas in the game (if any) are treated as "being there in the background, ok, now moving on". It doesn't focus on them at all, there are no quests that deal with oppressed minorities or trans rights or anything like that. There is a questline that entails "liberating" a futuristic brothel whose workers are abused, but even this quest just concludes with the situation actually becoming worse or the Corpos becoming more involved in it.

And that is precisely why SJW autists are screeching. It treats their agenda like "just another indifferent, skippable part of the world" instead of raising full attention to it and making it central to the plot.
Like I said previously, real SJW approach would have been opportunities to call out Jackie on his toxic masculinity, or Takamura being a Jap woman. The fact you can play Robin Hood with the Moxes is pretty mild stuff compared to what BioWare or Ubi would have done with the script.

But you can never appease crybabies:
Why is it no open woorld? Why is the open world empty? Why is the open world filled with NPCs I can't talk to? Why do I have only two lines? Why can't I romance every NPC on the street? I want a blonde anime waifu with big tits! The game won't let me bone the sidecut chick with pretty features!
 

WhiskeyWolf

RPG Codex Polish Car Thief
Staff Member
Joined
Nov 4, 2007
Messages
15,010
Itemization is mighty stupid tho. I tried to keep V's iconic pistol useful by upgrading, but the costs get ridiculous after a few levels. And there is no need to, better guns fall off the sky at every corner.
Found a tech pistol early that deals faaar too much damage, AND lets me see/shoot people through cover. Outclassing everything else. For 10 levels now.
What would Sawyer think about that?
:littlemissfun:
Upgrading can get you only so far, unless you are spec-ed into tech and have an iconic weapon that can not only be upgraded but also uptiered.
The mats are my problem. If mat costs wouldn't go up so much I would roll with it. Building the rare version of that gun requires purple mats I haven't even seen yet, plus blue mats worth more than 2 cars at least.
Also quest rewards don't seem to scale properly. Got a call for a gun competition somewhere at lvl 10 or so, reward was a shitty low level purple pistol. Upgrading it was impossible expensive... so what was the point of that?
:negative:
You dismantle the purple pistol to get purple crafting material. You do that to every weapon you don't need. If you want to find high tier weapons attack blue poi-s that are high level, ergo, marked as dangerous.
 
Last edited:

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,393
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I like how netrunning and stealth has its benefits over running and gunning. If you play as one of those two you can effectively take on content way above what combat build can. As netrunner it is much harder to hack due to increased ram costs and more complicated breaches. As stealth cone of views get way longer and they can spot you from afar and activating alert mode can fuck up your mission as AI likes to actuall stand in place in alert mode.

Normally it such type of game usually combat builds are just better, here they are better at similar content but they just can't do much higher content (though i guess stealth combat build can a bit more)
Agreed. I think the real minmaxer way to play is stealth + hacking + crafting, maybe with a sniper rifle or pistol specialization.

This way you can clear out every gig area for the XP, hack everywhere for the money, and turn the loot into components for max profits.
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
5,927
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Stop it with reddit links. This crap autoplays even when spoilered!


Dunno man feels good to me this is my gameplay:



Bare in mind that I wasted 2 days of my life as a 6 year old beating the racing mission in mafia 1 it could have done something to my brain.

Depends on the car you're driving. Most are hard to control, but some are fine. The one in your vid is also the same I drive almost exclusively because it's the most convenient car in this game of what I've driven and the only one that is fine to drive. Motorbikes are okay too.

However, 90%+ of cars drive like shit.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
8,082
Location
London, UK
Strap Yourselves In
Besides, don't make the same mistake I did and just go with a combat focused build, chose guns or melee, go into hacking and that's it. Don't bother with stealth

I put everything in reflex and just said fuck it. I can still sneak and hack like a demigod, but reflex at least seem to make pistols a viable choice as main weapon. I hope.

Tech makes all weapons godly - the only problem is to get the godliness you have to "charge" them, which is always annoying when you're trying to track enemies - however, since the AI is so, erm, basic (I won't say retarded because it does act smart on occasion, especially if you move around and use cover and crouch a lot, so I think the potential is there and it's more a question of tuning) it's not so much of a problem.

I like the slight simulationist edge they've got in dividing ranged into Body for shotties and machine guns (makes sense because of the recoil) and Reflex (makes sense because less recoil and more accuracy), while Tech having the damage boost to all ranged weapons makes simulationist sense because you're a Techie who's tinkered with their weapons to make them godly. Quite elegant really.

I'm actually enjoying my Techie character (with minor netrunner) much more than my Reflex/Stealth character. Crafting is kind of fun.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
Is it just me or are non tech weapons a yuge letdown, especially pistols?
I found a blue lvl12 bull barrel magnum, hauling it around in joyful expectation of awsomeness. Nope, still worse than my lvl3 soviet tech pistol. At 6 tech mind you, so no real bonus dmg.
It's... hard to land headshots when the braindead AI is running around like headless chickens without bullet time...
That reminds me, didn't the old gameplay footage show V using a bullet time drug? Is that still in the game? Although the lack of quickslots would make using it tricky...
 

Robber Baron

Arbiter
Joined
Jun 15, 2020
Messages
1,027
Agreed. I think the real minmaxer way to play is stealth + hacking + crafting, maybe with a sniper rifle or pistol specialization.

And then comes the part where you need to take out a crazed double flameblade psycho without killing him

I just jumped around while sending amnesia and blind and smashing her with a pipe, took like 15 minutes
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,393
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath

Kruno

Arcane
Patron
Village Idiot Zionist Agent Shitposter
Joined
Jan 2, 2012
Messages
11,478
Judy Questline spoiler:
It was worth sacrificing Clouds due to Judy's naivety in order to fuck her lesbian style. I even got an erection during that cuddle scene.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,393
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Agreed. I think the real minmaxer way to play is stealth + hacking + crafting, maybe with a sniper rifle or pistol specialization.

And then comes the part where you need to take out a crazed double flameblade psycho without killing him

I just jumped around while sending amnesia and blind and smashing her with a pipe, took like 15 minutes
You must mean Lt. Mowers.

Contrary to my expectations:
Killing her didn't give me any different quest outcome, no different comment from Regina. Maybe there is C&C down the road, but I don't know. I trust this game less on delivering C&C than I did Wicher 3.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
8,082
Location
London, UK
Strap Yourselves In
Agreed. I think the real minmaxer way to play is stealth + hacking + crafting, maybe with a sniper rifle or pistol specialization.

And then comes the part where you need to take out a crazed double flameblade psycho without killing him

I just jumped around while sending amnesia and blind and smashing him with the pipe, took like 15 minutes

Yeah, on my previous playthrough, when the game was still a bit of a blur in some respects, I was really annoyed by that magic nog who kept interrupting me and giving out those missions. Now I'm really enjoying those non-lethal missions, they're actually probably the most challenging missions in the game (especially if you're not specced into Body), and the way they pop up appropriately and locally as you're wandering around is good too.

(For the uninitiated, Blunt is non-lethal, but like most of the melee it's tied with Body - although having said that about non-lethal, I actually did kill someone with my pipe early on, but since then they've all been non-lethal.)
 

WhiskeyWolf

RPG Codex Polish Car Thief
Staff Member
Joined
Nov 4, 2007
Messages
15,010
That reminds me, didn't the old gameplay footage show V using a bullet time drug? Is that still in the game?

Haven't seen drug version but there are several cyberwares for that.
I was wondering the same thing today since the first firefight in the apartment was a tad hard and it made me think if by chance I missed the drug and forgot to use it.

Either way none of the enemies in the game drop it, but there are indeed implants for it.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom