Raghar
Arcane
- Joined
- Jul 16, 2009
- Messages
- 24,383
Did someone just say something?
hm, must have been the wind
You must use proper image:
Did someone just say something?
hm, must have been the wind
The level zoning is a more serious issue. While core mechanics of D:OS is solid, I find that zoned content and bloated HP pools is what holds it back from becoming a true open world RPG.andasymmetric and large hp numbersis like trash game picked up from modern design and it holds it back.Diablo-style numbers-go-up
I think that in a game like this I'd very much like to get rid of levels completely. Combat encounters wouldn't be challenging/impossible due to level difference, but due to lack of tools for overcoming the challenge. You'd gain more tools in your disposal as you level up/progress, but wouldn't necessarily become stronger. A hard fight in the beginning area would still be hard if you come back to it later.
Of course that'd completely kill the modern gamer, who is even unable to understand the difference in numbers as a cue to try something else...
I don't know how you can look at that map and not think it's nothing but corridors.O.K. seriously moderators, do something about Roguey. At least move the bullshit to retardo.
Corridor maps? Seriously?
Are you going to refute the fact that you like raping little children and that the moon is made out of cheese?
"corridor maps" really? ... have you even played the game?So is anyone actually going to refute that this thing has "corridor maps, cooldowns, asymmetric and large hp numbers, always-hit abilities, a near-complete-lack-of-strategic-resource-management, Diablo-style numbers-go-up magical trash loot, and generic fantasy settings/plots" or just accept that it does and they weren't the big deals you thought they were?
So is anyone actually going to--
Yep, went straight to the forest through the goblin village after sneaking by the spiders.Did you visit the Phantom Forest earlier than intended? I don't think I encountered any 4 levels higher enemies. The only one who was 3 levels higher I think was the Goblin Merchant you encounter in the desert area when you first enter. Kicked my ass, my magic barely worked on him and hit chance was extremely low IIRC.
TBF - you can skip the RPS dialogue with the space bar, and it will then basically do a skill check. Beyond that though, I can agree with the cons."corridor maps" really? ... have you even played the game?So is anyone actually going to refute that this thing has "corridor maps, cooldowns, asymmetric and large hp numbers, always-hit abilities, a near-complete-lack-of-strategic-resource-management, Diablo-style numbers-go-up magical trash loot, and generic fantasy settings/plots" or just accept that it does and they weren't the big deals you thought they were?
why are cooldowns bad? the combat system is pretty good overall, there's no retarded "cooldown spamming" or whatever youre trying to imply
asymmetric and large hp numbers - uhh.. what's exactly the issue here?
always hit abilities - what's wrong with that? it's not even 100% true since there are saving throws (or whatever its called in this game) so it's not like every freezing touch will 100% apply the freeze effect
resource management - yeah there's basically none. to be fair there's no real resource management in any of the modern games so w/e
diablo style random loot - i don't like that either, i hope that there will be mods which will fix that or something, but unfortunately it looks like the modders are focused on ... "other issues"
generic fantasy setting and plot - the plot is kind of generic but i feel like you're just complaining for the sake of complaining
for me the cons of the game are
the loot system (including the stupid skillbooks system combined with random shops which only reset after level up LOL who came up with this nonsense) - some amount of randomness is okay, but i feel like it's a bit too much for my taste
levels give insane advantage so you can't really go up against opponents who are 3-4 levels higher unless you abuse ai, which limits freedom
rock paper scissors dialogue system (i mean.. really??), i'd prefer skill checks instead
the ui in general, i feel like it could be better
the game is good though
While I agree with the content of this, I have to say this at the same time. Roguey is an annoying jackass most certainly, but jesus - responding to him is what keeps it going. He's trolling y'all niggas hard.So is anyone actually going to--
GOD. YOU'RE THE ABSOLUTE WORST.
THE WORST.
People like the game. People are having fun. People don't really care about your inane, rambling autistic nonsense. It's not going to change the fact that people are enjoying what amounts to one of the best emulations of an "old school" experience they've had in years despite its faults. Christ. You need a new hobby. Like, I dunno, telling young children Santa Claus doesn't exist or something. Surely that would bring you more joy.
You know what would be better? If you bought the ignore list DLC and you wouldn't have to worry about its attention whoring and the rest of us seeing you fags respond to its attention whoring.So is anyone actually going to--
GOD. YOU'RE THE ABSOLUTE WORST.
THE WORST.
People like the game. People are having fun. People don't really care about your inane, rambling autistic nonsense. It's not going to change the fact that people are enjoying what amounts to one of the best emulations of an "old school" experience they've had in years despite its faults. Christ. You need a new hobby. Like, I dunno, telling young children Santa Claus doesn't exist or something. Surely that would bring you more joy.
God damn pampered pussies complaining about the inventory.
Yeah? I thought so.
So first everybody responds to Volourn, and now everyone responds to Roguey. It's like you guys wantyour lifethe thread to be shit.
Hey, guys, how do I start the editor?