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I know, i know. It's desperately important to you that everyone in the world find your favorite game flawless and unquestionable, but maybe - just maybe - you might wish to recognize that games made in the last 20 years rarely rely on a manual. Particularly those sold through Steam.
I know, I'm simply some idiot noob, expecting a game to explain itself, as games have done for the past two decades. Again, please enjoy your sense of smug superiority. I assure you, I am deeply impressed, and your smugness has thoroughly convinced me of both my own idiocy and your pet game's supremacy.
Rest assured I now go to play a different game while crying bitter tears that I will never experience the rapture of Your Favorite Game.
I'm apparently stuck in the tutorial dungeon. Two pressure plates. I stand on them both, a door opens. I try to move one of the character through the door, it closes.
No indication of how I should keep a trigger door open.
EDIT: Oh, I see. Those broken pieces of debris all around, previously shown to be of use in blocking vents, are also to be used in holding down pressure plates.
Well I'm glad the tutorial dungeon failed to explain that! Now I feel like a smartie, and I'm not at all rolling my eyes at the incomplete design of this tutorial dungeon.
Well I destroyed the Black Cove and it's 'ahhhrr maties'
I fought the mass of orcs outside the cave entrance when I was level 3, and they were level 6-7. It was quite exhilarating. The comabats inside were very high level for my party too, and lots of reloads were required. However, the beauty of this game, like the good ol' games, is that depending on your party/skill makeup and creativity you can defeat much higher level encounters than you are 'supposed' to. Love it. Haven't slept in almost 24 hours due to this game.
The most difficult fight thus far was the
Source Abominated in Black Cove
I only needed to reload once or twice, unlike
black coves final fight where i had to reload much more due to tpks thanks to the Fear ability screwing my party up.
One thing, i really wish this game had a camping option. I understand they couldn't do day/night cycles, but camping man. Come on. I was hoping I could get some bedrolls to allow camping since
the teleporter pyramids from DD made it in
but no such luck so far. I can't even rent a room in the tavern, or at least I haven't found a way to do so. I know I can sleep in a bed to rest, but I want my own room damn it. I think this is partly due to no day/night cycles, as it would be weird to campt during the day and wake up during the day as well.
I need help with the following:
I have met Evelyn in the hospice, when I chose the patient to save and then got sent to the outer dimension for the first time. But how do I get her quest/her star stone? I heard you can get it before getting the main quest one.
I used the Bloodstone immediately after beating the pirates, but now it is inert. Did I make a mistake in using it, it gave me xp and healed my party, but now I am wondering if I should't have saved it for crafting something? Is there anyway to make it work again or is it gone for good?
Oh and btw, does anyone know if encounters scale in this game? Or do all enemies remain at the same level no matter what the party level is? Oh and Crooked Bee after the last patch you can now allocate points to companions and choose their traits when they level up. However, when you first meet a companion he/she will automatically level up to your level, so be wary of that.
Camping wouldn't make much sense in a cooldown game--no resources to replenish, after all. I miss it too, though. All encounters are static and do not level scale, by the way.
I'm apparently stuck in the tutorial dungeon. Two pressure plates. I stand on them both, a door opens. I try to move one of the character through the door, it closes.
No indication of how I should keep a trigger door open.
EDIT: Oh, I see. Those broken pieces of debris all around, previously shown to be of use in blocking vents, are also to be used in holding down pressure plates.
Well I'm glad the tutorial dungeon failed to explain that! Now I feel like a smartie, and I'm not at all rolling my eyes at the incomplete design of this tutorial dungeon.
Dude tutorial exactly said that you can use boxes and stuff to hit pressure plates and so on before.
There are two pressure plates, there are shit ton of boxes barrels jugs and so on and you spend time to figure it out.
Looks like severe retardation cause not bad design cause.
I'm apparently stuck in the tutorial dungeon. Two pressure plates. I stand on them both, a door opens. I try to move one of the character through the door, it closes.
No indication of how I should keep a trigger door open.
EDIT: Oh, I see. Those broken pieces of debris all around, previously shown to be of use in blocking vents, are also to be used in holding down pressure plates.
Well I'm glad the tutorial dungeon failed to explain that! Now I feel like a smartie, and I'm not at all rolling my eyes at the incomplete design of this tutorial dungeon.
That's weird. In my tutorial dungeon the game told me I can put things on pressure plates to activate them. It even told me the pressure plate will *click* to indicate it's activated.
It's euro-game, what do you expect?
I miss simpler puzzle like Skyrim's claw.
Goddamn that was good. I was stumped at first, then I read a journal, and examined the claw, using the close up function to rotate and zoom in - I managed to deduce the answer, rotate the stone pillar to the correct logos before I threw the switch.
Now that's GOOD tutorial design!
Well I destroyed the Black Cove and it's 'ahhhrr maties'
I have met Evelyn in the hospice, when I chose the patient to save and then got sent to the outer dimension for the first time. But how do I get her quest/her star stone? I heard you can get it before getting the main quest one.
I used the Bloodstone immediately after beating the pirates, but now it is inert. Did I make a mistake in using it, it gave me xp and healed my party, but now I am wondering if I should't have saved it for crafting something? Is there anyway to make it work again or is it gone for good?
Oh and btw, does anyone know if encounters scale in this game? Or do all enemies remain at the same level no matter what the party level is? Oh and Crooked Bee after the last patch you can now allocate points to companions and choose their traits when they level up. However, when you first meet a companion he/she will automatically level up to your level, so be wary of that.
You already got her star stone which made you teleport to The End of Time. Dunno about using bloodstones, but at least save it until a very hard battle for "oh shit" moments". Since used ones were openingg new portals too, I don't think we should save them till end game.
Dude tutorial exactly said that you can use boxes and stuff to hit pressure plates and so on before.
There are two pressure plates, there are shit ton of boxes barrels jugs and so on and you spend time to figure it out.
Looks like severe retardation cause not bad design cause.
I don't know about all that. It's pretty obtuse compared to Planescape: Torment, and there are children playing games these days that weren't born yet when that came out. I haven't found much here that is an advancement beyond that design. Just by existing it's kind of fun.
But does it need to exist? Naw, probably not. I mean, we are getting Torment: Not Planescape soonish.
Dude tutorial exactly said that you can use boxes and stuff to hit pressure plates and so on before.
There are two pressure plates, there are shit ton of boxes barrels jugs and so on and you spend time to figure it out.
Looks like severe retardation cause not bad design cause.
I don't know about all that. It's pretty obtuse compared to Planescape: Torment, and there are children playing games these days that weren't born yet when that came out. I haven't found much here that is an advancement beyond that design. Just by existing it's kind of fun.
But does it need to exist? Naw, probably not. I mean, we are getting Torment: Not Planescape soonish.
Excellent turn-based combat with environmental interaction isn't an advancement beyond the design of Torment, which was incessantly criticized for terrible gameplay and only regarded as great due to dialogues?
Well, on that mindboggling note, I'm going to bed.
There were hunderds of threads worldwide about people asking how to get that first claw door open. Most of them also had a hard time at the levers in same dungeon...
So no, there is no future
There were hunderds of threads worldwide about people asking how to get that first claw door open. Most of them also had a hard time at the levers in same dungeon...
So no, there is no future
Can we respec at some point? I made a party of fighter + air/water mage only to later find 2 companions who are... fighter and air/water mage. Want respec.
I don't think it's pure random, as there seem to be a few moves that "work" better or worse. E.g. it often helps to chose whatever beats my last turn in the next turn.
Also had the AI repeatedly using the same move if I didn't change mine. I think it might be some simple AI considering your last moves, maybe with some small randomness on top.
However, it's obviously not "normal" RPS, since there never are draws. So there's either some cheating involved, or they removed draws to speed up the game?
There were hunderds of threads worldwide about people asking how to get that first claw door open. Most of them also had a hard time at the levers in same dungeon...
So no, there is no future
Comeone dude. two presure plates and boxes/stuff to put them on those plates is clishe in gaming as fireball being AOE attack.
You just played to many shitty games that needs to tell you exactly everything before you do it yourself and those games devolved you and when game which has open systems comes you are dumbfounded because game tells you to use brain for like 5 seconds and you can't do it.
Game is too good for you RK47 it requires abilities that you don't have in your single cell organism state.
But you can change that state, just throw candle into oil and be amazed how this game fucking rocks.
Perkel Lol, funny thing is that is surely a beta feedback feature, since when me and my gf tried that very tactic just maybe a month ago(Or less) it didn't work at all.
This time we didn't bother but according to all the comments here I guess that's been implemented, which is nice to hear.
It really changes now how you play game with pure non magic character. It was the tutorial dungeon and those two wizards in oil when i tried that. It was single best PnP moment i had in RPGs ever.
Because this is what PnP is all about. Weird shit you think of and DM trying to accustom to your weird shit. Like that old PnP tutorial where you are in room and you have closed door. You don't have ability to lockpick it and those are steel doors or something. You think you think and you ask DM about condition of walls surrounding door. And bingo you ram wall near doors.