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Divinity Divinity: Original Sin - Enhanced Edition

buzz

Arcane
Joined
Apr 1, 2012
Messages
4,234
Played the tutorial, reached the city. Apparently my computer is pretty shit because loading maps and saving takes minutes. Technically I hit all the requirements (Core2Duo CPU, 2GB Ram etc.) but yeah, fuck this gay earth. It really makes the game feel way more instanced than it probably is (I think I had 6 or 7 loading times by the time I reached the city). Obviously I'm not a good judge on the quality of the content yet but I want to address a few things:
1. The interface and graphics make it feel like World of Warcraft. It's really weird how no one seems to have commented on it in 50 pages or so, when in Wasteland 2 threads the topic has been debated for months.
2. The music is gorgeous. I had a giant chance to hear since the loading takes so much time :hahano:.
3. The game feels a bit too epic. I'm not sure if this is a good or a bad thing though. I mean, you just start the game and my character (a wizard and a battlemage) are able to do giant magical punches, summon rain, throw fireballs, create oils, fighting multiple giant orcs and open hueg stone doors in the tutorial dungeon like you're visiting the end-game mayan temple. In a way it's good that it throws the typical RPG convention of fighting rats with sticks and throwing only one shitty magic missile. I just hope that the char and world progression don't suffer heavily for this. The spells I get at the beginning of the game feel on the scale with level 4/5 spells in PoD.
4. I like the Magicka-type system for spell interaction, though it's not as strong as in that game (not a criticism, Magicka was all about those mechanics and nothing else). But again, a bit too "epic" for my tastes. It's nice to oil the fuck up out of people then set them on fire, I just hope it doesn't get boring later on or that there's plentyful more combination of elements to be explored in the game.
5. Co-op with inter-PC dialogue is the best part of the game. In fact, I was seriously considering buying this game for a real-life friend just I can play it with him.

Okay, now some questions for the people who are much further into the game:
How's the bestiary diversity? Do you keep fighting skeletons/orcs/generic fantasy stuff or do we get some interesting enemies to look at?
All I've gathered from this thread was how much fun the combat is and how nice it is to craft pizza :stupid:, but what about everything else? Does stealth work?
Do you have some kind of factions of side-choosing?
Can the quests be failed or finished with shortcuts?
Can you solve problems in multiple ways (buying, diplomacy, stealing, fighting etc.)?
Can you poison-kill people with reverse-pickpocketing?
Is the writing actually shit or are the biodrones just exaggerating? Note that I liked the writing in all Divinity games. Nothing amazing, but plain fun.
How does the combat difficulty compare to other kickstarter games like Dragonfall, Expedition Conquistador and Blackguards?

EDIT: And yes, if you're thinking that I'm ranting about a game so long instead of playing it because I can't, you are fucking right. Fox and the grapes and all that :negative:
 

Broseph

Dangerous JB
Patron
Joined
Nov 24, 2012
Messages
4,450
Location
Globohomo Gayplex
Darth Roxor Bro while you can certainly put stuff on switches that specific point in the tutorial dungeon was teaching you another mechanic: How to seperate party members. You do that but clicking and dragging a party members portrait away from the other until the chain connecting them breaks. Then you move one to the top left switch, then the other to the one on the center right. Then bring both party members in the same room and reconnect them by dragging one party members portrait above or below the other ones until they are reconnected by the chain. It's an awesome mechanic, and while the IE games did it very few turn based games have ever done it before. Not only that, unlike the IE games you can go really far away from other party members, even teleport to other dimensions without them, get into combat without them and explore with the other, etc.

A great tactic for pickpocketing/stealing (which sadly you will have to do due to the game's shit economy, but don't worry, you don't have to waste points in sneak or other stuff by using this mechanic) is to seperate party members, get one to talk to the NPC and when his back is turned switch to the other party member, sneak and steal him blind. As long as his line of sight is away from your sneaking, you can steal nearly anything. Toggling sneak, (by pressing the c button on your keyboard) also highlights enemy line of sight, kind of like in the RTS/action Commandos. This is dependant on your sneak skill though; a higher skill will give you more accurate info and reduce enemy LOS.

This game is unbelievably good and addictive. It just takes a while to get going. Wait until you enter your first dungeon, and/or fight bigger monsters in overworld. (Hint: leave the town via west gate or north gate after doing some necessary shopping for skill books) The writing is not stellar though, nor professionally done, but that's Larian for you. But it is passable, and the real meat of the game is in gameplay. This game is what Ultima 6 + 7 marrying, having a baby and the baby growing up in the 21st century would look like. Has best of both, with major new age improvements, but is also somewhat flawed and spoiled. But a lotta fun nonetheless. ;)

Another thing that is pissing me off is like MMX Legacy, the game has potion spamming. It appears to be factored into the gameplay, which kinda sucks. :x

The rock/paper/scissor minigame depends on the Charisma skill. If you AI opponent has higher charisma than you then you will mostly loose. Equip Cha items to compensate right before exclamation mark dialogue if it bothers you and unequip it after winning the game,

Can we respec at some point? I made a party of fighter + air/water mage only to later find 2 companions who are... fighter and air/water mage. Want respec.

I heard there is a respec person or potion that can do this. However, keep in mind there are other party members to recruit later. Also, having another air/water mage is not bad at all; not only can you both have different spells due to the limited skill slots per spell school/skill school, but you can play off each other as well. You cast rain to make a large puddle, and your compatriot casts Blitz Bolt to electrify and stun all your enemies, all in the first turn before enemies have a chance to close. If you only had your mage, you would have to wait until the next turn to do it, by which time most enemies would clear the puddle and be smacking you in the butt. And don't underestimate rogue/marksman skill set for your fighter. Each has skills anyone can use without requiring a dagger or high dexterity and can be very useful.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,296
Location
Djibouti
Darth Roxor Bro while you can certainly put stuff on switches that specific point in the tutorial dungeon was teaching you another mechanic: How to seperate party members. You do that but clicking and dragging a party members portrait away from the other until the chain connecting them breaks. Then you move one to the top left switch, then the other to the one on the center right. Then bring both party members in the same room and reconnect them by dragging one party members portrait above or below the other ones until they are reconnected by the chain. It's an awesome mechanic, and while the IE games did it very few turn based games have ever done it before. Not only that, unlike the IE games you can go really far away from other party members, even teleport to other dimensions without them, get into combat without them and explore with the other, etc.

Tutorial is bad. Movement is horrifically slow out of combat. Non 360 degree rotation is obnoxious.
That said, I think I like it, even if its a time machine to 1999 with better graphics.
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Another thing that is pissing me off is like MMX Legacy, the game has potion spamming. It appears to be factored into the gameplay, which kinda sucks. :x

Hmm, not in my experience. I only rarely have to use potions. I guess you should've invested in healing spells & skills with one of your characters. (In my case it's the Cleric.)

The writing is not stellar though, nor professionally done, but that's Larian for you.

I think the writing is fairly professional - it's just very quirky. Imagine a tongue-in-cheek 80s RPG with more professional writing; this would be it. Personally I like it a lot, but then again I just like the 80s RPG style.
 

Answermancer

Educated
Joined
Feb 27, 2014
Messages
67
Location
Seattle, WA
Rock rips through paper.
(Last time I spammed rock the AI put paper 3 times in a row..starting to wonder if it's really randomized.)

It probably is proper random, which means it's fucking bullshit because I have the worst luck in the world :|.

I've tried starting Rock, I've tried starting not-Rock. Last one I tried I managed one success! Woo... for his 4. Goddamn it :|.

I don't think it's pure random, as there seem to be a few moves that "work" better or worse. E.g. it often helps to chose whatever beats my last turn in the next turn.
Also had the AI repeatedly using the same move if I didn't change mine. I think it might be some simple AI considering your last moves, maybe with some small randomness on top.
However, it's obviously not "normal" RPS, since there never are draws. So there's either some cheating involved, or they removed draws to speed up the game?

I don't know, last one I actually managed to win and all I did was use Rock every time. Other times I tried that it didn't work, makes me think it's just random (skipping/excluding ties), I don't know why they'd bother writing any kind of AI for it, and I doubt that they did.

I think skills (like Charisma) just affect how many "progress points" you get towards winning if you get a Success, but I could be wrong. Something does affect that though because I used to get 3 and now I get 4, and the lady in the bath of the Mayor's House got like 8.
 

Doctor Sbaitso

SO, TELL ME ABOUT YOUR PROBLEMS.
Patron
Joined
Oct 22, 2013
Messages
3,351
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Grab the Codex by the pussy Serpent in the Staglands
this is true, but since levelling up slows down massively after 10-11, a lot of areas in Silverglen share the same average level, so that's why it got me confus
Plot will catch you eventually. Like if you finish whole Hiberheim, it will tell you to go search the mines anyway.


Buffalo swords are probablu awesum
Me, I just looted this:

81404659.jpg

:kfc:

...shit now I need to manualy identify 2 inventories worth of loot. :negative:

Identifying an inventory full if loot is such degenerate gsmeplay. Sawyer would have auto identified and sold it for you through you bottomless remote stash. Lol
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,430
I love how people are annoyed by not getting identified loot always and at the same time they are like dog in heat identifying that green armor piece.
 

grotsnik

Arcane
Joined
Jul 11, 2010
Messages
1,671
The writing is not stellar though, nor professionally done, but that's Larian for you.

I think the writing is fairly professional - it's just very quirky. Imagine a tongue-in-cheek 80s RPG with more professional writing; this would be it. Personally I like it a lot, but then again I just like the 80s RPG style.

I started enjoying the writing much more when I stopped thinking of it as something I was supposed to be in any way invested in, and started thinking of it as video gaming's Asterix the Gaul; silly wordplay, banter, a ridiculously earnest and jolly adventuring duo, lots of openly anachronistic winks and nudges to real life and modern culture. Every character is a bit mad in their own special way. And, obviously, most fights descend into crazy slapstick.

Especially in the snow realm. I need to remember to stop casting Rain to put out my burning party members. Everyone falls over. It's embarrassing.
 

krist2

Augur
Patron
Joined
Oct 5, 2009
Messages
164
Codex 2013 Serpent in the Staglands Divinity: Original Sin Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2
Darth Roxor Bro while you can certainly put stuff on switches that specific point in the tutorial dungeon was teaching you another mechanic: How to seperate party members. You do that but clicking and dragging a party members portrait away from the other until the chain connecting them breaks. Then you move one to the top left switch, then the other to the one on the center right. Then bring both party members in the same room and reconnect them by dragging one party members portrait above or below the other ones until they are reconnected by the chain. It's an awesome mechanic, and while the IE games did it very few turn based games have ever done it before. Not only that, unlike the IE games you can go really far away from other party members, even teleport to other dimensions without them, get into combat without them and explore with the other, etc.

Tutorial is bad. Movement is horrifically slow out of combat. Non 360 degree rotation is obnoxious.
That said, I think I like it, even if its a time machine to 1999 with better graphics.

you can activate 360 in settings....
 

Arkeus

Arcane
Joined
Oct 9, 2012
Messages
1,406
Tutorial is bad. Movement is horrifically slow out of combat. Non 360 degree rotation is obnoxious.
There are bad things in tutorial. Like not telling you you have 360 degree rotation that's enable in the menus.
That said, I think I like it, even if its a time machine to 1999 with better graphics.
And great gameplay and great dialogs :V
 

Malpercio

Arcane
Joined
Dec 8, 2011
Messages
1,534
Ok 2 things

1) much love for the path finding

2) much love for characters not walking over traps after they identify them

why past games do not have this i do not know

Fucking THIS.

I have to admit, going back to BG2 will be a little hard after this, ahah. But just a bit.
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,425
Location
Massachusettes
True to its warning, activating 360 rotation can cause "artifacts" in the artwork, or lack thereof. In the very first starting area, for example, if you rotate a full 180, you see a couple of sucking blackholes of missing artwork. I wonder what other areas of Black Pits of Darkness are waiting to damn your eyes. Anyone know if the new patches up to 1.0.51 downgrade textures to help weaker systems? I have a fairly powerful rig (i5, GTX 660 Ti, 8GB ram, etc) so I prefer my first run-through to be a field of multi-colored eye candy. Yes, I have graphics whore tendencies, and have accepted this about myself. Please don't hate me. Still waiting on word of the toolset. Also, who will be the first to complete this?
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,250
Location
Azores Islands
The trap finding and avoiding is fucking inclined. Also characters refuse to go through hazards on way to other points on map.
 

TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
Wait...so Roxor's been copypasta'ing for three pages and y'all are arguing with it?

:retarded:
 

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