buzz
Arcane
- Joined
- Apr 1, 2012
- Messages
- 4,234
Played the tutorial, reached the city. Apparently my computer is pretty shit because loading maps and saving takes minutes. Technically I hit all the requirements (Core2Duo CPU, 2GB Ram etc.) but yeah, fuck this gay earth. It really makes the game feel way more instanced than it probably is (I think I had 6 or 7 loading times by the time I reached the city). Obviously I'm not a good judge on the quality of the content yet but I want to address a few things:
1. The interface and graphics make it feel like World of Warcraft. It's really weird how no one seems to have commented on it in 50 pages or so, when in Wasteland 2 threads the topic has been debated for months.
2. The music is gorgeous. I had a giant chance to hear since the loading takes so much time
.
3. The game feels a bit too epic. I'm not sure if this is a good or a bad thing though. I mean, you just start the game and my character (a wizard and a battlemage) are able to do giant magical punches, summon rain, throw fireballs, create oils, fighting multiple giant orcs and open hueg stone doors in the tutorial dungeon like you're visiting the end-game mayan temple. In a way it's good that it throws the typical RPG convention of fighting rats with sticks and throwing only one shitty magic missile. I just hope that the char and world progression don't suffer heavily for this. The spells I get at the beginning of the game feel on the scale with level 4/5 spells in PoD.
4. I like the Magicka-type system for spell interaction, though it's not as strong as in that game (not a criticism, Magicka was all about those mechanics and nothing else). But again, a bit too "epic" for my tastes. It's nice to oil the fuck up out of people then set them on fire, I just hope it doesn't get boring later on or that there's plentyful more combination of elements to be explored in the game.
5. Co-op with inter-PC dialogue is the best part of the game. In fact, I was seriously considering buying this game for a real-life friend just I can play it with him.
Okay, now some questions for the people who are much further into the game:
How's the bestiary diversity? Do you keep fighting skeletons/orcs/generic fantasy stuff or do we get some interesting enemies to look at?
All I've gathered from this thread was how much fun the combat is and how nice it is to craft pizza
, but what about everything else? Does stealth work?
Do you have some kind of factions of side-choosing?
Can the quests be failed or finished with shortcuts?
Can you solve problems in multiple ways (buying, diplomacy, stealing, fighting etc.)?
Can you poison-kill people with reverse-pickpocketing?
Is the writing actually shit or are the biodrones just exaggerating? Note that I liked the writing in all Divinity games. Nothing amazing, but plain fun.
How does the combat difficulty compare to other kickstarter games like Dragonfall, Expedition Conquistador and Blackguards?
EDIT: And yes, if you're thinking that I'm ranting about a game so long instead of playing it because I can't, you are fucking right. Fox and the grapes and all that![Life is but a moment, a meaningless grain of sand :negative: :negative:](/forums/smiles/negativeman.png)
1. The interface and graphics make it feel like World of Warcraft. It's really weird how no one seems to have commented on it in 50 pages or so, when in Wasteland 2 threads the topic has been debated for months.
2. The music is gorgeous. I had a giant chance to hear since the loading takes so much time
![Ahahahah... No :hahano: :hahano:](http://rpgcodex.net/phpBB/images/smiles/icon_hahano.gif)
3. The game feels a bit too epic. I'm not sure if this is a good or a bad thing though. I mean, you just start the game and my character (a wizard and a battlemage) are able to do giant magical punches, summon rain, throw fireballs, create oils, fighting multiple giant orcs and open hueg stone doors in the tutorial dungeon like you're visiting the end-game mayan temple. In a way it's good that it throws the typical RPG convention of fighting rats with sticks and throwing only one shitty magic missile. I just hope that the char and world progression don't suffer heavily for this. The spells I get at the beginning of the game feel on the scale with level 4/5 spells in PoD.
4. I like the Magicka-type system for spell interaction, though it's not as strong as in that game (not a criticism, Magicka was all about those mechanics and nothing else). But again, a bit too "epic" for my tastes. It's nice to oil the fuck up out of people then set them on fire, I just hope it doesn't get boring later on or that there's plentyful more combination of elements to be explored in the game.
5. Co-op with inter-PC dialogue is the best part of the game. In fact, I was seriously considering buying this game for a real-life friend just I can play it with him.
Okay, now some questions for the people who are much further into the game:
How's the bestiary diversity? Do you keep fighting skeletons/orcs/generic fantasy stuff or do we get some interesting enemies to look at?
All I've gathered from this thread was how much fun the combat is and how nice it is to craft pizza
![With stupid :stupid: :stupid:](/forums/smiles/imwithsupid.gif)
Do you have some kind of factions of side-choosing?
Can the quests be failed or finished with shortcuts?
Can you solve problems in multiple ways (buying, diplomacy, stealing, fighting etc.)?
Can you poison-kill people with reverse-pickpocketing?
Is the writing actually shit or are the biodrones just exaggerating? Note that I liked the writing in all Divinity games. Nothing amazing, but plain fun.
How does the combat difficulty compare to other kickstarter games like Dragonfall, Expedition Conquistador and Blackguards?
EDIT: And yes, if you're thinking that I'm ranting about a game so long instead of playing it because I can't, you are fucking right. Fox and the grapes and all that
![Life is but a moment, a meaningless grain of sand :negative: :negative:](/forums/smiles/negativeman.png)