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Divinity Divinity: Original Sin - Enhanced Edition

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,400
People were complaining about bland world in DOS.


I am fighting now MECHAROOSTER.
 
Joined
Jul 8, 2014
Messages
31
So I was wondering what the optimum abilities count should be. I don't want to spread myself thin. Jahan already has air/ice focus with a sprinkling in willpower and others as needed. I'm wondering if it would be too suboptimal to max Jahans crafting and blacksmith to 5 (it looks like that's the best benefit to point ratio). In general, if I'm running a 4 man party what should be the max number of abilities to focus on? FYI I'm about halfway through the game and the fights are easy to medium on normal difficulty when enemy is no more than +2 my level.
 

Arkeus

Arcane
Joined
Oct 9, 2012
Messages
1,406
So, huh, Gameinformer pushed metacritic to 86 (yay!), but sadly the user critics 'plummeted' to 9.2. I should stop checking this :(
 

Wulfstand

Prophet
Joined
Jul 13, 2009
Messages
2,209
Dear Lord, the loading times are killing me. I get that it loads the entire area, not just a small portion of it, but by God is the waiting nauseating.

Rolling a rogue was a big mistake combat-wise imo. Not having found anything other than a dagger as a main weapon (and since you can't dual-wield), I'm seriously thinking of re-rolling a warrior/mage instead.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,479
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
We already have Underrail, which (combat wise) is far better than Fallout.

Arcanum would actually be interesting in this engine and quite do-able. But that would be a fuckton of work....

At least then Arcanums shit combat could finally be fixed...:M
 

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
Dear Lord, the loading times are killing me. I get that it loads the entire area, not just a small portion of it, but by God is the waiting nauseating.

Rolling a rogue was a big mistake combat-wise imo. Not having found anything other than a dagger as a main weapon (and since you can't dual-wield), I'm seriously thinking of re-rolling a warrior/mage instead.
One thing I wish I had from the rogue toolkit is that Hasted ability. If nothing else, to play with. I feel like using stat points on Speed and Perception will make my MaA character a bit gimpy in terms of gear, damage, and chance-to-hit, but I'd like to have more AP.
 

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,604
Location
Deutschland
Help men
Do you know what the 4 big areas are? I'm in the wood area (second one after Cyceal) but in the Witchs Hut I can go to Hibernheim, is this already the next area? Is it better to finish the wood first?
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,359
Dear Lord, the loading times are killing me. I get that it loads the entire area, not just a small portion of it, but by God is the waiting nauseating.

Rolling a rogue was a big mistake combat-wise imo. Not having found anything other than a dagger as a main weapon (and since you can't dual-wield), I'm seriously thinking of re-rolling a warrior/mage instead.

You can alt-tab while loading and it still loads. Wonderful 'feature' for me.

Some people say Backstab is OP, but I haven't tried it myself.

Nietzsche has 0 in 1-handed, but the melee stun ability, spin around, then backstab = 2AP per hit means over the 2 turns the enemy is stabbed, I can stab him about 10 times; each stab is 2 hits (as is usual with daggers) but every hit is a critical. It reliably kills any single non-boss enemy without retribution.
 

Arkeus

Arcane
Joined
Oct 9, 2012
Messages
1,406
Help men
Do you know what the 4 big areas are? I'm in the wood area (second one after Cyceal) but in the Witchs Hut I can go to Hibernheim, is this already the next area? Is it better to finish the wood first?
Hiberheim is part of the 6 minor areas (it's the place you are supposed to be right now).
 

JasonNH

Augur
Joined
Jun 10, 2009
Messages
280
Rolling a rogue was a big mistake combat-wise imo. Not having found anything other than a dagger as a main weapon (and since you can't dual-wield), I'm seriously thinking of re-rolling a warrior/mage instead.

I have the opposite feeling about it. Love the scoundrel/marksman synergy. I usually have my rogue lock down a high priority target with lacerate, trip, and/or blind and backstab it to smithereens. After that, I'll either find another target or whip out a ranged weapon and start plunking off from afar. Very satisfying and lethal class for me so far.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Some people say Backstab is OP, but I haven't tried it myself.

Some say it's not worth it since you can do more damage with a good 2H build. Powergamers, powergamers never change.
I think it's ok, but it can be a bit tricky to pull it off correctly.
If it works you do decent damage and don't get hit much, and get some nice spells/skills on top.

How many AP does it cost to attack with daggers? I'd have to think movement requirements would take a sizable amount of your AP.

2AP per attack. Usually your dagger-user is fast enough to offset the necessary movement, esp. when you haste yourself.
 

grotsnik

Arcane
Joined
Jul 11, 2010
Messages
1,671
Backstab can be pretty great, for sure. I pumped speed on my rogue, bought her the fast-moving perk and the ranger teleport ability for hopping over elemental hazards/attacks of opportunity, and now she's almost definitely the main damage dealer in the party. The real problem is that her weapons keep breaking because she gets so many more hits in than everyone else.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,217
Some people say Backstab is OP, but I haven't tried it myself.
It ain't op, especially considering that many enemies are more resistant to piercing damage, like skellies. It does decent enough amount of damage for rogue(y) characters to be something more than art thieves.
 

JasonNH

Augur
Joined
Jun 10, 2009
Messages
280
I can't seem to find good weapons that allow me to backstab though.

Push daggers and rondels allow backstabbing. Don't be deceived by the low damage on the weapon tooltip compared to strength based weapons, you have to take into account the low action point cost which results in several attacks in a round.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
Dear Lord, the loading times are killing me. I get that it loads the entire area, not just a small portion of it, but by God is the waiting nauseating.

Rolling a rogue was a big mistake combat-wise imo. Not having found anything other than a dagger as a main weapon (and since you can't dual-wield), I'm seriously thinking of re-rolling a warrior/mage instead.
Some people say Backstab is OP, but I haven't tried it myself.

Backstab is 'k. But you have a really, really narrow arc you need to stand in to backstab and sometimes monsters turn to face you when you stab. The real glory is the 2ap to attack twice. Daggers are excellent for applying % on hit effects. Rogue skills in general are good at applying negative status effects, so make sure to pick up the bully trait as well. If you can get a warrior flanking buddy (or ranger or wizard) to knock your target prone, followed up by 5-6 backstab attacks with bully bonus on top, your target is in for a world of hurt.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,359
Remember that every attack with a dagger/rondel = 2 hits. So, if a rondel has 20 damage, that's 20 damage x 2, for 2 AP. Essentially 1 AP per attack. And if you have a high speed character and/or fast mover perk, it is 1 or 2 AP to position yourself behind them once you are in melee range, unless you're fighting a specially oversize enemy. Finally there is the status effects as described above.
 

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