Assisted Living Godzilla
Prophet
- Joined
- Nov 23, 2017
- Messages
- 4,009
I have the exact opposite opinion; adding more classes may make their mechanics more pigeon-holed / one dimensional. Having less, but distinct classes would be better. In example; instead of adding a new class, they can flesh out Warrior more. Giving them a throwing weapon for ranged combat, and some skills for grappling style fighting moves would be interesting. (Oh, and give that class a two handed battle axe, some of us wants to play as Barbarian!)DD was a great little game wonder if they'll expand the current classes or make new ones, a druid or a dark warlock would be nice
As mediocrepoet mentioned, a summoner / druid class would be cool.
I'm a little surprised the Warrior class didn't have throwing knives or a crossbow given the class is basically the Guts class, and he's got both of those. The Strider's Splitter moves however are something Gut's does, so it's not exactly a one to one for Guts.
Dragon's Dogma Online gave the Warrior class a Rage.
I'd be really surprised if this game didn't add more new classes on top of some version of classes that got added in Online. Berserk has some characters I could definitely see getting translated into new Classes for this game, specifically Griffith with his Sabre and Silat with his whip sword and claws.
Also, it's Capcom, I wouldn't worry about Classes becoming too similar if there's a bunch of them. I mean, heres a showcasing of the move sets of every character in Capcom's Sengoku Basara 4, it's forty characters and they all have very different moves. Take a look at something like their fighting games...some of which were made by the director of this game. They could easily double the amount of Classes from the first game without butting up against them being too similar to each other.