Finished the game. 50 hours, level 145. Did every optional zone (but skipped a lot of small dungeons/runes, and skipped the quest line for 2 of the endings) and got what I presume is every great rune, although the game is huge so some may be hidden.
It was a very good game, although it has lots of annoying issues. I'd say it's not as good as DS or DS, but miles better than DS2 and DS3. Haven't played Bloodborne.
I really liked the story and lore and quests this time around, they were much more in depth than the previous games. I particularly really liked the many different religious factions and their differing interpretations of the gods of the world. All dependent upon each factions morality and perspective. It reminds me a lot of the Abrahamic religions and their many different sects. I also really liked some of the characters, well, Ranni and Melina at least were great and much more interesting than previous From maidens.
The games level design was amazing from beginning to end, at least the second best behind Demons Souls. The enemy design was a bit better than DS3 overall, but still had lots of the STUPID ROLL CATCHING DELAY ESTUS PUNISHING HYPER MOBILE FLAILING BULLSHIT TWENTY HIT COMBO. The game also has a surprising amount of one shots and unavoidable attacks, which I never really experienced in a from game (and I normally don't level my health much.) One endgame boss had an attack that was one hitting me at 60 vigor.
The open world was fun at first. It worked well as downtime and preparation before the big dungeons in the early/midgame. However the last few areas were annoying. They felt like giant gauntlets of enemies, which would've been fine if it didn't last for 20 hours of the game. I said that they were good earlier but I take it back, I was so damn sick of the constant enemy spam through linear paths that I just ended up rushing through the final two areas. Cliffracers on steroids.
The boss variety also fell off lategame, leaving mostly super fast paced anime fights with little else. I've been waiting for a long time but I don't think From will ever release another game as deliberate and thoughtful and atmospheric as Dark Souls.
Sorcery is totally fucking garbage lategame. I had to abandon it and only used the Moonveil Katana, where the weapon art did the damage and stagger of 5 spells and used the same fp as 5.
Also I encountered a boss that will likely be completely impossible to beat with a shield/blocking build. Which is unfortunate, From Soft despises shieldchads.
Anyway, I hope From Soft's next game explores some new territory and isn't Dark Souls 5, even if Dark Souls 5 would likely still be fun.