Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Deus Ex GMDX: Deus Ex Advancement Mod v9 Released!

Beans00

Erudite
Shitposter
Joined
Aug 27, 2008
Messages
1,814
Of course you think that, you're a braindead zombie. To you that's all you see, unable to comprehend any further. It's a beautiful and tasty brain I'm sure, swiss isn't that tasty but we'll go with that. Come worthless zombie, I'm waiting with my shotgun cocked and loaded fucker.

doom-you-got-the-shot-gun.gif


You're sick. You just witnessed male bitch members falsely cry rape and pedophilia repeatedly in one of the lowest acts of spite possible and instead of condemning that behavior you see fit to mock me for little more than stating facts. Some people can't handle the truth. Take your insincere thanks and shove it where the sun don't shine, retard.

You're a pedophile.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,133
Yes. The ranges it applies are extreme sniping ranges as shown in the video. In those cases you're probably just going to use a sniper rifle or the assault gun, both of which this doesn't really apply to as they have very good range stats. For the most part it's only ever going to be noticeable with the pistols, if you even bother to try shooting from such extreme distance in the first place, and if the maps sight lines allow it (rarely). In other words it's a negligible issue, but that doesn't mean it should not be better, and that the range stats shouldn't mean something, which on the hitscan weapons they don't really (they didn't on projectile weapons either - GMDX did fix that by making range mods increase projectile speed). So this is where vRSD took a shot at fixing it and remodeled the hitscan ballistics simulation.
 
Joined
Jan 5, 2021
Messages
535
I believe vRSD doesn't change the drop, but does change the accurate ranges of a lot of weapons to generally be shorter. This may or may not have an effect on bullet drop, I have no idea. RoSoDude probably knows more about it.

Of course I could also be completely wrong.
 

RoSoDude

Arcane
Joined
Oct 1, 2016
Messages
751
I believe vRSD doesn't change the drop, but does change the accurate ranges of a lot of weapons to generally be shorter. This may or may not have an effect on bullet drop, I have no idea. RoSoDude probably knows more about it.

Of course I could also be completely wrong.
I eliminated the fake bullet drop entirely. Shots past the effective range (renamed from accurate range) deal less damage in a linear fashion, up to a minimum of 35% or 1 damage, whichever is higher.
 
Joined
Jan 7, 2012
Messages
15,507
Video didn't really go through the overcoming max range thing well. Is it any amount of height at all that allows you to ignore range?
 

RoSoDude

Arcane
Joined
Oct 1, 2016
Messages
751
Video didn't really go through the overcoming max range thing well. Is it any amount of height at all that allows you to ignore range?
I think the author's theory in one of the comment replies is correct -- this is probably because all hitboxes are cylinders in Deus Ex, and the hit location has to be somewhere on the surface of that cylinder. So if the original hit location is on the top of the cylinder, it can't move down in the Z direction at all -- you only have a Z direction to move down if the original hit location is on the side of the cylinder. If you're aiming for headshots from above enemies, you'll be hitting the top of the cylinder most of the time.
 

POOPERSCOOPER

Prophet
Joined
Mar 6, 2003
Messages
2,893
Location
California
Last time I played Deus Ex 1 seriously was 2007 and thought it was fantastic but took a bit to warm up to it. I'm playing it now and the same thing is happening, it feels kind of off but then I'm continually impressed with the game, it's not just nostalgia since I don't even remember the story really or much of the levels. I'm using GMDX but don't notice differences since I only played it once many years ago.
 

POOPERSCOOPER

Prophet
Joined
Mar 6, 2003
Messages
2,893
Location
California
I'm playing GMDX 9 and I don't remember Vanilla but is it normal to be extremely strapped for lock picks? Like I can't lock pick most things even though I specialize in it because I have no lock picks BRO.
 
Joined
Jan 5, 2021
Messages
535
I'm playing GMDX 9 and I don't remember Vanilla but is it normal to be extremely strapped for lock picks? Like I can't lock pick most things even though I specialize in it because I have no lock picks BRO.
It's normal, and it wasn't like that in Vanilla.

In vanilla you got enough lockpicks to basically pick your way through the entire game on Trained lockpicking. With GMDX, you really need to get to Master if you want to pick every closet in every mission. If you only lockpick occasionally, you should be able to get away with Trained, but I would recommend putting more points into it.

What is your lockpicking level?
 

POOPERSCOOPER

Prophet
Joined
Mar 6, 2003
Messages
2,893
Location
California
I'm playing GMDX 9 and I don't remember Vanilla but is it normal to be extremely strapped for lock picks? Like I can't lock pick most things even though I specialize in it because I have no lock picks BRO.
It's normal, and it wasn't like that in Vanilla.

In vanilla you got enough lockpicks to basically pick your way through the entire game on Trained lockpicking. With GMDX, you really need to get to Master if you want to pick every closet in every mission. If you only lockpick occasionally, you should be able to get away with Trained, but I would recommend putting more points into it.

What is your lockpicking level?
I think I have it at trained but I don't think even having it higher would have helped, there is almost like no lock picks. I haven't had much in the whole of Hells Kitchen. There is so many options to use them that if you use them on the wrong door you wont get much anymore through out the level. I'm not one to reload either so it kind of just makes it a wasted skill.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,827
I read that GMDX 9 has 163 lockpicks. I autistically tallied how many I found on my last playthrough, and I got 75. I really don't know where the other 88 might be, but it's essential to explore.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,972
I never liked the idea of disposable lockpicks in modern games like Deus Ex. With that kind of tech around, there certainly would be lockpicks that don't break!
 

Vulpes

Scholar
Joined
Oct 12, 2018
Messages
431
Location
Fourth Rome
I prefer disposable lockpicks over the gay-ass minigames you see in Bethesda-slop that pauses the world around you
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,542
While they might not make sense in a high tech setting, disposable lockpicks are way more fun as a game mechanic than the alternative.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,972
I prefer disposable lockpicks over the gay-ass minigames you see in Bethesda-slop that pauses the world around you

I agree, but I prefer a short animation without breaking lockpicks or minigames, even more, e. g. like in Bloodlines :)!
 
Joined
Jan 5, 2021
Messages
535
I'm playing GMDX 9 and I don't remember Vanilla but is it normal to be extremely strapped for lock picks? Like I can't lock pick most things even though I specialize in it because I have no lock picks BRO.
It's normal, and it wasn't like that in Vanilla.

In vanilla you got enough lockpicks to basically pick your way through the entire game on Trained lockpicking. With GMDX, you really need to get to Master if you want to pick every closet in every mission. If you only lockpick occasionally, you should be able to get away with Trained, but I would recommend putting more points into it.

What is your lockpicking level?
I think I have it at trained but I don't think even having it higher would have helped, there is almost like no lock picks. I haven't had much in the whole of Hells Kitchen. There is so many options to use them that if you use them on the wrong door you wont get much anymore through out the level. I'm not one to reload either so it kind of just makes it a wasted skill.
Skill level will make a VERY serious difference.

Trained is NOT GOOD ENOUGH if you want to do a significant amount of picking.

This is off the top of my head, the numbers might be wrong, but the principle is the same. A door at Trained will take 1 pick per every 10% of skill. So at 55% it will use 5 picks! At Advanced it goes up to 20% per pick, so it will only use 3. At Master it's 50% per pick, and with the Locksport perk (This might only be in vRSD, I can't remember) it's 100% per pick.

I find getting Advanced lockpicking right at the start of the game will allow you to basically lockpick everything as long as you pace yourself and skip some of the bigger/harder safes and chests.

Vanilla Deus Ex usually kept locked doors at a very low level, usually around 20% or so, so even at Trained you could basically pick your way through the whole game. That's not the case anymore and for good reason.

Being able to pick through pretty much anything with 1-2 picks makes all the difference with how few lockpicks there are.

Why don't you try levelling lockpicking rather than just blatantly ignoring advice, and see if it plays any better for you?
 

RoSoDude

Arcane
Joined
Oct 1, 2016
Messages
751
In GMDX v9 there are 155 lockpicks and 151 multitools in the game (I logged all item numbers across the entire campaign). If you aren't finding enough lockpicks it's because you aren't exploring hard enough. Lockpicks are often hidden in plain sight. Poke your head around places you didn't look in vanilla.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,972
If you aren't finding enough lockpicks it's because you aren't exploring hard enough. Lockpicks are often hidden in plain sight.

It's good that they are actually hidden, because I found it quite illogical that in "The Outer Worlds" lockpicks and hacktools which should be illegal were found all over the place! Also is there no vendor in DX where you could buy them?
 
Joined
Jan 5, 2021
Messages
535
If you aren't finding enough lockpicks it's because you aren't exploring hard enough. Lockpicks are often hidden in plain sight.

It's good that they are actually hidden, because I found it quite illogical that in "The Outer Worlds" lockpicks and hacktools which should be illegal were found all over the place! Also is there no vendor in DX where you could buy them?
Breaking News: The Outer Worlds absolutely sucks and is one of the most overrated, bland roleplaying games ever made. Also bears shit in the woods.
 

RoSoDude

Arcane
Joined
Oct 1, 2016
Messages
751
If you aren't finding enough lockpicks it's because you aren't exploring hard enough. Lockpicks are often hidden in plain sight.

It's good that they are actually hidden, because I found it quite illogical that in "The Outer Worlds" lockpicks and hacktools which should be illegal were found all over the place! Also is there no vendor in DX where you could buy them?
DX has a few NPC vendors scattered across the game who sell 1-3 items each, with no replenishing stock. Most of the time these are weapon mods, and for whatever reason lockpicks and multitools are absent from the available choices. To add more vendor NPCs would require adding new voiced dialogue.

GMDX instead adds two self-service vendor kiosks at various points in the game where you can buy a variety of items including lockpicks.
 

POOPERSCOOPER

Prophet
Joined
Mar 6, 2003
Messages
2,893
Location
California
I'm playing GMDX 9 and I don't remember Vanilla but is it normal to be extremely strapped for lock picks? Like I can't lock pick most things even though I specialize in it because I have no lock picks BRO.
It's normal, and it wasn't like that in Vanilla.

In vanilla you got enough lockpicks to basically pick your way through the entire game on Trained lockpicking. With GMDX, you really need to get to Master if you want to pick every closet in every mission. If you only lockpick occasionally, you should be able to get away with Trained, but I would recommend putting more points into it.

What is your lockpicking level?
I think I have it at trained but I don't think even having it higher would have helped, there is almost like no lock picks. I haven't had much in the whole of Hells Kitchen. There is so many options to use them that if you use them on the wrong door you wont get much anymore through out the level. I'm not one to reload either so it kind of just makes it a wasted skill.
Skill level will make a VERY serious difference.

Trained is NOT GOOD ENOUGH if you want to do a significant amount of picking.

This is off the top of my head, the numbers might be wrong, but the principle is the same. A door at Trained will take 1 pick per every 10% of skill. So at 55% it will use 5 picks! At Advanced it goes up to 20% per pick, so it will only use 3. At Master it's 50% per pick, and with the Locksport perk (This might only be in vRSD, I can't remember) it's 100% per pick.

I find getting Advanced lockpicking right at the start of the game will allow you to basically lockpick everything as long as you pace yourself and skip some of the bigger/harder safes and chests.

Vanilla Deus Ex usually kept locked doors at a very low level, usually around 20% or so, so even at Trained you could basically pick your way through the whole game. That's not the case anymore and for good reason.

Being able to pick through pretty much anything with 1-2 picks makes all the difference with how few lockpicks there are.

Why don't you try levelling lockpicking rather than just blatantly ignoring advice, and see if it plays any better for you?
"wHy Dun"t u trey lavaling LuckPiCk rather Ignoring Advice, SeE if iT Play ButTER 4 u?" Dude shut the fuck up, not reason to throw salt at me.

Edit: SORRY I GET SO EMOTIONAL ABOUT VIDYA GAMES
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom