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Jagged Alliance 3 from Haemimont Games

Sacibengala

Prophet
Joined
Aug 16, 2014
Messages
1,147
Reviews when?
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
17,925
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Paint the map green as you capture sector after sector until you give up in Meduna as those tanks and rocket rifles are just too annoying.
Boyan Ivanov is right about that!
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
23,737
I don't want this game to success because my backlog is long enough and I have never played JA2 before.
Play JA2 without mod, and it's quite fast. 60 hours later you'd finish your ironman and get into JA3.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
23,737
produce a JA remake that stands out from all the previous lousy attempts
1. JA was a game about drug making and distribution. Thus they need to introduce these hard to repair narcotic factories.
2. JA was a game where merc could be killed easily. Thus they need to introduce a system that allows merc replacement, and autocreation of new characters. (at least low ranked mercs)
3. JA was a game where people tried to solve a compromise between turn based and real time model. Obviously either they would be able to do proper compromise, or they have to go for real time model which is currently easy to simulate on modern PC.
4. Add hordes of weapons and ammo. After creating LOGISTIC HELL, make most repair parts, and ammo nearly imposssible to get thus making 97 percent of these weapons usable by more than one two mercs.
5. Have main villain leader of the country who is better at democratic principles than these assholes who are mercs. Observe the moral dilemma caused by decision between wining JA game, or failing on purpose and keeping the country intact.



Basically, it's about if people are fans into weapons, and if they have a clue how these military operations look like (for example from direct experience like Strelkov). Game development is mostly about extracurricular education. Otherwise stuff isn't looking right.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,216
I don't want this game to success because my backlog is long enough and I have never played JA2 before.
that would be understandable if not for all these previous, numerous attempts at creating decent JA2 successor
so:nocountryforshitposters:
 

bobocrunch

Educated
Joined
Dec 26, 2018
Messages
148
I expect the game to be competent at the least, but all of the devs' previous games were the definition of soulless. Hopefully Currie writing can help stem some of the ESL stodginess
 

mikaelis

Prophet
Patron
Joined
Nov 28, 2008
Messages
1,444
Location
Land of Danes
Codex 2013 Codex 2014
I think they'll be fine either way.
Agree. Haemimont has a broad enough body of work that no one game defines them, even in the short term I think. As proof, pop quiz: what even WAS their previous game? You had to look it up, didn't you? :)
While they don't have an iconic hit-smasher, they built the reputation to make excellent games early on that can be considered classic and unique:

Tzar (Age of Empire clone with more options) - was amazed as a kid about more resources, but never made it to AoE standard for me.
Celtic Kings (AoE evolution to cRPG - underrated RTS/cRPG predating Spellforce 1!) - never played it, but cosidered. Looks good on paper.
Imperium Romanum/Grand Ages (again, unique take on strategy games - not my cup tea due to EU type of games)
Omerta: City of gangsters - I tried it and liked it in the beginning. But ultimately it failed its attempt on JA formula - too shallow
Tropico - I never cared/don't know - reviewed in many places as good/competent.

So, I give them a benefit of doubt for creating unique JA experience.

But, I expect it can be a failure (though not of great proportions, I would think).
 

raeven

Educated
Joined
Aug 29, 2020
Messages
306
produce a JA remake that stands out from all the previous lousy attempts
1. JA was a game about drug making and distribution. Thus they need to introduce these hard to repair narcotic factories.
2. JA was a game where merc could be killed easily. Thus they need to introduce a system that allows merc replacement, and autocreation of new characters. (at least low ranked mercs)
3. JA was a game where people tried to solve a compromise between turn based and real time model. Obviously either they would be able to do proper compromise, or they have to go for real time model which is currently easy to simulate on modern PC.
4. Add hordes of weapons and ammo. After creating LOGISTIC HELL, make most repair parts, and ammo nearly imposssible to get thus making 97 percent of these weapons usable by more than one two mercs.
5. Have main villain leader of the country who is better at democratic principles than these assholes who are mercs. Observe the moral dilemma caused by decision between wining JA game, or failing on purpose and keeping the country intact.



Basically, it's about if people are fans into weapons, and if they have a clue how these military operations look like (for example from direct experience like Strelkov). Game development is mostly about extracurricular education. Otherwise stuff isn't looking right.
With all respect, I honestly cannot figure out what it is you are trying to say here.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,779
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
With all respect, I honestly cannot figure out what it is you are trying to say here.
He made up a real-time tactics game about drug dealers attacking a democratic country for some reason, with randomly generated soldiers and Borderlands style gun lottery where every gun breaks after a few shots and you have to throw it away and get a new one, and no ammo fits into them anyway. Not sure why he put it in this thread but I hope he gets a good response on Steam Greenlight.
 

m_s0

Arcane
Joined
Jun 18, 2009
Messages
1,292
Reviews when?
Really hoping to see some soon, it's just three days left to grab it with the nice discount. I mean even seeing a couple of these dumb journos bitch about the game being too difficult would be enough to make me buy it :negative:
It's odd, because we have the one review out in the wild... sort of, so even if there was an embargo surely it'd mean nothing at this point? The 'someone broke it, so might as well run ours as well' type of deal?

So, is this a global exclusive for that one outlet, and there still is an embargo in place (which this close to release never makes anything look good), or does no one care to review it after the previews released a couple of months back? Even in July? Jagged Alliance is pretty much the one niche game you don't want to keep people in the dark about prior to release, unless your intent is to swindle everyone. Again.

I expect the game to be competent at the least, but all of the devs' previous games were the definition of soulless. Hopefully Currie writing can help stem some of the ESL stodginess
Based on the samples we got it's safe to assume we're not getting any of this magic back:

NeDMeQd.jpg


Which in itself is a tragedy.
 
Last edited:

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,024
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
One day left...
:shredder:

Edit: I'm on vacation. My sense of time is messed up. Two days left. I thought today was the 13th of July. Oops.
 
Last edited:

Readher

Savant
Joined
Nov 11, 2018
Messages
687
Location
Poland
Historical low price right now:
https://www.allyouplay.com/jagged-alliance-3
With code ALLYOUCANPLAY (additional -10%)

Used to play a fuckton of JA2 when I was a kid and despite all the problems enjoyed BiA, so I'm going to cave in and buy this today. The mod tools announcement bought me in, since at worst we should have a modern platform for a 1.13 successor.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,908
Remember kids, never pre-order games. Buy it if people you respect the opinions of like it.
 

Ghulgothas

Arcane
Joined
Feb 22, 2020
Messages
1,610
Location
So Below
Remember; bitching about the tongue-in-cheek writing and lack of CtH are good signs.

https://www.techradar.com/gaming/pc-gaming/jagged-alliance-3-review-dense-but-satisfying-strategy

TechRadar Verdict​

This top-tier strategy game loses points for the slurs and racial stereotyping in the writing. The best urban combat in a tactical game in years, but the world feels paper-thin even as the fights impress.

Pros​

  • +Tense urban combat
  • +Several interlocking systems
  • +Engaging metagame

Cons​

  • -Immature writing
  • -Hides important information

Jagged Alliance 3 review: dense but satisfying strategy​

We A.I.M to please​

Jagged Alliance 3 is a throwback. The turn-based strategy pays homage to the ‘90s brilliance of Jagged Alliance and Jagged Alliance 2 in both its core mechanic and collection of action hero stereotypes. Sadly, it also veers into the ‘90s lack of political correctness, aping the attitudes of those times with racial caricatures, fan service, and even the use of an ableist slur.

I wanted to put this right here at the front because, for many people, you’ll lose interest here and close the review. If I weren’t reviewing the game, I would have closed it when a former mercenary describes his colleague who had previously been shot in the head with a slur. It’s lazy writing and harmful to sling slurs into your game, but it’s not the only problem with the game’s script.

Slurred speech​

DAFia-CBu4-DUY9-A4suyd-W4-1200-80-jpg.webp

(Image credit: THQ Nordic)
While the central plot has an exceptional yet predictable moment that shifts the way Jagged Alliance 3 plays after 15 hours or so, it’s poorly written with a bunch of juvenile jokes and irritating characters that make me reach for the skip button whenever chat comes up on screen.

One NPC near an in-game brothel barks, “New in town? Let me show you the sights. The sights are what I call my boobs” - if this doesn’t make you want to look at a hidden camera like Jim Halpert, I don’t know what to tell you. Maybe you, dear reader, are the target audience for these jokes.

There’s been some real thought put into these battlegrounds, and they feel like real places people might actually live
Away from the writing, the varied climates of Jagged Alliance 3 are great fodder for combat. In the south of the game world, you’re wading through humid jungles and fighting off Crocodiles and enemy soldiers while fighting with tight sightlines. To the north, there are desert and arid climes with expansive open views that are a paradise for snipers. There’s been some real thought put into these battlegrounds, and they feel like real places people might actually live.

In one memorable firefight, I hid a marksman in a billboard advertisement where they could look upon the advancing enemies in each direction, laying waste to the forces of a villainous coup before they could reach cover. In other areas, you’ll be fighting through streets choked with debris and broken down cars or an open desert with nothing but thin tarpaulin tents to take cover behind.

Strategy cake​

army barracks

This world is a large part of the joy behind Jagged Alliance 3’s tactical strategy layer. At this level, you’re just trying to win fights with your small group of troops, often against a larger force of poorly equipped troops. At first, this is tricky - while you can have six mercenaries in a group at any given time, you won’t start out able to afford that many soldiers, and several units will be armed with just pistols and shotguns initially.

Later, this becomes mundane as you clad your forces in better armour and weaponry. Besides better gear, as your soldiers fight, they’ll earn points across several disciplines, and with each level up, they are given access to powerful perks. Soon enough, these soldiers will get hyper-specialised, so instead of pushing into an enemy with four mercenaries armed with pistols, you're using a deployed machine gun to keep enemies in cover while snipers pick them off, all while someone else is running around with a comically large knife attacking anyone else.

You’ll want to play many of these battles, and there’s a pleasing lethality to it all. Still, you can automatically resolve many filler battles later, ensuring you don’t get too bogged down fighting over the same location five or six times.

BEST BIT:
destroyed desert village

BEST BIT: Using a rocket launcher or breaching charge to make your own entrance is incredibly satisfying, but the sweet spot is when you’ve positioned your squad ahead of time to catch your enemies in a perfect crossfire as soon as the walls come crumbling down.
The meta-level to Jagged Alliance 3’s big strategy cake is that it’s a mercenary simulator. This means when you’re not in the tense and scrappy turn-based combat of the tactical layer, the strategic layer is all about making enough money to pay for the colourful cast of killers for hire to remain happy, healthy, and well-equipped as you trundle your way across the island to try and liberate it.

Healing, repairing your items, and rest and recuperation all take time, and the contracts of your mercenaries are constantly ticking down, meaning that you're keeping an eye on the clock. Your close-quarters specialist getting blown up isn’t agonising because he’s injured or needs some of your scant through medical supplies to be patched up: It’s that his selfish recovery eats time you don’t have, holding up your entire squad.

Later, you’ll have the cash flow to hire additional mercenaries and even recruit several mercenaries for free. Then you’ll be leaving troops behind to train a militia, or paying people to stay out of combat and work on the vast armoury of weapons that need repairs and modifications, operating like a sort of ad-hoc arsenal.

Start-up mentality​

swamp hideout

These little structures forming are fascinating, but because this exists within the game world, you’ll also need to keep those areas secure so that an enemy doesn’t retake your hospital or equipment stores. It’s compelling stuff and something that Jagged Alliance 3 does really well: as your team gets more equipment and gear, you’ll suddenly find yourself caring about different things. A suitcase of diamonds is no longer necessary for survival but might instead pay for a load of repairs or to pay the trained killer you’re using like your own personal Deliveroo driver, winging his way between stores and combat hotspots to bring your A-team new and more brutal weaponry.

This arsenal is ridiculous too. Weapons like an M249 machine gun, SVD sniper rifle, and even AR-15s are all present. They can be customised with a multitude of attachments - including suppressors, foregrips, and even a thermal scope if the mood strikes you. Throw in some truly terrifying grenade launchers, unique weapons from quest rewards, and the ability to mortar your enemies with mustard gas, and you have a stupendously extensive collection of things that make your enemies go boom.

Jagged Alliance 3 has a lot of areas to loot or hack for intel on the surrounding area. This system worked terribly for me: I struggled to find the hot spot on the screen to trigger the interactions. However, as long as I was okay accepting that sometimes I wouldn’t have the best gear possible because I hadn’t combed the sector for loot, it was okay. There’s plenty of treasure to scrounge for, but I preferred to simply take my weapons from people I’d killed.

Jagged little ills​

underground hideout

Some bits don’t land: a random zombie invasion feels like an odd distraction, especially because the game is terrible at showing you what is selectable within the game world.

Honestly, while Jagged Alliance 3 is a true RPG in a lot of ways, it’s best enjoyed as a tactical action game. There’s easily 50-60 hours of game here, and it does a lot of things well, but telling a story and getting you to invest in its world isn’t its true strength. It’s the possibility found in this island full of urban combat and rugged action heroes stomping around it slaying bad guys.

Sadly, it can’t offer much more than that. The strategy is deep, but that’s the only thing here that will make you think. Many of Jagged Alliance 3’s faults can be forgiven, but the harmful parts of its writing will linger, and it makes me think twice about recommending a game that I had a good time with.

Accessibility features​

Options menu

There’s no unique accessibility menu here to speak of, but a series of auto-pause options in the Gameplay menu could let you keep the action at a chill pace if you want to take your time. Subtitles are here but not particularly customisable. All in all, there are many points to be awarded for effort.

How we reviewed Jagged Alliance 3​

I played Jagged Alliance 3 for around 50 hours on PC. During this time, I noticed a few bugs and hiccups: one made it impossible for me to move my cursor around the map without a restart, while another issue I encountered a few times made it impossible to move or salvage any items, which forced me to restart each time it came up. We didn’t get a chance to play the multiplayer co-op, and I spent most of my time with the game in a single-player campaign.
 
Last edited:

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,024
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Gonna have to remove auto updates. If enough reviewers complain, I'm afraid that the devs will alter stuff.
 

ropetight

Savant
Joined
Dec 9, 2018
Messages
1,517
Location
Lower Wolffuckery
Remember; bitching about the tongue-in-cheek writing and lack of CtH are good signs.

https://www.techradar.com/gaming/pc-gaming/jagged-alliance-3-review-dense-but-satisfying-strategy

TechRadar Verdict​

This top-tier strategy game loses points for the slurs and racial stereotyping in the writing. The best urban combat in a tactical game in years, but the world feels paper-thin even as the fights impress.

Pros​

  • +Tense urban combat
  • +Several interlocking systems
  • +Engaging metagame

Cons​

  • -Immature writing
  • -Hides important information

Jagged Alliance 3 review: dense but satisfying strategy​

We A.I.M to please​

Jagged Alliance 3 is a throwback. The turn-based strategy pays homage to the ‘90s brilliance of Jagged Alliance and Jagged Alliance 2 in both its core mechanic and collection of action hero stereotypes. Sadly, it also veers into the ‘90s lack of political correctness, aping the attitudes of those times with racial caricatures, fan service, and even the use of an ableist slur.

I wanted to put this right here at the front because, for many people, you’ll lose interest here and close the review. If I weren’t reviewing the game, I would have closed it when a former mercenary describes his colleague who had previously been shot in the head with a slur. It’s lazy writing and harmful to sling slurs into your game, but it’s not the only problem with the game’s script.

Slurred speech​

DAFia-CBu4-DUY9-A4suyd-W4-1200-80-jpg.webp

(Image credit: THQ Nordic)
While the central plot has an exceptional yet predictable moment that shifts the way Jagged Alliance 3 plays after 15 hours or so, it’s poorly written with a bunch of juvenile jokes and irritating characters that make me reach for the skip button whenever chat comes up on screen.

One NPC near an in-game brothel barks, “New in town? Let me show you the sights. The sights are what I call my boobs” - if this doesn’t make you want to look at a hidden camera like Jim Halpert, I don’t know what to tell you. Maybe you, dear reader, are the target audience for these jokes.

There’s been some real thought put into these battlegrounds, and they feel like real places people might actually live
Away from the writing, the varied climates of Jagged Alliance 3 are great fodder for combat. In the south of the game world, you’re wading through humid jungles and fighting off Crocodiles and enemy soldiers while fighting with tight sightlines. To the north, there are desert and arid climes with expansive open views that are a paradise for snipers. There’s been some real thought put into these battlegrounds, and they feel like real places people might actually live.

In one memorable firefight, I hid a marksman in a billboard advertisement where they could look upon the advancing enemies in each direction, laying waste to the forces of a villainous coup before they could reach cover. In other areas, you’ll be fighting through streets choked with debris and broken down cars or an open desert with nothing but thin tarpaulin tents to take cover behind.

Strategy cake​

army barracks

This world is a large part of the joy behind Jagged Alliance 3’s tactical strategy layer. At this level, you’re just trying to win fights with your small group of troops, often against a larger force of poorly equipped troops. At first, this is tricky - while you can have six mercenaries in a group at any given time, you won’t start out able to afford that many soldiers, and several units will be armed with just pistols and shotguns initially.

Later, this becomes mundane as you clad your forces in better armour and weaponry. Besides better gear, as your soldiers fight, they’ll earn points across several disciplines, and with each level up, they are given access to powerful perks. Soon enough, these soldiers will get hyper-specialised, so instead of pushing into an enemy with four mercenaries armed with pistols, you're using a deployed machine gun to keep enemies in cover while snipers pick them off, all while someone else is running around with a comically large knife attacking anyone else.

You’ll want to play many of these battles, and there’s a pleasing lethality to it all. Still, you can automatically resolve many filler battles later, ensuring you don’t get too bogged down fighting over the same location five or six times.

BEST BIT:
destroyed desert village

BEST BIT: Using a rocket launcher or breaching charge to make your own entrance is incredibly satisfying, but the sweet spot is when you’ve positioned your squad ahead of time to catch your enemies in a perfect crossfire as soon as the walls come crumbling down.
The meta-level to Jagged Alliance 3’s big strategy cake is that it’s a mercenary simulator. This means when you’re not in the tense and scrappy turn-based combat of the tactical layer, the strategic layer is all about making enough money to pay for the colourful cast of killers for hire to remain happy, healthy, and well-equipped as you trundle your way across the island to try and liberate it.

Healing, repairing your items, and rest and recuperation all take time, and the contracts of your mercenaries are constantly ticking down, meaning that you're keeping an eye on the clock. Your close-quarters specialist getting blown up isn’t agonising because he’s injured or needs some of your scant through medical supplies to be patched up: It’s that his selfish recovery eats time you don’t have, holding up your entire squad.

Later, you’ll have the cash flow to hire additional mercenaries and even recruit several mercenaries for free. Then you’ll be leaving troops behind to train a militia, or paying people to stay out of combat and work on the vast armoury of weapons that need repairs and modifications, operating like a sort of ad-hoc arsenal.

Start-up mentality​

swamp hideout

These little structures forming are fascinating, but because this exists within the game world, you’ll also need to keep those areas secure so that an enemy doesn’t retake your hospital or equipment stores. It’s compelling stuff and something that Jagged Alliance 3 does really well: as your team gets more equipment and gear, you’ll suddenly find yourself caring about different things. A suitcase of diamonds is no longer necessary for survival but might instead pay for a load of repairs or to pay the trained killer you’re using like your own personal Deliveroo driver, winging his way between stores and combat hotspots to bring your A-team new and more brutal weaponry.

This arsenal is ridiculous too. Weapons like an M249 machine gun, SVD sniper rifle, and even AR-15s are all present. They can be customised with a multitude of attachments - including suppressors, foregrips, and even a thermal scope if the mood strikes you. Throw in some truly terrifying grenade launchers, unique weapons from quest rewards, and the ability to mortar your enemies with mustard gas, and you have a stupendously extensive collection of things that make your enemies go boom.

Jagged Alliance 3 has a lot of areas to loot or hack for intel on the surrounding area. This system worked terribly for me: I struggled to find the hot spot on the screen to trigger the interactions. However, as long as I was okay accepting that sometimes I wouldn’t have the best gear possible because I hadn’t combed the sector for loot, it was okay. There’s plenty of treasure to scrounge for, but I preferred to simply take my weapons from people I’d killed.

Jagged little ills​

underground hideout

Some bits don’t land: a random zombie invasion feels like an odd distraction, especially because the game is terrible at showing you what is selectable within the game world.

Honestly, while Jagged Alliance 3 is a true RPG in a lot of ways, it’s best enjoyed as a tactical action game. There’s easily 50-60 hours of game here, and it does a lot of things well, but telling a story and getting you to invest in its world isn’t its true strength. It’s the possibility found in this island full of urban combat and rugged action heroes stomping around it slaying bad guys.

Sadly, it can’t offer much more than that. The strategy is deep, but that’s the only thing here that will make you think. Many of Jagged Alliance 3’s faults can be forgiven, but the harmful parts of its writing will linger, and it makes me think twice about recommending a game that I had a good time with.

Accessibility features​

Options menu

There’s no unique accessibility menu here to speak of, but a series of auto-pause options in the Gameplay menu could let you keep the action at a chill pace if you want to take your time. Subtitles are here but not particularly customisable. All in all, there are many points to be awarded for effort.

How we reviewed Jagged Alliance 3​

I played Jagged Alliance 3 for around 50 hours on PC. During this time, I noticed a few bugs and hiccups: one made it impossible for me to move my cursor around the map without a restart, while another issue I encountered a few times made it impossible to move or salvage any items, which forced me to restart each time it came up. We didn’t get a chance to play the multiplayer co-op, and I spent most of my time with the game in a single-player campaign.
"Immature writing"... game journos started to sound like teachers before the pension.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,872
Historical low price right now:
https://www.allyouplay.com/jagged-alliance-3
With code ALLYOUCANPLAY (additional -10%)

Used to play a fuckton of JA2 when I was a kid and despite all the problems enjoyed BiA, so I'm going to cave in and buy this today. The mod tools announcement bought me in, since at worst we should have a modern platform for a 1.13 successor.
No, historical low price starts after release
 

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