Kruno
Arcane
- Joined
- Jan 2, 2012
- Messages
- 11,478
Name three.I mean I agree the guy worked on a lot of games I like,
IWD 1, IWD 2, and IWD Heart of Winter!
Name three.I mean I agree the guy worked on a lot of games I like,
Why is there so much hate for Sawyer? It honestly puzzles me.
His design philosophy is that beneath the absolute highest difficulty level there should not be a single build that is unable to beat literally all content in a game.
That leads to a combat design where choices do not feel like they matter, since the power gap between a well built character and a shitty novelty build is very small. It makes for quite frankly boring combat.
Also the opposite from what is preferred on this site, as the Codex tends to rate choices that matter really highly.
Why is there so much hate for Sawyer? It honestly puzzles me.
His design philosophy is that beneath the absolute highest difficulty level there should not be a single build that is unable to beat literally all content in a game.
That leads to a combat design where choices do not feel like they matter, since the power gap between a well built character and a shitty novelty build is very small. It makes for quite frankly boring combat.
Also the opposite from what is preferred on this site, as the Codex tends to rate choices that matter really highly.
Why is there so much hate for Sawyer? It honestly puzzles me.
His design philosophy is that beneath the absolute highest difficulty level there should not be a single build that is unable to beat literally all content in a game.
That leads to a combat design where choices do not feel like they matter, since the power gap between a well built character and a shitty novelty build is very small. It makes for quite frankly boring combat.
Also the opposite from what is preferred on this site, as the Codex tends to rate choices that matter really highly.
So what's the opposite design philosophy - a magic button? I mean, to me either is viable, they're just different types of games. I don't see why either should be shat on.
Plus he is not an alcoholic sexual predator, so he is immune to #me2.
Hey Lagi and anyone else who thinks I'm retarded for being butthurt over POE: how much did you each back it for? 'Cause I laid out $1000 for a piece of shit that they led me to believe would be a corroborative effort on the part of 'the old band getting back together'. What did I get instead? Fucking millenial uni graduates and unknown writers I'd never heard of before.
Fuck Sawyer, fuck Obsidian, and fuck you.
In all honesty, I've put it down to a valuable life lesson and am pretty ambivalent to it all. It's obvious that even if they wanted to, they couldn't make another Fallout or BG in 2020
Why are you admitting to be more retarded than assumed? Thats just bad form...anyone else who thinks I'm retarded for being butthurt over POE: how much did you each back it for? 'Cause I laid out $1000
White March is better than PoE, but the setting is the most it resembles IWD. They mostly just cut out a lot of the purple prose.looks like PoE is walls of text or "story driven". White March is a combat feast like IWD?
That credit goes to Double Fine, actually.Poe led the Kickstarter/crpg revival we are in now.
Name three.I mean I agree the guy worked on a lot of games I like,
IWD 1, IWD 2, and IWD Heart of Winter!
That credit goes to Double Fine, actually.Poe led the Kickstarter/crpg revival we are in now.
Double Fine doesn't make rpg
Kinda sad that Swayer will never make a CRPG again because Deafire worked really well with his design. Now all that's left is Swen who has no I idea what balance even is and Owlcat Games who make the exact opposite of Swayer's design. I will definitely their games but I still would have wanted a POE3. But I guess it was inevitable when you make a throwback title with a design philosophy that's utterly contradictory to the games you want to imitate.
josh sawyer had his heart at good place in attempt to recreate that BG feel with POE but somehow things didn't turn out that well
They could've made something great if they hadn't tried to stick all the IE games in a blender. Obsidian didn't and don't have the writing talent to produce another PST, but they could've made a fun OGL adventure if they'd been content with modest, serviceable writing.Project Eternity will take the central hero, memorable companions and the epic exploration of Baldur’s Gate, add in the fun, intense combat and dungeon diving of Icewind Dale, and tie it all together with the emotional writing and mature thematic exploration of Planescape: Torment.